Skocz do zawartości

  • Zaloguj korzystając z Facebooka Zaloguj korzystając z Twittera Zaloguj przez Steam Zaloguj poprzez Google      Logowanie »   
  • Rejestracja

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

przerobienie /vipa dwie male sprawki :P


  • Zamknięty Temat jest zamknięty
1 odpowiedź w tym temacie

#1 neroo

    Życzliwy

  • Użytkownik

Reputacja: 1
Nowy

  • Postów:26
  • Lokalizacja:Pruszkow
Offline

Napisano 12.02.2010 12:57

Witam moglby ktos przerobic ten plugin (zmodyfikowalem go troche xD) aby awp bylo odblokowane i zeby nie bylo menu do wyboru broni?? bedzie +

#define DAMAGE_RECIEVED
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <fun>
#include <hamsandwich>

static const COLOR[] = "^x04" //green
static const CONTACT[] = ""
new maxplayers
new gmsgSayText
new mpd, mkb, mhb
new g_MsgSync
new health_add
new health_hs_add
new health_max
new nKiller
new nKiller_hp
new nHp_add
new nHp_max
//new g_awp_active
new g_menu_active
new round;
new bool:HasC4[33]
#define Keysrod (1<<0)|(1<<1)|(1<<9) // Keys: 1234567890
#if defined DAMAGE_RECIEVED
new g_MsgSync2
#endif

public plugin_init()
{
	register_plugin("VIP Eng Version", "2.05", "Dunno")
	mpd = register_cvar("money_per_damage","3")
	mkb = register_cvar("money_kill_bonus","200")
	mhb = register_cvar("money_hs_bonus","350")
	health_add = register_cvar("amx_vip_hp", "15")
	health_hs_add = register_cvar("amx_vip_hp_hs", "30")
	health_max = register_cvar("amx_vip_max_hp", "100")
	//g_awp_active = register_cvar("awp_active", "1")
	g_menu_active = register_cvar("menu_active", "1")
	register_event("Damage","Damage","b")
	register_event("DeathMsg","death_msg","a")
	register_menucmd(register_menuid("rod"), Keysrod, "Pressedrod")
	register_clcmd("awp","HandleCmd")
	register_clcmd("sg550","HandleCmd")
	register_clcmd("g3sg1","HandleCmd")
	register_event("CurWeapon", "event_CurWeapon", "be", "1=1")
	register_event("CurWeapon", "event_CurWeaponn", "be", "1=1")
	register_event("CurWeapon", "event_CurWeaponnn", "be", "1=1")
	register_clcmd("say /vip","ShowMotd")
	maxplayers = get_maxplayers()
	gmsgSayText = get_user_msgid("SayText")
	//register_clcmd("say", "handle_say")
	register_cvar("amx_contactinfo", CONTACT, FCVAR_SERVER)
	RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) 
	RegisterHam(Ham_Spawn, "player", "round_a", 1)
	register_event("HLTV", "event_new_round", "a", "1=0", "2=0") 
	register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
	register_event("DeathMsg", "hook_death", "a", "1>0")
	register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
	g_MsgSync = CreateHudSyncObj()
	#if defined DAMAGE_RECIEVED
	g_MsgSync2 = CreateHudSyncObj()
	#endif	
}

public on_damage(id)
{
	new attacker = get_user_attacker(id)
	
	#if defined DAMAGE_RECIEVED
	// id should be connected if this message is sent, but lets check anyway
	if ( is_user_connected(id) && is_user_connected(attacker) )
		if (get_user_flags(attacker) & ADMIN_LEVEL_H)
	{
		new damage = read_data(2)
		
		set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
		ShowSyncHudMsg(id, g_MsgSync2, "%i^n", damage)
		#else
		if ( is_user_connected(attacker) && if (get_user_flags(attacker) & ADMIN_LEVEL_H) )
		{
			new damage = read_data(2)
			#endif
			set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
			ShowSyncHudMsg(attacker, g_MsgSync, "%i^n", damage)
		}
	}
	
	public Damage(id)
	{
		new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint)
		if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id)
			if (get_user_flags(attacker) & ADMIN_LEVEL_H) 
		{
			new money = read_data(2) * get_pcvar_num(mpd)
			if(hitpoint==1) money += get_pcvar_num(mhb)
			cs_set_user_money(attacker,cs_get_user_money(attacker) + money)
		}
	}
	
	public death_msg()
	{
		if(read_data(1)<=maxplayers && read_data(1) && read_data(1)!=read_data(2)) cs_set_user_money(read_data(1),cs_get_user_money(read_data(1)) + get_pcvar_num(mkb) - 300)
	}
	
