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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

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Mofyfikacja pluginu


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#1 Blaaq

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Napisano 18.01.2021 17:55

Siemka, pomoże ktoś edytować plugin csdm_equip lub może nie trzeba edytować tylko to jest osobny plugin w każdym bądz razie takiego nie znalazłem.

 

Potrzebuje ustawić tak że po upływie 60sec po starcie mapy otwiera się menu z wyborem gry na jakie bronie grać mapę:

 

Glosowanie jaką bronia gramy na tej mapie:

Karabiny [0%]

Pistolety [0%]

Snajperki [0%]

Kosy [0%]

 

Niżej zamieszczam csdm_equip jeśli potrzebne:

Nie mogę wrzucić pliku sma do załącznika nw czemu

/**
 * csdm_equip.sma
 * Allows for Counter-Strike to be played as DeathMatch.
 *
 * CSDM Equipment Menu
 *
 * By Freecode and BAILOPAN
 * (C)2003-2006 David "BAILOPAN" Anderson
 *
 *  Give credit where due.
 *  Share the source - it sets you free
 *  http://www.opensource.org/
 *  http://www.gnu.org/
 */
 
#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csdm>
#include <fakemeta>

//Tampering with the author and name lines can violate the copyright
new PLUGINNAME[] = "CSDM Equip"
new VERSION[] = CSDM_VERSION
new AUTHORS[] = "CSDM Team"

#define	EQUIP_PRI	(1<<0)
#define	EQUIP_SEC	(1<<1)
#define	EQUIP_ARMOR	(1<<2)
#define	EQUIP_GREN	(1<<3)
#define EQUIP_ITEMS	(1<<4)
#define	EQUIP_ALL	(EQUIP_PRI|EQUIP_SEC|EQUIP_ARMOR|EQUIP_GREN|EQUIP_ITEMS)

//Menus
new g_SecMenu[] = "CSDM: Pistolety"		// Menu Name
new g_SecMenuID = -1							// Menu ID
new g_cSecondary								// Menu Callback
new bool:g_mSecStatus = true					// Menu Available?

new g_PrimMenu[] = "CSDM: Karabiny"
new g_PrimMenuID = -1
new g_cPrimary
new bool:g_mPrimStatus = true

new g_ArmorMenu[] = "CSDM: Kamizelka"
new g_ArmorMenuID = -1
new bool:g_mArmorStatus = true

new g_NadeMenu[] = "CSDM: Granaty"
new g_NadeMenuID = -1
new bool:g_mNadeStatus = true

new g_EquipMenu[] = "CSDM: Ekwipunek"
new g_EquipMenuID = -1

new bool:g_mShowuser[33] = true

new bool:g_mAutoNades = false
new bool:g_mAutoArmor = false

//Weapon Selections
new g_SecWeapons[33][18]
new g_PrimWeapons[33][18]
new bool:g_mNades[33]
new bool:g_mArmor[33]

//Config weapon storage holders
new g_BotPrim[MAX_WEAPONS][18]
new g_iNumBotPrim

new g_BotSec[MAX_WEAPONS][18]
new g_iNumBotSec

new g_Secondary[MAX_SECONDARY][18]
new bool:g_DisabledSec[MAX_WEAPONS]
new g_iNumSec

new g_Primary[MAX_PRIMARY][18]
new bool:g_DisabledPrim[MAX_WEAPONS]
new g_iNumPrim

#define SILENCED_M4A1	0
#define SILENCED_USP		1
new bool:g_Silenced[33][2]

//Misc
new g_Armor = 0
new fnadesnum = 0
new bool:g_Flash = false
new bool:g_Nade = false
new bool:g_Smoke = false
new bool:g_NightVision = false
new bool:g_DefuseKit = false

//Quick Fix for menu pages
new g_MenuState[33] = {0}

public csdm_Init(const version[])
{
	if (version[0] == 0)
	{
		set_fail_state("CSDM failed to load.")
		return
	}
	
	// Menus and callbacks
	g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0)
	g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler", 0)
	g_ArmorMenuID = menu_create(g_ArmorMenu, "m_ArmorHandler", 0)
	g_NadeMenuID = menu_create(g_NadeMenu, "m_NadeHandler", 0)
	g_EquipMenuID = menu_create(g_EquipMenu, "m_EquipHandler", 0)
	
	menu_setprop(g_PrimMenuID, MPROP_EXIT, MEXIT_NEVER)
	menu_setprop(g_SecMenuID, MPROP_EXIT, MEXIT_NEVER)
	
	g_cSecondary = menu_makecallback("c_Secondary")
	g_cPrimary = menu_makecallback("c_Primary")
}

public csdm_CfgInit()
{
	// Config reader
	csdm_reg_cfg("equip", "cfgSetting")
	// In order for weapon menu
	csdm_reg_cfg("secondary", "cfgSecondary")
	csdm_reg_cfg("primary", "cfgPrimary")
	csdm_reg_cfg("botprimary", "cfgBotPrim")
	csdm_reg_cfg("botsecondary", "cfgBotSec")
}

public plugin_init()
{
	register_plugin(PLUGINNAME, VERSION, AUTHORS)
	
