szukam pluginu na JB, ponieważ chciałbym wprowadzić inny model dla więźniów. robi mi już kolega z adresem forum na plecach itp, ale mniejsza. jest mi potrzebny plugin pod to.
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Dowolny model
Temat rozp. tNt, 14.12.2009 15:21
1 odpowiedź w tym temacie
#1
Napisano 14.12.2009 15:21
#2
Napisano 14.12.2009 15:33
#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>
#include <cstrike>
new const ZOMBIE_MODEL[] = 'modelwiz" // The model we're gonna use for zombies
#define MODELSET_TASK 100 // an offset for our models task
#define MODELCHANGE_DELAY 0.5 // delay between model changes
new Float:g_models_targettime // target time for the last model change
new Float:g_roundstarttime // last round start time
new g_has_custom_model[33] // whether the player is using a custom model
new g_player_model[33][32] // player's model name (string)
new g_zombie[33] // whether the player is a zombie
/*================================================================================
[Plugin Start]
=================================================================================*/
public plugin_precache()
{
new modelpath[100]
formatex( modelpath, charsmax( modelpath ), "models/player/%s/%s.mdl", ZOMBIE_MODEL, ZOMBIE_MODEL )
engfunc( EngFunc_PrecacheModel, modelpath )
}
public plugin_init()
{
register_plugin( "Player Model Changer Example", "0.3", "MeRcyLeZZ" )
register_event( "HLTV", "event_round_start", "a", "1=0", "2=0" )
RegisterHam( Ham_Spawn, "player", "fw_PlayerSpawn", 1 )
register_forward( FM_SetClientKeyValue, "fw_SetClientKeyValue" )
register_forward( FM_ClientUserInfoChanged, "fw_ClientUserInfoChanged" )
}
/*================================================================================
[Round Start Event]
=================================================================================*/
public event_round_start()
{
g_roundstarttime = get_gametime()
}
/*================================================================================
[Player Spawn Event]
=================================================================================*/
public fw_PlayerSpawn( id )
{
// Not alive or didn't join a team yet
if ( !is_user_alive( id ) || !cs_get_user_team( id ) )
return;
// Set to zombie if on Terrorist team
g_zombie[id] = cs_get_user_team( id ) == CS_TEAM_T ? true : false;
// Remove previous tasks (if any)
remove_task( id + MODELSET_TASK )
// Check whether the player is a zombie
if ( g_zombie[id] )
{
// Store our custom model in g_player_model[id]
copy( g_player_model[id], charsmax( g_player_model[] ), ZOMBIE_MODEL )
// Get current model
new currentmodel[32]
fm_get_user_model( id, currentmodel, charsmax( currentmodel ) )
// Check whether it matches the custom model
if ( !equal( currentmodel, g_player_model[id] ) )
{
// An additional delay is offset at round start
// since SVC_BAD is more likely to be triggered there
if ( get_gametime() - g_roundstarttime < 5.0 )
set_task( 5.0 * MODELCHANGE_DELAY, "fm_user_model_update", id + MODELSET_TASK )
else
fm_user_model_update( id + MODELSET_TASK )
}
}
// Not a zombie, but still has a custom model
else if ( g_has_custom_model[id] )
{
// Reset it back to the default one
fm_reset_user_model( id )
}
}
/*================================================================================
[Forwards]
=================================================================================*/
public fw_SetClientKeyValue( id, const infobuffer[], const key[] )
{
// Block CS model changes
if ( g_has_custom_model[id] && equal( key, "model" ) )
return FMRES_SUPERCEDE;
return FMRES_IGNORED;
}
public fw_ClientUserInfoChanged( id )
{
// Player doesn't have a custom model
if ( !g_has_custom_model[id] )
return FMRES_IGNORED;
// Get current model
static currentmodel[32]
fm_get_user_model( id, currentmodel, charsmax( currentmodel ) )
// Check whether it matches the custom model - if not, set it again
if ( !equal( currentmodel, g_player_model[id] ) && !task_exists( id + MODELSET_TASK ) )
fm_set_user_model( id + MODELSET_TASK )
return FMRES_IGNORED;
}
/*================================================================================
[Tasks]
=================================================================================*/
public fm_user_model_update( taskid )
{
static Float:current_time
current_time = get_gametime()
// Do we need a delay?
if ( current_time - g_models_targettime >= MODELCHANGE_DELAY )
{
fm_set_user_model( taskid )
g_models_targettime = current_time
}
else
{
set_task( (g_models_targettime + MODELCHANGE_DELAY) - current_time, "fm_set_user_model", taskid )
g_models_targettime = g_models_targettime + MODELCHANGE_DELAY
}
}
public fm_set_user_model( player )
{
// Get actual player id
player -= MODELSET_TASK
// Set new model
engfunc( EngFunc_SetClientKeyValue, player, engfunc( EngFunc_GetInfoKeyBuffer, player ), "model", g_player_model[player] )
// Remember this player has a custom model
g_has_custom_model[player] = true
}
/*================================================================================
[Stocks]
=================================================================================*/
stock fm_get_user_model( player, model[], len )
{
// Retrieve current model
engfunc( EngFunc_InfoKeyValue, engfunc( EngFunc_GetInfoKeyBuffer, player ), "model", model, len )
}
stock fm_reset_user_model( player )
{
// Player doesn't have a custom model any longer
g_has_custom_model[player] = false
dllfunc( DLLFunc_ClientUserInfoChanged, player, engfunc( EngFunc_GetInfoKeyBuffer, player ) )
}
Kompilujesz. W zmiennej:
new const ZOMBIE_MODEL[] = 'modelwiz" // The model we're gonna use for zombiesustalasz nazwe pliku i ścieżkę!
np dasz model2 to ten model musisz wkleić do
cstrike/models/player/model2/model2.mdl ,a jeżeli nic nie zmieniasz: cstrike/models/player/modelwiz/modelwiz.mdl
Plugin nie powoduje SVC_BAD nawet przy 20 osobach.
Nigdy mnie nie zawiódł.
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