<div><a class="proxied-img-link" href="https://s2.loli.net/...WFDNna6mfu.png"rel="nofollow noopener"><img class="proxied-img" src="https://forums.alliedmods.net/image-proxy/78a7c3283248445dfd268358a212fdb782d4a184/68747470733a2f2f73322e6c6f6c692e6e65742f323032332f30392f32312f4d624a6f355746444e6e61366d66752e706e67" border="0" alt="" /></a><br /><br /><b><font size="3">Cvars</font></b><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">PHP Code:</div>
<div class="alt2">
<hr />
<code style="white-space:nowrap">
<div dir="ltr" style="text-align:left;">
<!-- php buffer start --><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #FF8000">// 1 = enable normal sprite, 2 = enable thirkdstrike sprite. add numbers together
<br />// -
<br />// Default: "3"
<br />// Minimum: "0.000000"
<br />// Maximum: "3.000000"
<br /></span><span style="color: #0000BB">survivor_sprite_enable </span><span style="color: #DD0000">"3"
<br />
<br /></span><span style="color: #FF8000">// bone of normal sprite. leave empty to disable
<br />// -
<br />// Default: "spine"
<br /></span><span style="color: #0000BB">survivor_sprite_normal_bone </span><span style="color: #DD0000">"spine"
<br />
<br /></span><span style="color: #FF8000">// render color of normal sprite, split up with space
<br />// -
<br />// Default: "255 255 255"
<br /></span><span style="color: #0000BB">survivor_sprite_normal_color </span><span style="color: #DD0000">"255 255 255"
<br />
<br /></span><span style="color: #FF8000">// model of normal sprite
<br />// -
<br />// Default: "materials/vgui/icon_button_friends.vmt"
<br /></span><span style="color: #0000BB">survivor_sprite_normal_model </span><span style="color: #DD0000">"materials/vgui/icon_button_friends.vmt"
<br />
<br /></span><span style="color: #FF8000">// position of normal sprite, split up with space
<br />// -
<br />// Default: "0.0 0.0 0.0"
<br /></span><span style="color: #0000BB">survivor_sprite_normal_pos </span><span style="color: #DD0000">"0.0 0.0 0.0"
<br />
<br /></span><span style="color: #FF8000">// duration of pulse to show normal sprite. 0.0 or lower = disable
<br />// -
<br />// Default: "0.3"
<br /></span><span style="color: #0000BB">survivor_sprite_normal_pulse_duration </span><span style="color: #DD0000">"0.3"
<br />
<br /></span><span style="color: #FF8000">// interval of pulse to show normal sprite. 0.0 or lower = disable
<br />// -
<br />// Default: "0.3"
<br /></span><span style="color: #0000BB">survivor_sprite_normal_pulse_interval </span><span style="color: #DD0000">"0.3"
<br />
<br /></span><span style="color: #FF8000">// scale of normal sprite
<br />// -
<br />// Default: "0.4"
<br /></span><span style="color: #0000BB">survivor_sprite_normal_scale </span><span style="color: #DD0000">"0.4"
<br />
<br /></span><span style="color: #FF8000">// 1 = enable, 0 = disable. can normal sprite be seen through things solid?
<br />// -
<br />// Default: "0"
<br /></span><span style="color: #0000BB">survivor_sprite_normal_through_things </span><span style="color: #DD0000">"0"
<br />
<br /></span><span style="color: #FF8000">// bone of thirkdstrike sprite. leave empty to disable
<br />// -
<br />// Default: "spine"
<br /></span><span style="color: #0000BB">survivor_sprite_thirdstrike_bone </span><span style="color: #DD0000">"spine"
<br />
<br /></span><span style="color: #FF8000">// render color of thirkdstrike sprite, split up with space
<br />// -
<br />// Default: "255 255 255"
<br /></span><span style="color: #0000BB">survivor_sprite_thirdstrike_color </span><span style="color: #DD0000">"255 255 255"
<br />
<br /></span><span style="color: #FF8000">// model of thirkdstrike sprite
<br />// -
<br />// Default: "materials/vgui/hud/icon_medkit.vmt"
<br /></span><span style="color: #0000BB">survivor_sprite_thirdstrike_model </span><span style="color: #DD0000">"materials/vgui/hud/icon_medkit.vmt"
<br />
<br /></span><span style="color: #FF8000">// position of thirkdstrike sprite, split up with space
<br />// -
<br />// Default: "0.0 0.0 0.0"
<br /></span><span style="color: #0000BB">survivor_sprite_thirdstrike_pos </span><span style="color: #DD0000">"0.0 0.0 0.0"
<br />
<br /></span><span style="color: #FF8000">// duration of pulse to show thirkdstrike sprite. 0.0 or lower = disable
<br />// -
<br />// Default: "0.3"
<br /></span><span style="color: #0000BB">survivor_sprite_thirdstrike_pulse_duration </span><span style="color: #DD0000">"0.3"
<br />
<br /></span><span style="color: #FF8000">// interval of pulse to show thirkdstrike sprite. 0.0 or lower = disable
<br />// -
<br />// Default: "0.3"
<br /></span><span style="color: #0000BB">survivor_sprite_thirdstrike_pulse_interval </span><span style="color: #DD0000">"0.3"
<br />
<br /></span><span style="color: #FF8000">// scale of thirkdstrike sprite
<br />// -
<br />// Default: "0.1"
<br /></span><span style="color: #0000BB">survivor_sprite_thirdstrike_scale </span><span style="color: #DD0000">"0.1"
<br />
<br /></span><span style="color: #FF8000">// 1 = enable, 0 = disable. can thirkdstrike sprite be seen through things solid?
<br />// -
<br />// Default: "0"
<br /></span><span style="color: #0000BB">survivor_sprite_thirdstrike_through_things </span><span style="color: #DD0000">"0"
<br /></span><span style="color: #0000BB"></span>
</span>
</code><!-- php buffer end -->
</div>
</code>
<hr />
</div>
</div><b><font size="3">Change log</font></b><br /><div style="margin: 5px;">
<div class="smallfont" style="margin-bottom: 2px;">
<b>Spoiler</b> <input value="Show" style="margin: 0px; padding: 0px; width: 45px; font-size: 10px;" onclick="if(this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != 'inline')
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else
{ this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value='Show'; }" type="button">
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<div class="alt2" style="border: 1px inset; padding: 6px;">
<div class="spoiler" style="display: none;"><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">1.2 (2023-09-21:<br />remove un-used #defines and add engine version check, no longer load plugin in other games.<br /><br />1.1 (2023-09-21:<br />init public release.</code><hr />
</div></div>
</div>
</div></div>
<br /> <div style="padding:6px">
<fieldset class="fieldset">
<legend>Attached Files</legend>
<table cellpadding="0" cellspacing="3" border="0">
<tr>
<td><img class="inlineimg" src="https://forums.allie.../attach/sp.gif"alt="File Type: sp" width="16" height="16" border="0" style="vertical-align:baseline" /></td>
<td>
<a href="https://www.sourcemo...95"><strong>GetPlugin</strong></a> or
<a href="https://forums.allie...1695299846">GetSource</a> (survivor_sprite.sp - 16.2 KB)
</td>
</tr>
</table>
</fieldset>
</div>
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Guest Message by DevFuse

[L4D2] Simple Survivor Sprite (position and thirdstrike checker) v1.2【2023-09-21】
Temat rozp. Adminek AMXX.PL, 21.09.2023 13:14
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