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NightCrawler Remake v0.0.1


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Napisano 08.11.2023 12:33

<div><font face="Trebuchet MS"><font size="6"><font color="#b5762d">NightCrawler Remake</font></font></font><br /><font size="1"><font color="#4C4C4C">- v0.0.1, posted at : 08/11/2023</font></font><br /><br />First of all, i must leave credits on Exolent[jNr] for making this awesome mod several years ago.<br />I decided to make my own remake of this mod because i wanted to make it fresh with modificated weapons.<br />Plus, since i am using on a multi-mod server i needed to make the game 1:1 ratio to allow more nightcrawlers per round.<br /><br /><br /><b><font color="#006699"><font size="4">Gameplay</font></font></b><br />Humans vs Nightcrawlers. Humans get weapons and must survive the whole round.<br />Nightcrawlers are invisible, can climb walls by pressing E (+USE) and can teleport by pressing F (impulse 100).<br />The wallhang is clean allowing the player to &quot;surf&quot; the wall making cool jumps to hit &amp; run.<br /><br /><br /><b><font color="#006699"><font size="4">What changes?</font></font></b><ul><li>Humans can teleport (amount defined on configuration file, you can make it 0 to disable)</li>
<li>Api that allows to add special weapons like zombie weapons</li>
<li>1:1 ratio</li>
<li>A lot of bug fixes like humans could be invisible</li>
</ul><br /><br /><b><font color="#006699"><font size="4">What features are included?</font></font></b><ul><li>Autojoin</li>
<li>Autoteam balance (safe)</li>
<li>Player Model change</li>
<li>You can replace Knife model &amp; sounds via configuration file</li>
<li>A lot of stuff. Check configuration file</li>
</ul><br /><br /><font size="4"><a href="https://www.youtube.com/watch?v=hcBvoxMYuXs" target="_blank" rel="nofollow noopener">Watch here a short Video</a></font><br /><br /><br />Configuration file:<br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">; If 1 player will autojoin<br />AUTO_JOIN_TEAM 1<br /><br />; Game Name<br />GAME_NAME &quot;NightCrawlers Remake&quot;<br /><br />; Ignore Fall Damage<br />IGNORE_FALLDAMAGE 1<br /><br />; Set Human Values now<br />HUMAN_SPEED_FLOAT 325.0<br />HUMAN_GRAVITY_FLOAT 750.0<br />HUMAN_HEALTH 200<br />HUMAN_TELEPORTS 1<br /><br />; Now NightCrawler Values<br />NC_SPEED_FLOAT 375.0<br />NC_GRAVITY_FLOAT 575.0<br />NC_HEALTH 200<br />NC_TELEPORTS 3<br /><br />; The amount of time a Nightcrawler stays<br />; visible after receive damage<br />VISIBLE_TIME_FLOAT 1.0<br /><br />; Speed when crawling the walls<br />CRAWL_SPEED 550<br /><br />; Models now<br />MODEL_NIGHTCRAWLER nightcrawler_nc<br />MODEL_HUMAN nightcrawler_ct<br />MODEL_KNIFE models/v_nightcrawler-sword.mdl<br /><br />; Sounds<br />; Win Sounds<br />SOUND_NC_WIN nightcrawlers/nc_win.wav<br />SOUND_HUMAN_WIN nightcrawlers/human_win.wav<br /><br />; Misc Sounds<br />SOUND_PAIN nightcrawlers/pain.wav<br />SOUND_TELEPORT nightcrawlers/teleport.wav<br /><br />; Death Sounds - We start from 0 because i am lazy<br />DEATH_SOUND_0 nightcrawlers/nc_death1.wav<br />DEATH_SOUND_1 nightcrawlers/nc_death2.wav<br />DEATH_SOUND_2 nightcrawlers/nc_death3.wav<br />DEATH_SOUND_3 nightcrawlers/nc_death4.wav<br /><br />; Knife Sounds - We start from 0 because i am really lazy<br />KNIFE_SOUND_0 nightcrawlers/sword_strike1.wav<br />KNIFE_SOUND_1 nightcrawlers/sword_strike1.wav<br />KNIFE_SOUND_2 nightcrawlers/sword_strike1.wav<br />KNIFE_SOUND_3 nightcrawlers/sword_strike1.wav<br />KNIFE_SOUND_4 nightcrawlers/sword_strike2.wav<br />KNIFE_SOUND_5 weapons/knife_slash1.wav<br />KNIFE_SOUND_6 weapons/knife_slash2.wav<br />KNIFE_SOUND_7 nightcrawlers/sword_strike4.wav</code><hr />
</div><br />include file:<br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
<div class="alt2">
<hr />
<code style="white-space:nowrap">
<div dir="ltr" style="text-align:left;">
<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">#if&nbsp;defined&nbsp;_nightcrawlers_included
<br />&nbsp;&nbsp;#endinput
<br />#endif
<br />#define&nbsp;_nightcrawlers_included
<br />
<br /></span><span style="color: #0000BB">enum&nbsp;</span><span style="color: #007700">{
<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">Primary_Weapon</span><span style="color: #007700">,
<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">Secondary_Weapon
<br /></span><span style="color: #007700">}
<br />
<br /></span><span style="color: #FF8000">/**
