<div><b><font size="3">Description</font></b><br /><br />1.Allow survivors automatically recover their real(main) health. based on <a href="https://forums.allie....php?p=2769399"target="_blank" rel="noopener"> [L4D2] Automatic Healing(Health Regeneration)</a><br /><br /><b><font size="3">Cvars</font></b><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
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<code style="white-space:nowrap">
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<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">// how many health heal once
<br />// -
<br />// Default: "1"
<br />// Minimum: "1.000000"
<br /></span><span style="color: #0000BB">automatic_healingr_health </span><span style="color: #DD0000">"1"
<br />
<br /></span><span style="color: #FF8000">// 1 = enable, 0 = disable. interrupt healing on hurt?
<br />// -
<br />// Default: "1"
<br /></span><span style="color: #0000BB">automatic_healingr_interrupt_on_hurt </span><span style="color: #DD0000">"1"
<br />
<br /></span><span style="color: #FF8000">// max health of healing
<br />// -
<br />// Default: "30"
<br />// Minimum: "2.000000"
<br /></span><span style="color: #0000BB">automatic_healingr_max </span><span style="color: #DD0000">"30"
<br />
<br /></span><span style="color: #FF8000">// repeat interval after healing start
<br />// -
<br />// Default: "1.0"
<br />// Minimum: "0.000000"
<br /></span><span style="color: #0000BB">automatic_healingr_repeat_interval </span><span style="color: #DD0000">"1.0"
<br />
<br /></span><span style="color: #FF8000">// 0 = disable, 1 = replace health buffer when healing
<br />// -
<br />// Default: "0"
<br /></span><span style="color: #0000BB">automatic_healingr_replace_health_buffer </span><span style="color: #DD0000">"0"
<br />
<br /></span><span style="color: #FF8000">// how long time need to wait after the interruption to start healing
<br />// -
<br />// Default: "5.0"
<br />// Minimum: "0.000000"
<br /></span><span style="color: #0000BB">automatic_healingr_wait_time </span><span style="color: #DD0000">"5.0"
<br /></span><span style="color: #0000BB"></span>
</span>
</code><!-- php buffer end -->
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</code>
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</div><b><font size="3">Natives(for developers)</font></b><br /><div style="margin: 5px;">
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<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'inline'; this.innerText = ''; this.value = 'Hide'; }
else
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
</div>
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<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
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<hr />
<code style="white-space:nowrap">
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<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">/**
<br /> * @brief restart someone's healing
<br /> *
<br /> * @param client client index
<br /> *
<br /> * @return true if actually restart the healing, false if needn't.
<br /> *
<br /> * @error invalid client index, or client not in game, or client not an alive and none-incapacitated survivor.
<br /> */
<br /></span><span style="color: #0000BB">native bool AutomaticHealingR_WaitToHeal</span><span style="color: #007700">(</span><span style="color: #0000BB">int client</span><span style="color: #007700">);
<br /></span><span style="color: #0000BB"></span>
</span>
</code><!-- php buffer end -->
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</code>
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</div></div>
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</div><br /><br /><b><font size="3">Change log</font></b><br /><div style="margin: 5px;">
<div class="smallfont" style="margin-bottom: 2px;">
<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'inline'; this.innerText = ''; this.value = 'Hide'; }
else
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
</div>
<div class="alt2" style="border: 1px inset; padding: 6px;">
<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">1.1 (2023-10-01:<br />init public release.</code><hr />
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<fieldset class="fieldset">
<legend>Attached Files</legend>
<table cellpadding="0" cellspacing="3" border="0">
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<td><img class="inlineimg" src="https://forums.allie...attach/inc.gif"alt="File Type: inc" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>
<a href="https://forums.allie...ealingr.inc</a>(802 Bytes)
</td>
</tr><tr>
<td><img class="inlineimg" src="https://forums.allie.../attach/sp.gif"alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>
<a href="https://www.sourcemo...95"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1696168745">GetSource</a> (automatic_healingr.sp - 7.9 KB)
</td>
</tr>
</table>
</fieldset>
</div>
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Guest Message by DevFuse

[L4D2] Automatic Real(Main) Health Regeneration v1.1, with 2 Addons【2023-10-01】
Temat rozp. Adminek AMXX.PL, 01.10.2023 14:57
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