posiadam wgrany na serwerze plugin zmieniający wygląd smoke, i problem polega na tym, że gdy runda zakończy się zanim wygaśnie smoke, to w nastepnej rundzie nadal jest widoczny, co trzeba dopisać do sma by usuwało go gdy runda sie zakonczy przed czasem?
#include
#include
#include
#define VERSION "1.0"
new const g_szClassname[] = "black_smokenade";
new g_szSmokeSprite;
new g_Cvar_Enabled;
public plugin_init( ) {
register_plugin( "Black Smoke", VERSION, "xPaw, Justick" );
register_cvar( "black_smoke", VERSION, FCVAR_SERVER | FCVAR_SPONLY );
set_cvar_string( "black_smoke", VERSION );
g_Cvar_Enabled = register_cvar( "sv_black_smoke", "1" );
register_forward( FM_EmitSound, "FwdEmitSound" );
register_touch( g_szClassname, "worldspawn", "FwdTouch_FakeSmoke" );
register_think( g_szClassname, "FwdThink_FakeSmoke" );
}
public plugin_precache( ) {
g_szSmokeSprite = precache_model( "sprites/fragarena/gas_puff_01.spr" );
precache_sound( "weapons/grenade_hit1.wav" );
}
public FwdEmitSound( iOrigEnt, iChannel, const szSample[], Float:fVol, Float:fAttn, iFlags, iPitch ) {
new iCvar = get_pcvar_num( g_Cvar_Enabled );
if( iCvar > 0 ) {
static const szSmokeSound[] = "weapons/sg_explode.wav";
if( equal( szSample, szSmokeSound ) ) {
// cache origin, angles and model
new Float:vOrigin[ 3 ], Float:vAngles[ 3 ], szModel[ 64 ];
entity_get_vector( iOrigEnt, EV_VEC_origin, vOrigin );
entity_get_vector( iOrigEnt, EV_VEC_angles, vAngles );
entity_get_string( iOrigEnt, EV_SZ_model, szModel, charsmax( szModel ) );
// remove entity from world
entity_set_vector( iOrigEnt, EV_VEC_origin, Float:{ 9999.9, 9999.9, 9999.9 } );
entity_set_int( iOrigEnt, EV_INT_flags, FL_KILLME );
// create new entity
new iEntity = create_entity( "info_target" );
if( iEntity > 0 ) {
entity_set_string( iEntity, EV_SZ_classname, g_szClassname );
entity_set_origin( iEntity, vOrigin );
entity_set_vector( iEntity, EV_VEC_angles, vAngles );
entity_set_int( iEntity, EV_INT_movetype, MOVETYPE_TOSS );
entity_set_int( iEntity, EV_INT_solid, SOLID_BBOX );
entity_set_float( iEntity, EV_FL_nextthink, get_gametime( ) + 21.5 );
entity_set_float( iEntity, EV_FL_gravity, 0.5 );
entity_set_float( iEntity, EV_FL_friction, 0.8 );
entity_set_model( iEntity, szModel );
new Float:vVelocity[ 3 ];
vVelocity[ 0 ] = random_float( -220.0, 220.0 );
vVelocity[ 1 ] = random_float( -220.0, 220.0 );
vVelocity[ 2 ] = random_float( 200.0, 300.0 );
entity_set_vector( iEntity, EV_VEC_velocity, vVelocity );
emit_sound( iEntity, iChannel, szSample, fVol, fAttn, iFlags, iPitch );
// Store the smoke number in entity, we will use it later
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_FIREFIELD );
engfunc( EngFunc_WriteCoord, vOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, vOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, vOrigin[ 2 ] + 50 );
write_short( 100 );
write_short( g_szSmokeSprite );
write_byte( 100 );
write_byte( TEFIRE_FLAG_ALPHA );
write_byte( 1000 );
message_end();
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_FIREFIELD );
engfunc( EngFunc_WriteCoord, vOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, vOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, vOrigin[ 2 ] + 50 );
write_short( 150 );
write_short( g_szSmokeSprite );
write_byte( 10 );
write_byte( TEFIRE_FLAG_ALPHA | TEFIRE_FLAG_SOMEFLOAT );
write_byte( 1000 );
message_end( );
}
}
}
}
public FwdTouch_FakeSmoke( iEntity, iWorld ) {
if( !is_valid_ent( iEntity ) )
return PLUGIN_CONTINUE;
// Bounce sound
emit_sound( iEntity, CHAN_VOICE, "weapons/grenade_hit1.wav", 0.25, ATTN_NORM, 0, PITCH_NORM );
new Float:vVelocity[ 3 ];
entity_get_vector( iEntity, EV_VEC_velocity, vVelocity );
if( vVelocity[ 1 ] <= 0.0 && vVelocity[ 2 ] <= 0.0 ) {
new Float:vOrigin[ 3 ];
entity_get_vector( iEntity, EV_VEC_origin, vOrigin );
// Make small smoke near grenade on ground
message_begin( MSG_BROADCAST, SVC_TEMPENTITY );
write_byte( TE_FIREFIELD );
engfunc( EngFunc_WriteCoord, vOrigin[ 0 ] );
engfunc( EngFunc_WriteCoord, vOrigin[ 1 ] );
engfunc( EngFunc_WriteCoord, vOrigin[ 2 ] + 10 );
write_short( 2 );
write_short( g_szSmokeSprite );
write_byte( 2 );
write_byte( TEFIRE_FLAG_ALLFLOAT | TEFIRE_FLAG_ALPHA );
write_byte( 30 );
message_end();
}
return PLUGIN_CONTINUE;
}
public FwdThink_FakeSmoke( iEntity ) {
if( !is_valid_ent( iEntity ) )
return PLUGIN_CONTINUE;
remove_entity( iEntity );
return PLUGIN_CONTINUE;
}
Użytkownik SezonowyGracz edytował ten post 05.09.2021 03:20