	
	public fwHamPlayerSpawnPost() {
		
		new players[32], player, pnum;
		get_players(players, pnum, "a");
		for(new i = 0; i < pnum; i++)
		{
			player = players[i];
			if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
			{
				give_item(player, "weapon_hegrenade");
				give_item(player, "weapon_flashbang");
				give_item(player, "weapon_flashbang");
				give_item(player, "weapon_smokegrenade");
				give_item(player, "item_assaultsuit");
				give_item(player, "item_thighpack");
			}
		}
		return PLUGIN_HANDLED
	}
	
	public round_a(){
				
		new players[32], player, pnum;
		get_players(players, pnum, "a");
		for(new i = 0; i < pnum; i++)
		{
			player = players[i];
			if(is_user_alive(player) && get_user_flags(player) & ADMIN_LEVEL_H)
			Showrod(player)
		}
	}
	public event_new_round() 
	{
		round++;
		new players[32], player, pnum;
		get_players(players, pnum, "a");
		for(new i = 0; i < pnum; i++)
		{
			player = players[i];
			if(get_user_flags(player) & ADMIN_LEVEL_H)
			{
				if (!get_pcvar_num(g_menu_active))
					return PLUGIN_CONTINUE
				if(round > 0)
				{
					Showrod(player);
				}
			}
		}
		return PLUGIN_HANDLED
	}
	
	public Event_RoundRestart(id)
	{
		round=0;
	}

	public hook_death()
	{
		// Killer id
		nKiller = read_data(1)
		
		if ( (read_data(3) == 1) && (read_data(5) == 0) )
		{
			nHp_add = get_pcvar_num (health_hs_add)
		}
		else
			nHp_add = get_pcvar_num (health_add)
		nHp_max = get_pcvar_num (health_max)
		// Updating Killer HP
		if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H))
			return;
		
		nKiller_hp = get_user_health(nKiller)
		nKiller_hp += nHp_add
		// Maximum HP check
		if (nKiller_hp > nHp_max) nKiller_hp = nHp_max
		set_user_health(nKiller, nKiller_hp)
		// Hud message "Healed +15/+30 hp"
		set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1)
		show_hudmessage(nKiller, "Healed +%d hp", nHp_add)
		// Screen fading
		message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller)
		write_short(1<<10)
		write_short(1<<10)
		write_short(0x0000)
		write_byte(0)
		write_byte(0)
		write_byte(200)
		write_byte(75)
		message_end()
		
	}
	
	public Showrod(id) {
		show_menu(id, Keysrod, "Darmowe bronie VIP'a^n\w1. Zdobadz M4A1+USP ^n\w2. Zdobadz AK47+GLOCK^n\w3. Zdobadz Mp5+Deagle^n\w^n\w0. Exit^n", -1, "rod") // Display menu
	}
	public Pressedrod(id, key) {
		/* Menu:
		* VIP Menu
		* 1. Wybierasz Mp5+Deagle
		* 2. Wybierasz Mp5+Deagle
		* 3. Wybierasz Mp5+Deagle
		* 0. Wyjscie
		*/
		switch (key) {
			case 0: { 
				if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
					HasC4[id] = true;
				else
					HasC4[id] = false;
				
				strip_user_weapons (id)
				give_item(id,"weapon_m4a1")
				give_item(id,"ammo_556nato")
				give_item(id,"ammo_556nato")
				give_item(id,"ammo_556nato")
				give_item(id,"ammo_556nato")
				give_item(id,"primammo")
				give_item(id,"weapon_usp")
				give_item(id,"ammo_45acp")
				give_item(id,"ammo_45acp")
				give_item(id,"ammo_45acp")
				give_item(id,"ammo_45acp")
				give_item(id,"ammo_45acp")
				give_item(id,"ammo_45acp")
				give_item(id,"ammo_45acp")
				give_item(id,"ammo_45acp")
				give_item(id,"ammo_45acp")
				give_item(id,"secammo")
				give_item(id,"weapon_knife")
				give_item(id,"weapon_hegrenade")
				give_item(id, "weapon_flashbang");
				give_item(id, "weapon_flashbang");
				give_item(id, "weapon_smokegrenade");
				give_item(id, "item_assaultsuit");
				give_item(id, "item_thighpack");
				client_print(id, print_center, "Wybrales M4A1 i USP")
				
				if (HasC4[id])
				{
					give_item(id, "weapon_c4");
					cs_set_user_plant( id );
				}
			}
			case 1: { 
				if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1)
					HasC4[id] = true;
				else
					HasC4[id] = false;
				
