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[L4D2] Apex Air Turning Double Jump v1.2【2024-03-03】


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Napisano 03.03.2024 03:20

<div><b><font size="3">Description</font></b><ul><li>allow extra jump in air.</li>
<li>support apex jump.</li>
</ul><br /><b><font size="3">Cvars</font></b><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
<div class="alt2">
<hr />
<code style="white-space:nowrap">
<div dir="ltr" style="text-align:left;">
<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">//&nbsp;acceleration&nbsp;of&nbsp;jump&nbsp;when&nbsp;going&nbsp;to&nbsp;die
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"60.0"
<br />//&nbsp;Minimum:&nbsp;"1.000000"
<br /></span><span style="color: #0000BB">multiple_jump_acceleration_dying&nbsp;</span><span style="color: #DD0000">"60.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;acceleration&nbsp;of&nbsp;jump&nbsp;when&nbsp;limp
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"120.0"
<br />//&nbsp;Minimum:&nbsp;"1.000000"
<br /></span><span style="color: #0000BB">multiple_jump_acceleration_limp&nbsp;</span><span style="color: #DD0000">"120.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;acceleration&nbsp;of&nbsp;jump&nbsp;in&nbsp;normal
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"220.0"
<br />//&nbsp;Minimum:&nbsp;"1.000000"
<br /></span><span style="color: #0000BB">multiple_jump_acceleration_normal&nbsp;</span><span style="color: #DD0000">"220.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;load&nbsp;this&nbsp;file
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"data/multiple_jump_custom_sequences.cfg"
<br /></span><span style="color: #0000BB">multiple_jump_path&nbsp;</span><span style="color: #DD0000">"data/multiple_jump_custom_sequences.cfg"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;max&nbsp;times&nbsp;to&nbsp;jump.&nbsp;0&nbsp;or&nbsp;lower&nbsp;=&nbsp;disable
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"1"
<br /></span><span style="color: #0000BB">multiple_jump_times&nbsp;</span><span style="color: #DD0000">"1"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;z&nbsp;axis&nbsp;speed&nbsp;of&nbsp;jump
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"300.0"
<br />//&nbsp;Minimum:&nbsp;"1.000000"
<br /></span><span style="color: #0000BB">multiple_jump_up&nbsp;</span><span style="color: #DD0000">"300.0"&nbsp;
<br /></span><span style="color: #0000BB"></span>
</span>
</code><!-- php buffer end -->
</div>
</code>
<hr />
</div>
</div><b><font size="3">Commands</font></b><ul><li><b><i>sm_multiple_jump_reload_custom_sequences</i></b> (admin flag &quot;z&quot;)<br />:reload config data from file.</li>
</ul><br /><b><font size="3">Change log</font></b><br /><div style="margin: 5px;">
<div class="smallfont" style="margin-bottom: 2px;">
<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'inline'; this.innerText = ''; this.value = 'Hide'; }
else
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
</div>
<div class="alt2" style="border: 1px inset; padding: 6px;">
<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">1.2 (2024-03-03:<br />-add cvar &quot;multiple_jump_acceleration_dying&quot;.<br />-change default value of cvar &quot;multiple_jump_acceleration_limp&quot; to 120.0<br /><br />1.1 (2024-03-03:<br />-minor fix.<br /><br />1.0 (2024-03-03:<br />-init public release.</code><hr />
</div></div>
</div>
</div><br /><br /><font color="Red"><b><font size="3">Configs installation</font></b></font><ul><li>put <font color="Green">multiple_jump_custom_sequences.cfg</font> in <font color="Green">sourcemod/data/</font>. if you changed the file name or path, you have to edit the cvar &quot;path&quot; too.</li>
<li>spilte up numbers with comma. default config contains sequences of getting up and striked fly of each model. you can find models and sequences by &quot;Left 4 Dead 2 Authoring Tools - Model Viewer&quot;.</li>
</ul></div>


<br /> <div style="padding:6px">








<fieldset class="fieldset">
<legend>Attached Files</legend>
<table cellpadding="0" cellspacing="3" border="0">
<tr>
<td><img class="inlineimg" src="https://forums.allie...attach/cfg.gif"alt="File Type: cfg" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://forums.allie...quences.cfg</a>(895 Bytes)


</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie.../attach/sp.gif"alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://www.sourcemo...50"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1709434705">GetSource</a> (multiple_jump.sp - 17.1 KB)


</td>
</tr>
</table>
</fieldset>


</div>

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