kod:
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
new SyncMsg
public plugin_init()
{
register_plugin("New Plugin", "1.1" , "MaKeL" )
register_event("SendAudio","newRound","b","2=%!MRAD_GO","2=%!MRAD_MOVEOUT","2=%!MRAD_LETSGO","2=%!MRAD_LOCKNLOAD")
SyncMsg = CreateHudSyncObj()
}
public newRound(id)
{
if(!is_user_connected(id)) return
new CsTeams:userTeam = cs_get_user_team(id)
new mapname[3]
get_mapname(mapname, 2)
if (equal(mapname, "de"))
{
switch(userTeam)
{
case CS_TEAM_CT: {
set_hudmessage(0, 200, 0, 0.01, 0.92, 0, 6.0, 6.0)
ShowSyncHudMsg(id, SyncMsg, "Ochronic Bombsite!")
}
case CS_TEAM_T: {
set_hudmessage(0, 200, 0, 0.01, 0.92, 0, 6.0, 6.0)
ShowSyncHudMsg(id, SyncMsg, "Podlozyc Bombe!")
}
}
} else if (equal(mapname, "cs"))
{
switch(userTeam)
{
case CS_TEAM_CT: {
set_hudmessage(0, 200, 0, 0.01, 0.92, 0, 6.0, 6.0)
ShowSyncHudMsg(id, SyncMsg, "Uwolnic Zakladnikow!")
}
case CS_TEAM_T: {
set_hudmessage(0, 200, 0, 0.01, 0.92, 0, 6.0, 6.0)
ShowSyncHudMsg(id, SyncMsg, "Pilnowac Zakladnikow!")
}
}
}
}11 marzec 2010 - 18:51:
Czy da sie ten event
register_event("SendAudio","newRound","b","2=%!MRAD_GO","2=%!MRAD_MOVEOUT","2=%!MRAD_LETSGO","2=%!MRAD_LOCKNLOAD")tak zrobić by nie brało pod uwage tego, gdy gracz wybiera z radia "go, go, go" ?


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