Znajdź i usuń:
register_forward(FM_PlayerPreThink, "Forward_FM_PlayerPreThink")
Znajdź i usuń:
public Forward_FM_PlayerPreThink(id)
{
 static Float:fPunchAngle[3]
 pev(id, pev_punchangle, fPunchAngle)
 if( fPunchAngle[0] == -5)
 {
 if(fm_get_user_longjump(id) && JumpsLeft[id]>0)JumpsLeft[id]--
 
 write_hud(id)
 
 if(JumpsLeft[id]<1) fm_set_user_longjump(id,false,true)
 return FMRES_HANDLED
 }
 return FMRES_IGNORED
}Znajdź:
public client_PreThink ( id ) 
{ 
 new button2 = get_user_button(id);
Zamień na:public client_PreThink ( id )
{
new button2 = get_user_button(id);
new clip,ammo
new weapon = get_user_weapon(id,clip,ammo);
if(player_class[id]==Paladyn && weapon == CSW_KNIFE)
{
if((button2 & IN_DUCK) && (button2 & IN_JUMP) && !(get_user_oldbutton(id) & IN_JUMP))
{
if(JumpsLeft[id]>0 && player_speed(id)>100 )
{
new flags = pev(id,pev_flags)
if(flags & FL_ONGROUND)
{
set_pev ( id, pev_flags, flags-FL_ONGROUND )
JumpsLeft[id]--
new Float:va[3],Float:v[3]
entity_get_vector(id,EV_VEC_v_angle,va)
v[0]=floatcos(va[1]/180.0*M_PI)*560.0
v[1]=floatsin(va[1]/180.0*M_PI)*560.0
v[2]=300.0
entity_set_vector(id,EV_VEC_velocity,v)
}
}
}
}
Edit by Miczu:
public count_jumps(id)
{
	if( is_user_connected(id))
	{
		if( player_class[id]== Paladyn ) JumpsMax[id]=5+floatround(player_intelligence[id]/10.0)
		else JumpsMax[id]=0
	
		new clip,ammo
		new weapon=get_user_weapon(id,clip,ammo)
		if(weapon == CSW_KNIFE && JumpsMax[id]>0) fm_set_user_longjump(id,true,true)
	}
}i zamieniamy na:public count_jumps(id)
{
	if( is_user_connected(id))
	{
		if( player_class[id]== Paladyn ) JumpsMax[id]=5+floatround(player_intelligence[id]/10.0)
		else JumpsMax[id]=0
	}
}
					
					Użytkownik Miczu edytował ten post 04.02.2010 20:11


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