	// Build Armor/Nade/Equip Menu's
	buildMenu()
	
	register_clcmd("say guns", "enableMenu")
	register_clcmd("say /guns", "enableMenu")	

	register_clcmd("say enablemenu", "enableMenu")
	register_clcmd("say enable_menu", "enableMenu")
}

public client_connect(id)
{
	g_mShowuser[id] = true
	g_mNades[id] = false
	g_mArmor[id] = false
	g_Silenced[id][SILENCED_M4A1] = false
	g_Silenced[id][SILENCED_USP] = false
	
	return PLUGIN_CONTINUE
}

public client_disconnect(id)
{
	g_mShowuser[id] = true
	g_mNades[id] = false
	g_mArmor[id] = false
	
	return PLUGIN_CONTINUE
}

public csdm_RemoveWeapon(owner, entity_id, boxed_id)
{
	new classname[32], weapon
	if (!pev_valid(entity_id))
	{
		return PLUGIN_CONTINUE
	}
	pev(entity_id, pev_classname, classname, 31)
	weapon = get_weaponid(classname)
	if (weapon == CSW_M4A1)
	{
		g_Silenced[owner][SILENCED_M4A1] = cs_get_weapon_silen(entity_id) ? true : false
	} else if (weapon == CSW_USP) {
		g_Silenced[owner][SILENCED_USP] = cs_get_weapon_silen(entity_id) ? true : false
	}
	
	return PLUGIN_CONTINUE
}

public csdm_PostDeath(killer, victim, headshot, const weapon[])
{
	/* Clean up any defusal kits we might have made! */
	if (!g_DefuseKit)
	{
		return
	}
	
	/* This might have a race condition for team switches... */
	if (cs_get_user_team(victim) == CS_TEAM_CT)
	{
		cs_set_user_defuse(victim, 0)
	}
}

public cfgSecondary(readAction, line[], section[])
{
	if (readAction == CFG_READ)
	{
		if (g_iNumSec >= MAX_SECONDARY)
			return PLUGIN_HANDLED
		
		new wep[16], display[48], dis[4]
		new cmd[6]

		parse(line, wep, 15, display, 47, dis, 3)
		
		new disabled = str_to_num(dis)
		
		//Copy weapon into array
		format(g_Secondary[g_iNumSec], 17, "weapon_%s", wep)

		g_DisabledSec[g_iNumSec] = disabled ? false : true
		
		format(cmd,5,"%d ",g_iNumSec)
		g_iNumSec++
		
		//TODO: Add menu_destroy_items to remake menu on cfg reload
		menu_additem(g_SecMenuID, display, cmd, 0, g_cSecondary)
	}
	else if (readAction == CFG_RELOAD)
	{
		g_SecMenuID = menu_create(g_SecMenu, "m_SecHandler", 0)
		g_iNumSec = 0
	}
	else if (readAction == CFG_DONE)
	{
		//Nothing for now
		return PLUGIN_HANDLED
	}
	
	return PLUGIN_HANDLED
}

public cfgPrimary(readAction, line[], section[])
{
	if (readAction == CFG_READ)
	{
		if (g_iNumPrim >= MAX_PRIMARY)	
			return PLUGIN_HANDLED
			
		new wep[16], display[48], dis[4]
		new cmd[6]

		parse(line, wep, 15, display, 47, dis, 3)
		
		new disabled = str_to_num(dis)
		
		//Copy weapon into array
		format(g_Primary[g_iNumPrim], 17, "weapon_%s", wep)
		g_DisabledPrim[g_iNumPrim] = disabled ? false : true
		
		format(cmd, 5, "%d", g_iNumPrim)
		g_iNumPrim++
		
		//TODO: Add menu_destroy_items to remake menu on cfg reload
		menu_additem(g_PrimMenuID, display, cmd, 0, g_cPrimary)
	} else if (readAction == CFG_RELOAD) {
		g_PrimMenuID = menu_create(g_PrimMenu, "m_PrimHandler", 0)
		g_iNumPrim = 0
	} else if (readAction == CFG_DONE) {
		//Nothing for now
		return PLUGIN_HANDLED
	}
	
	return PLUGIN_HANDLED
}
	
	
public cfgBotPrim(readAction, line[], section[])
{
	if (readAction == CFG_READ)
	{
	
		new wep[16], display[32]

		parse(line, wep, 15, display, 31)
		
		//Copy weapon into array
		format(g_BotPrim[g_iNumBotPrim], 17, "weapon_%s", wep)
		g_iNumBotPrim++
	} else if (readAction == CFG_RELOAD) {
		g_iNumBotPrim = 0
	} else if (readAction == CFG_DONE) {
		//Nothing for now
		return PLUGIN_HANDLED
	}
	
	return PLUGIN_HANDLED
}

public cfgBotSec(readAction, line[], section[])
{
	if (readAction == CFG_READ)
	{
	
		new wep[16], display[32]

		parse(line, wep, 15, display, 31)
		
