Skocz do zawartości

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

[L4D2] Simple Survivor BeamRing System v1.0【2024-01-31】


  • Nie możesz napisać tematu
  • Zaloguj się, aby dodać odpowiedź
Brak odpowiedzi do tego tematu

#1 Adminek AMXX.PL

    Admin :)

  • Bot

Reputacja: 156
Profesjonalista

  • Postów:7 530
  • Lokalizacja:AMXX.PL
Offline

Napisano 31.01.2024 11:32

<div><b><font size="3">Description</font></b><ul><li>add normal beamring and thirdstrike beamring to survivors. please experience it in the game</li>
</ul><br /><b><font size="3">Cvars</font></b><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
<div class="alt2">
<hr />
<code style="white-space:nowrap">
<div dir="ltr" style="text-align:left;">
<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">//&nbsp;1&nbsp;=&nbsp;enable&nbsp;normal&nbsp;beamring,&nbsp;2&nbsp;=&nbsp;enable&nbsp;thirdstrike&nbsp;beamring.&nbsp;add&nbsp;numbers&nbsp;together
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"3"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br />//&nbsp;Maximum:&nbsp;"3.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_enable&nbsp;</span><span style="color: #DD0000">"3"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;amplitude&nbsp;of&nbsp;normal&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"0.0"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_amplitude&nbsp;</span><span style="color: #DD0000">"0.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;attachment&nbsp;of&nbsp;position&nbsp;to&nbsp;show&nbsp;normal&nbsp;beamring.&nbsp;leave&nbsp;empty&nbsp;to&nbsp;use&nbsp;client&nbsp;abs&nbsp;origin
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"spine"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_attachment&nbsp;</span><span style="color: #DD0000">"spine"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;color&nbsp;and&nbsp;alpha&nbsp;of&nbsp;normal&nbsp;beamring,&nbsp;split&nbsp;up&nbsp;with&nbsp;space
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"0&nbsp;255&nbsp;0&nbsp;255"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_color&nbsp;</span><span style="color: #DD0000">"0&nbsp;255&nbsp;0&nbsp;255"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;end&nbsp;radius&nbsp;of&nbsp;normal&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"30.0"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_end_radius&nbsp;</span><span style="color: #DD0000">"30.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;interval&nbsp;to&nbsp;show&nbsp;normal&nbsp;beamring&nbsp;again
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"1.0"
<br />//&nbsp;Minimum:&nbsp;"0.100000"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_interval&nbsp;</span><span style="color: #DD0000">"1.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;life&nbsp;of&nbsp;normal&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"0.06"
<br />//&nbsp;Minimum:&nbsp;"0.060000"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_life&nbsp;</span><span style="color: #DD0000">"0.06"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;model&nbsp;of&nbsp;normal&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"materials/sprites/laserbeam.vmt"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_model&nbsp;</span><span style="color: #DD0000">"materials/sprites/laserbeam.vmt"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;start&nbsp;radius&nbsp;of&nbsp;normal&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"0.0"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_start_radius&nbsp;</span><span style="color: #DD0000">"0.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;width&nbsp;of&nbsp;normal&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"1.0"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_width&nbsp;</span><span style="color: #DD0000">"1.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;height&nbsp;add&nbsp;to&nbsp;z&nbsp;axis&nbsp;of&nbsp;normal&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"0.0"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_z_axis&nbsp;</span><span style="color: #DD0000">"0.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;amplitude&nbsp;of&nbsp;thirdstrike&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"0.0"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_amplitude&nbsp;</span><span style="color: #DD0000">"0.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;attachment&nbsp;of&nbsp;position&nbsp;to&nbsp;show&nbsp;thirdstrike&nbsp;beamring.&nbsp;leave&nbsp;empty&nbsp;to&nbsp;use&nbsp;client&nbsp;abs&nbsp;origin
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"spine"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_attachment&nbsp;</span><span style="color: #DD0000">"spine"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;color&nbsp;and&nbsp;alpha&nbsp;of&nbsp;thirdstrike&nbsp;beamring,&nbsp;split&nbsp;up&nbsp;with&nbsp;space
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"0&nbsp;0&nbsp;0&nbsp;255"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_color&nbsp;</span><span style="color: #DD0000">"0&nbsp;0&nbsp;0&nbsp;255"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;end&nbsp;radius&nbsp;of&nbsp;thirdstrike&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"30.0"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_end_radius&nbsp;</span><span style="color: #DD0000">"30.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;interval&nbsp;to&nbsp;show&nbsp;thirdstrike&nbsp;beamring&nbsp;again
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"0.6"
<br />//&nbsp;Minimum:&nbsp;"0.100000"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_interval&nbsp;</span><span style="color: #DD0000">"0.6"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;life&nbsp;of&nbsp;thirdstrike&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"0.06"
<br />//&nbsp;Minimum:&nbsp;"0.060000"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_life&nbsp;</span><span style="color: #DD0000">"0.06"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;model&nbsp;of&nbsp;thirdstrike&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"materials/vgui/black.vmt"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_model&nbsp;</span><span style="color: #DD0000">"materials/vgui/black.vmt"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;start&nbsp;radius&nbsp;of&nbsp;thirdstrike&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"0.0"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_start_radius&nbsp;</span><span style="color: #DD0000">"0.0"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;width&nbsp;of&nbsp;thirdstrike&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"1.5"
<br />//&nbsp;Minimum:&nbsp;"0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_width&nbsp;</span><span style="color: #DD0000">"1.5"
<br />
<br /></span><span style="color: #FF8000">//&nbsp;height&nbsp;add&nbsp;to&nbsp;z&nbsp;axis&nbsp;of&nbsp;thirdstrike&nbsp;beamring
<br />//&nbsp;-
<br />//&nbsp;Default:&nbsp;"0.0"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_z_axis&nbsp;</span><span style="color: #DD0000">"0.0"&nbsp;
<br /></span><span style="color: #0000BB"></span>
</span>
</code><!-- php buffer end -->
</div>
</code>
<hr />
</div>
</div><b><font size="3">Change log</font></b><br /><div style="margin: 5px;">
<div class="smallfont" style="margin-bottom: 2px;">
<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'inline'; this.innerText = ''; this.value = 'Hide'; }
else
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
</div>
<div class="alt2" style="border: 1px inset; padding: 6px;">
<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">1.0 (2024-01-31:<br />init public release.</code><hr />
</div></div>
</div>
</div></div>


<br /> <div style="padding:6px">








<fieldset class="fieldset">
<legend>Attached Files</legend>
<table cellpadding="0" cellspacing="3" border="0">
<tr>
<td><img class="inlineimg" src="https://forums.allie.../attach/sp.gif"alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://www.sourcemo...46"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1706697155">GetSource</a> (survivor_beamring.sp - 12.5 KB)


</td>
</tr>
</table>
</fieldset>


</div>

Wyświetl pełny artykuł




Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych