register_touch("xbow_arrow", "player", "toucharrow")
register_touch("xbow_arrow", "worldspawn", "touchWorld2")
register_touch("xbow_arrow", "func_wall", "touchWorld2")
register_touch("xbow_arrow", "func_door", "touchWorld2")
register_touch("xbow_arrow", "func_door_rotating", "touchWorld2")
register_touch("xbow_arrow", "func_wall_toggle", "touchWorld2")
register_touch("xbow_arrow", "dbmod_shild", "touchWorld2")
register_touch("xbow_arrow", "func_breakable", "touchbreakable")
register_touch("func_breakable", "xbow_arrow", "touchbreakable")Na:
//register_touch("xbow_arrow", "player", "toucharrow")
//register_touch("xbow_arrow", "worldspawn", "touchWorld2")
//register_touch("xbow_arrow", "func_wall", "touchWorld2")
//register_touch("xbow_arrow", "func_door", "touchWorld2")
//register_touch("xbow_arrow", "func_door_rotating", "touchWorld2")
//register_touch("xbow_arrow", "func_wall_toggle", "touchWorld2")
//register_touch("xbow_arrow", "dbmod_shild", "touchWorld2")
//register_touch("xbow_arrow", "func_breakable", "touchbreakable")
//register_touch("func_breakable", "xbow_arrow", "touchbreakable")Zrobiłem tak, aby Kusza nie niszczyła skrzynek i otóż nie niszczy lecz od ścian i skrzynek odbijają sie pociski kuszy. Co gorsze przelatuja przez PRZECIWNIKA!
Pomocy.


Dodatki SourceMod



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