<br />&nbsp;*&nbsp;Registers&nbsp;Weapons
<br />&nbsp;*
<br />&nbsp;*&nbsp;@param&nbsp;szName&nbsp;&nbsp;&nbsp;&nbsp;Class&nbsp;Name
<br />&nbsp;*&nbsp;@param&nbsp;Secondary&nbsp;&nbsp;&nbsp;&nbsp;Primary&nbsp;=&nbsp;0&nbsp;|&nbsp;Secondary&nbsp;=&nbsp;1
<br />&nbsp;*&nbsp;@param&nbsp;szFlag&nbsp;&nbsp;&nbsp;&nbsp;Flag&nbsp;required&nbsp;to&nbsp;use&nbsp;the&nbsp;Weapon
<br />&nbsp;*&nbsp;@param&nbsp;szFlagDesc&nbsp;&nbsp;&nbsp;&nbsp;Description&nbsp;-&nbsp;ie.&nbsp;"VIP"
<br />&nbsp;*&nbsp;@return&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An&nbsp;internal&nbsp;Weapon&nbsp;Class&nbsp;ID
<br />&nbsp;*/
<br /></span><span style="color: #0000BB">native&nbsp;nc_register_weapon</span><span style="color: #007700">(const&nbsp;</span><span style="color: #0000BB">szName</span><span style="color: #007700">[],&nbsp;</span><span style="color: #0000BB">Secondary</span><span style="color: #007700">,&nbsp;const&nbsp;</span><span style="color: #0000BB">szFlag</span><span style="color: #007700">[],&nbsp;const&nbsp;</span><span style="color: #0000BB">szFlagDescription</span><span style="color: #007700">[])
<br />
<br /></span><span style="color: #FF8000">/**
<br />&nbsp;*&nbsp;Get&nbsp;User&nbsp;Human
<br />&nbsp;*
<br />&nbsp;*&nbsp;@param&nbsp;Id&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Player&nbsp;Index
<br />&nbsp;*&nbsp;@return&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;1/0&nbsp;&nbsp;1-&nbsp;Human&nbsp;|&nbsp;0-&nbsp;NightCrawler
<br />&nbsp;*/
<br /></span><span style="color: #0000BB">native&nbsp;nc_is_user_human</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)
<br />
<br /></span><span style="color: #FF8000">/**
<br />&nbsp;*&nbsp;Called&nbsp;when&nbsp;a&nbsp;player&nbsp;choses&nbsp;his&nbsp;Primary/Secondary&nbsp;Weapons
<br />&nbsp;*
<br />&nbsp;*&nbsp;@param&nbsp;id&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Player's&nbsp;Index
<br />&nbsp;*&nbsp;@param&nbsp;WeaponID&nbsp;&nbsp;&nbsp;&nbsp;INTERNAL&nbsp;Index&nbsp;of&nbsp;the&nbsp;Weapon.&nbsp;Required&nbsp;on&nbsp;sub-plugins
<br />&nbsp;*/
<br /></span><span style="color: #0000BB">forward&nbsp;nc_primary_selected</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WeaponID</span><span style="color: #007700">)
<br /></span><span style="color: #0000BB">forward&nbsp;nc_secondary_selected</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">WeaponID</span><span style="color: #007700">)
<br />
<br /></span><span style="color: #FF8000">/**
<br />&nbsp;*&nbsp;Called&nbsp;when&nbsp;after&nbsp;player&nbsp;spawned&nbsp;and&nbsp;stuff&nbsp;assigned
<br />&nbsp;*
<br />&nbsp;*&nbsp;@param&nbsp;id&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Player's&nbsp;Index
<br />&nbsp;*/
<br /></span><span style="color: #0000BB">forward&nbsp;nc_spawn_post</span><span style="color: #007700">(</span><span style="color: #0000BB">id</span><span style="color: #007700">)&nbsp;
<br /></span><span style="color: #0000BB"></span>
</span>
</code><!-- php buffer end -->
</div>
</code>
<hr />
</div>
</div></div>


<br /> <div style="padding:6px">








<fieldset class="fieldset">
<legend>Attached Files</legend>
<table cellpadding="0" cellspacing="3" border="0">
<tr>
<td><img class="inlineimg" src="https://forums.allie...attach/sma.gif"alt="File Type: sma" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>

<a href="https://www.amxmodx....34"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1699443116">GetSource</a> (nightcrawler_remake.sma - 28.6 KB)

</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie...attach/sma.gif"alt="File Type: sma" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>

<a href="https://www.amxmodx....35"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1699443116">GetSource</a> (nc_basic_weapons.sma - 1.6 KB)

</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie...attach/zip.gif"alt="File Type: zip" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://forums.allie..._remake.zip</a>(7.60 MB)


</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie...attach/ini.gif"alt="File Type: ini" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://forums.allie...rawlers.ini</a>(1.5 KB)


</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie...attach/inc.gif"alt="File Type: inc" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>


<a href="https://forums.allie...rawlers.inc</a>(1.0 KB)


</td>
</tr>
</table>
</fieldset>


</div>

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