				strip_user_weapons (id)
				give_item(id,"weapon_ak47")
				give_item(id,"ammo_762nato")
				give_item(id,"ammo_762nato")
				give_item(id,"ammo_762nato")
				give_item(id,"primammo")
				give_item(id,"weapon_glock18")
				give_item(id,"ammo_9mm")
				give_item(id,"ammo_9mm")
				give_item(id,"ammo_9mm")
				give_item(id,"ammo_9mm")
				give_item(id,"ammo_9mm")
				give_item(id,"ammo_9mm")
				give_item(id,"ammo_9mm")
				give_item(id,"secammo")
				give_item(id,"weapon_knife")
				give_item(id,"weapon_hegrenade")
				give_item(id, "weapon_flashbang");
				give_item(id, "weapon_flashbang");
				give_item(id, "weapon_smokegrenade");
				give_item(id, "item_assaultsuit");
				give_item(id, "item_thighpack");
				client_print(id, print_center, "Wybrales AK47 i GLOCK")
				
				if (HasC4[id])
				{
					give_item(id, "weapon_c4");
					cs_set_user_plant( id );
				}
			}
			
			case 9: { 			
			}
		}
		return PLUGIN_CONTINUE
	}
	
	public HandleCmd(id){
		//if (!get_pcvar_num(g_awp_active))
		//	return PLUGIN_CONTINUE
		if(get_user_flags(id) & ADMIN_LEVEL_H) 
			return PLUGIN_CONTINUE
		client_print(id, print_center, "Sniper's Only For VIP's")
		return PLUGIN_HANDLED
	}
	
	
	public event_CurWeapon(id)
	{
		if(read_data(2) == CSW_AWP)
		{
			if(!(get_user_flags(id) & ADMIN_LEVEL_H))
			{
				client_print(id, print_center, "Sniper's Only For VIP's")
				client_cmd(id, "drop")
			}
		}
		return PLUGIN_HANDLED
	}
	
	public event_CurWeaponn(id)
	{
		if(read_data(2) == CSW_SG550)
		{
			if(!(get_user_flags(id) & ADMIN_LEVEL_H))
			{
				client_print(id, print_center, "Sniper's Only For VIP's")
				client_cmd(id, "drop")
			}
		}
		return PLUGIN_HANDLED
	}
	
	public event_CurWeaponnn(id)
	{
		if(read_data(2) == CSW_G3SG1)
		{
			if(!(get_user_flags(id) & ADMIN_LEVEL_H))
			{
				client_print(id, print_center, "Sniper's Only For VIP's")
				client_cmd(id, "drop")
			}
		}
		return PLUGIN_HANDLED
	}
	
	public ShowMotd(id)
	{
		show_motd(id, "addons/amxmodx/vip.txt")
	}
	public client_authorized(id)
	{
		set_task(30.0, "PrintText" ,id)
	}
	public PrintText(id)
	{
		client_print(id, print_chat, "[VIP] Wpisz /vip i zobacz jak zdobyc konto VIP.")
	}
	
	public handle_say(id) {
		new said[192]
		read_args(said,192)
		if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vip") != -1 )
			set_task(0.1,"print_adminlist",id)
		return PLUGIN_CONTINUE
	}
	
	public print_adminlist(user) 
	{
		new adminnames[33][32]
		new message[256]
		new contactinfo[256], contact[112]
		new id, count, x, len
		
		for(id = 1 ; id <= maxplayers ; id++)
			if(is_user_connected(id))
			if(get_user_flags(id) & ADMIN_LEVEL_H)
			get_user_name(id, adminnames[count++], 31)
		
		len = format(message, 255, "%s VIP ONLINE: ",COLOR)
		if(count > 0) {
			for(x = 0 ; x < count ; x++) {
				len += format(message[len], 255-len, "%s%s ", adminnames[x], x < (count-1) ? ", ":"")
				if(len > 96 ) {
					print_message(user, message)
					len = format(message, 255, "%s ",COLOR)
				}
			}
			print_message(user, message)
		}
		else {
			len += format(message[len], 255-len, "Brak VIP'ow w grze.")
			print_message(user, message)
		}
		
		get_cvar_string("amx_contactinfo", contact, 63)
		if(contact[0])  {
			format(contactinfo, 111, "%s Kontakt GG --%s", COLOR, contact)
			print_message(user, contactinfo)
		}
	}
	
	print_message(id, msg[]) {
		message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id)
		write_byte(id)
		write_string(msg)
		message_end()
	}

  • +
  • -
  • 0

#2 honey

    Wszechmogący

  • Zbanowany

Reputacja: 124
Zaawansowany

  • Postów:606
  • Steam:steam
  • Lokalizacja:n / a
Offline

Napisano 12.02.2010 13:37

Wywal te funkcje, które odpowiadają awp :P
A co do menu:
Cvar:
menu_active 0





Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych