kod:
#include <amxmodx> #include <amxmisc> #include <cstrike> new SyncMsg public plugin_init() { register_plugin("New Plugin", "1.1" , "MaKeL" ) register_event("SendAudio","newRound","b","2=%!MRAD_GO","2=%!MRAD_MOVEOUT","2=%!MRAD_LETSGO","2=%!MRAD_LOCKNLOAD") SyncMsg = CreateHudSyncObj() } public newRound(id) { if(!is_user_connected(id)) return new CsTeams:userTeam = cs_get_user_team(id) new mapname[3] get_mapname(mapname, 2) if (equal(mapname, "de")) { switch(userTeam) { case CS_TEAM_CT: { set_hudmessage(0, 200, 0, 0.01, 0.92, 0, 6.0, 6.0) ShowSyncHudMsg(id, SyncMsg, "Ochronic Bombsite!") } case CS_TEAM_T: { set_hudmessage(0, 200, 0, 0.01, 0.92, 0, 6.0, 6.0) ShowSyncHudMsg(id, SyncMsg, "Podlozyc Bombe!") } } } else if (equal(mapname, "cs")) { switch(userTeam) { case CS_TEAM_CT: { set_hudmessage(0, 200, 0, 0.01, 0.92, 0, 6.0, 6.0) ShowSyncHudMsg(id, SyncMsg, "Uwolnic Zakladnikow!") } case CS_TEAM_T: { set_hudmessage(0, 200, 0, 0.01, 0.92, 0, 6.0, 6.0) ShowSyncHudMsg(id, SyncMsg, "Pilnowac Zakladnikow!") } } } }
11 marzec 2010 - 18:51:
Czy da sie ten event
register_event("SendAudio","newRound","b","2=%!MRAD_GO","2=%!MRAD_MOVEOUT","2=%!MRAD_LETSGO","2=%!MRAD_LOCKNLOAD")tak zrobić by nie brało pod uwage tego, gdy gracz wybiera z radia "go, go, go" ?