Tak to napisałem :
new player_b_knife[33] = 1
>>>>>>>>>>>>>>>>>>>>>
player_b_knife[id] = 0
>>>>>>>>>>>>>>>>>>>>
if (player_b_knife[id] > 0)
{
num_to_str(player_b_knife[id],TempSkill,10)
add(itemEffect,199,"Masz 1/")
add(itemEffect,199,TempSkill)
add(itemEffect,199,"na natychmiastowe zabicie przeciwnika z noza<br>")
}
>>>>>>>>>>>>>>>>>>>
case 77:
{
player_item_name[id] = "Kosynier"
player_item_id[id] = rannum
player_b_knife[id] = random_num(1,3)
show_hudmessage(id, "Znalazles przedmiot: %s :: 1/%i szans do natychmiastowego zabicia nozem",player_item_name[id],player_b_knife[id])
}
>>>>>>>>>>>>>>>>>>>
if(player_b_knife[id]>0)
{
if(player_b_knife[id]>5) player_b_knife[id]-=random_num(0,2)
else if(player_b_knife[id]>2) player_b_knife[id]-=random_num(0,1)
else if(player_b_knife[id]>1) player_b_knife[id]-=random_num(-1,1)
}
>>>>>>>>>>>>>>>>>>>
public add_bonus_knifedamage(attacker_id,id,weapon)
{
if (player_b_knife[attacker_id] > 0 && get_user_team(attacker_id) != get_user_team(id) && weapon == CSW_KNIFE)
{
if (!is_user_alive(id))
return PLUGIN_HANDLED
if (random_num(1,player_b_knife[attacker_id]) == 1)
UTIL_Kill(attacker_id,id,"knife")
}
return PLUGIN_HANDLED
}
>>>>>>>>>>>>>>>>>>>>>>>>>>
Co tu trzeba jeszcze zmienić ?


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