←  [RSS] Pluginy

AMXX.pl: Support AMX Mod X i SourceMod

»

[L4D2] Cooldown of Self Escape From Specia...

Adminek AMXX.PL - zdjęcie Adminek AMXX.PL 27.03.2024

<div><b><font size="3">Description</font></b><ul><li>after a period of time, you can self escape once from special infected's skill and instantly kill the special infected. kill horde or special infected can reduce the cooldown(optional). press shift buttons to query the current cooldown.</li>
<li>occupy center text to print info when survivor is alive or afk.</li>
<li>current support translation: chi(Simplified Chinese). I won't add more translations, you could make your own or ask another one.</li>
</ul><br /><b><font size="3">Cvars</font></b><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
<div class="alt2">
<hr />
<code style="white-space:nowrap">
<div dir="ltr" style="text-align:left;">
<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">//&nbsp;1&nbsp;=&nbsp;enable,&nbsp;0&nbsp;=&nbsp;disable.&nbsp;when&nbsp;pinned&nbsp;by&nbsp;special&nbsp;infected,&nbsp;if&nbsp;self&nbsp;escape&nbsp;is&nbsp;not&nbsp;ready,&nbsp;auto&nbsp;print&nbsp;remainder?
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"1"
<br /></span><span style="color: #0000BB">escape_cooldown_ex_auto_print&nbsp;</span><span style="color: #DD0000">"1"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;which&nbsp;types&nbsp;of&nbsp;special&nbsp;infected&nbsp;can&nbsp;self&nbsp;escape&nbsp;from.&nbsp;1&nbsp;=&nbsp;hunter,&nbsp;2&nbsp;=&nbsp;jockey,&nbsp;4&nbsp;=&nbsp;smoker,&nbsp;8&nbsp;=&nbsp;boomer,&nbsp;16&nbsp;=&nbsp;charger.&nbsp;add&nbsp;numbers&nbsp;together
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"31"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br />//&nbsp;Maximum:&nbsp;"31.000000"
<br /></span><span style="color: #0000BB">escape_cooldown_ex_enable&nbsp;</span><span style="color: #DD0000">"31"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;which&nbsp;types&nbsp;of&nbsp;special&nbsp;infected&nbsp;will&nbsp;be&nbsp;ignite&nbsp;before&nbsp;kill.&nbsp;1&nbsp;=&nbsp;hunter,&nbsp;2&nbsp;=&nbsp;jockey,&nbsp;4&nbsp;=&nbsp;smoker,&nbsp;8&nbsp;=&nbsp;boomer,&nbsp;16&nbsp;=&nbsp;charger.&nbsp;add&nbsp;numbers&nbsp;together
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"31"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br />//&nbsp;Maximum:&nbsp;"31.000000"
<br /></span><span style="color: #0000BB">escape_cooldown_ex_ignite&nbsp;</span><span style="color: #DD0000">"31"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;cooldown&nbsp;will&nbsp;decrease&nbsp;when&nbsp;killed&nbsp;a&nbsp;horde
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"1.5"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br /></span><span style="color: #0000BB">escape_cooldown_ex_reward_horde&nbsp;</span><span style="color: #DD0000">"1.5"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;cooldown&nbsp;will&nbsp;decrease&nbsp;when&nbsp;killed&nbsp;a&nbsp;special&nbsp;infected
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"5.0"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br /></span><span style="color: #0000BB">escape_cooldown_ex_reward_special_infected&nbsp;</span><span style="color: #DD0000">"5.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;escape&nbsp;cooldown
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"60.0"
<br />//&nbsp;Minimum:&nbsp;"0.100000"
<br /></span><span style="color: #0000BB">escape_cooldown_ex_time&nbsp;</span><span style="color: #DD0000">"60.0"&nbsp;
<br /></span><span style="color: #0000BB"></span>
</span>
</code><!-- php buffer end -->
</div>
</code>
<hr />
</div>
</div><b><font size="3">Change log</font></b><br /><div style="margin: 5px;">
<div class="smallfont" style="margin-bottom: 2px;">
<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'inline'; this.innerText = ''; this.value = 'Hide'; }
else
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
</div>
<div class="alt2" style="border: 1px inset; padding: 6px;">
<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">1.2 (2024-03-27:<br />-minor improve.<br /><br />1.1 (2024-03-27:<br />-self escpae no longer trigger kill si reward.<br /><br />1.0 (2024-03-27:<br />-init public release.</code><hr />
</div></div>
</div>
</div></div>


<br /> <div style="padding:6px">








<fieldset class="fieldset">
<legend>Attached Files</legend>
<table cellpadding="0" cellspacing="3" border="0">
<tr>
<td><img class="inlineimg" src="https://forums.allie...attach/txt.gif"alt="File Type: txt" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://forums.allie...phrases.txt</a>(1.7 KB)


</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie.../attach/sp.gif"alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://www.sourcemo...98"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1711512304">GetSource</a> (escape_cooldown_ex.sp - 25.5 KB)


</td>
</tr>
</table>
</fieldset>


</div>

Wyświetl pełny artykuł
Odpowiedz