<div><b><font size="3">Description</font></b><ul><li>add normal beamring and thirdstrike beamring to survivors. please experience it in the game</li>
</ul><br /><b><font size="3">Cvars</font></b><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
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<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">// 1 = enable normal beamring, 2 = enable thirdstrike beamring. add numbers together
<br />// -
<br />// Default: "3"
<br />// Minimum: "0.000000"
<br />// Maximum: "3.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_enable </span><span style="color: #DD0000">"3"
<br />
<br /></span><span style="color: #FF8000">// amplitude of normal beamring
<br />// -
<br />// Default: "0.0"
<br />// Minimum: "0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_amplitude </span><span style="color: #DD0000">"0.0"
<br />
<br /></span><span style="color: #FF8000">// attachment of position to show normal beamring. leave empty to use client abs origin
<br />// -
<br />// Default: "spine"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_attachment </span><span style="color: #DD0000">"spine"
<br />
<br /></span><span style="color: #FF8000">// color and alpha of normal beamring, split up with space
<br />// -
<br />// Default: "0 255 0 255"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_color </span><span style="color: #DD0000">"0 255 0 255"
<br />
<br /></span><span style="color: #FF8000">// end radius of normal beamring
<br />// -
<br />// Default: "30.0"
<br />// Minimum: "0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_end_radius </span><span style="color: #DD0000">"30.0"
<br />
<br /></span><span style="color: #FF8000">// interval to show normal beamring again
<br />// -
<br />// Default: "1.0"
<br />// Minimum: "0.100000"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_interval </span><span style="color: #DD0000">"1.0"
<br />
<br /></span><span style="color: #FF8000">// life of normal beamring
<br />// -
<br />// Default: "0.06"
<br />// Minimum: "0.060000"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_life </span><span style="color: #DD0000">"0.06"
<br />
<br /></span><span style="color: #FF8000">// model of normal beamring
<br />// -
<br />// Default: "materials/sprites/laserbeam.vmt"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_model </span><span style="color: #DD0000">"materials/sprites/laserbeam.vmt"
<br />
<br /></span><span style="color: #FF8000">// start radius of normal beamring
<br />// -
<br />// Default: "0.0"
<br />// Minimum: "0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_start_radius </span><span style="color: #DD0000">"0.0"
<br />
<br /></span><span style="color: #FF8000">// width of normal beamring
<br />// -
<br />// Default: "1.0"
<br />// Minimum: "0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_width </span><span style="color: #DD0000">"1.0"
<br />
<br /></span><span style="color: #FF8000">// height add to z axis of normal beamring
<br />// -
<br />// Default: "0.0"
<br /></span><span style="color: #0000BB">survivor_beamring_normal_z_axis </span><span style="color: #DD0000">"0.0"
<br />
<br /></span><span style="color: #FF8000">// amplitude of thirdstrike beamring
<br />// -
<br />// Default: "0.0"
<br />// Minimum: "0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_amplitude </span><span style="color: #DD0000">"0.0"
<br />
<br /></span><span style="color: #FF8000">// attachment of position to show thirdstrike beamring. leave empty to use client abs origin
<br />// -
<br />// Default: "spine"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_attachment </span><span style="color: #DD0000">"spine"
<br />
<br /></span><span style="color: #FF8000">// color and alpha of thirdstrike beamring, split up with space
<br />// -
<br />// Default: "0 0 0 255"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_color </span><span style="color: #DD0000">"0 0 0 255"
<br />
<br /></span><span style="color: #FF8000">// end radius of thirdstrike beamring
<br />// -
<br />// Default: "30.0"
<br />// Minimum: "0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_end_radius </span><span style="color: #DD0000">"30.0"
<br />
<br /></span><span style="color: #FF8000">// interval to show thirdstrike beamring again
<br />// -
<br />// Default: "0.6"
<br />// Minimum: "0.100000"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_interval </span><span style="color: #DD0000">"0.6"
<br />
<br /></span><span style="color: #FF8000">// life of thirdstrike beamring
<br />// -
<br />// Default: "0.06"
<br />// Minimum: "0.060000"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_life </span><span style="color: #DD0000">"0.06"
<br />
<br /></span><span style="color: #FF8000">// model of thirdstrike beamring
<br />// -
<br />// Default: "materials/vgui/black.vmt"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_model </span><span style="color: #DD0000">"materials/vgui/black.vmt"
<br />
<br /></span><span style="color: #FF8000">// start radius of thirdstrike beamring
<br />// -
<br />// Default: "0.0"
<br />// Minimum: "0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_start_radius </span><span style="color: #DD0000">"0.0"
<br />
<br /></span><span style="color: #FF8000">// width of thirdstrike beamring
<br />// -
<br />// Default: "1.5"
<br />// Minimum: "0.000000"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_width </span><span style="color: #DD0000">"1.5"
<br />
<br /></span><span style="color: #FF8000">// height add to z axis of thirdstrike beamring
<br />// -
<br />// Default: "0.0"
<br /></span><span style="color: #0000BB">survivor_beamring_thirdstrike_z_axis </span><span style="color: #DD0000">"0.0"
<br /></span><span style="color: #0000BB"></span>
</span>
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</div><b><font size="3">Change log</font></b><br /><div style="margin: 5px;">
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<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">1.0 (2024-01-31:<br />init public release.</code><hr />
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<legend>Attached Files</legend>
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<td><img class="inlineimg" src="https://forums.allie.../attach/sp.gif"alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
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<a href="https://www.sourcemo...46"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1706697155">GetSource</a> (survivor_beamring.sp - 12.5 KB)
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Guest Message by DevFuse

[L4D2] Simple Survivor BeamRing System v1.0【2024-01-31】
Temat rozp. Adminek AMXX.PL, 31.01.2024 11:32
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