		//Copy weapon into array
		format(g_BotSec[g_iNumBotSec], 17, "weapon_%s", wep)
		g_iNumBotSec++
	} else if (readAction == CFG_RELOAD) {
		g_iNumBotSec = 0
	} else if (readAction == CFG_DONE) {
		//Nothing for now
		return PLUGIN_HANDLED
	}
	
	return PLUGIN_HANDLED
}

public cfgSetting(readAction, line[], section[])
{
	if (readAction == CFG_READ)
	{

		new setting[16], sign[3], value[6]

		parse(line, setting, 15, sign, 2, value, 5)
		
		// Menus settings
		if (contain(setting,"menus") != -1)
		{
			if (containi(value, "p") != -1)
			{
				g_mPrimStatus = true
			}
			
			if (containi(value, "s") != -1)
			{
				g_mSecStatus = true
			}
			
			if (containi(value, "a") != -1)
			{
				g_mArmorStatus = true
			}
			
			if (containi(value, "g") != -1)
			{
				g_mNadeStatus = true
			}
			
			return PLUGIN_HANDLED
		} else if (contain(setting, "autoitems") != -1) {

			if (containi(value, "a")  != -1)
			{
				//Disable Armor Menu
				g_mArmorStatus = false
				g_mAutoArmor = true
				
				g_Armor = 1
			}
						
			if (containi(value, "h") != -1)
			{
				//Disable Armor Menu
				g_mArmorStatus = false
				g_mAutoArmor = true
				g_Armor = 2
			}
			
			if (containi(value, "g") != -1)
			{
				//Disable Grenade Menu
				g_mNadeStatus = false
				g_mAutoNades = true
			}
			
			if (containi(value, "d") != -1)
			{
				g_DefuseKit = true
			}
			
			if (containi(value, "n") != -1)
			{
				g_NightVision = true
			}
			
			return PLUGIN_HANDLED
		} else if (contain(setting, "grenades") != -1) {
			if (containi(value, "f") != -1)
			{
				g_Flash = true
			}
			
			if (containi(value, "h") != -1)
			{
				g_Nade = true
			}
			
			if (containi(value, "s") != -1)
			{
				g_Smoke = true
			}
		} else if (contain(setting, "fnadesnum") != -1) {
			fnadesnum = str_to_num(value)
		}
		
		return PLUGIN_HANDLED
	} else if (readAction == CFG_RELOAD) {
		g_mArmorStatus = false
		g_mNadeStatus = false
		g_Flash = false
		g_Nade = false
		g_Smoke = false
		g_Armor = 0
		g_mSecStatus = false
		g_mPrimStatus = false
		g_mAutoNades = false
		g_DefuseKit = false
		g_NightVision = false
		fnadesnum = 1
	} else if (readAction == CFG_DONE) {
		//Nothing for now
		return PLUGIN_HANDLED
	}
	
	return PLUGIN_HANDLED
}

//Secondary Weapon Callback
public c_Secondary(id, menu, item)
{

	if( item < 0 ) return PLUGIN_CONTINUE
	
	new cmd[6], iName[64]
	new access, callback
	
	menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
	
	new dis = str_to_num(cmd)
	
	//Check to see if item is disabled
	if (g_DisabledSec[dis])
	{
		return ITEM_DISABLED
	}
	else
	{
		return ITEM_ENABLED
	}
	
	return PLUGIN_HANDLED
}

//Primary Weapon Callback
public c_Primary(id, menu, item)
{

	if (item < 0)
		return PLUGIN_CONTINUE
	
	// Get item info
	new cmd[6], iName[64]
	new access, callback
	
	menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
	
	new dis = str_to_num(cmd)
	
	//Check to see if item is disabled
	if (g_DisabledPrim[dis])
	{
		return ITEM_DISABLED
	}
	else
	{
		return ITEM_ENABLED
	}
	
	return PLUGIN_HANDLED
}

//Equipment Menu handler
public m_EquipHandler(id, menu, item)
{
	if (item < 0)
	{
		return PLUGIN_CONTINUE
	}
	
	// Get item info
	new cmd[2], iName[64]
	new access, callback
	
	menu_item_getinfo(menu, item, access, cmd, 1, iName, 63, callback)
	
	new choice = str_to_num(cmd)
	
	switch(choice)
	{
		case 1:
		{
			if (g_mSecStatus)
			{
				menu_display(id, g_SecMenuID, 0)
				return PLUGIN_HANDLED
			}
			else if (g_mPrimStatus)
			{
				menu_display(id, g_PrimMenuID, 0)
				return PLUGIN_HANDLED
			}
			else if (g_mArmorStatus)
			{
				menu_display(id, g_ArmorMenuID, 0)
				return PLUGIN_HANDLED
			}
			else if (g_mNadeStatus)
			{
				if (g_mAutoArmor)
				{
					equipUser(id, EQUIP_ARMOR)
				}
				menu_display(id, g_NadeMenuID, 0)
				return PLUGIN_HANDLED
			} else {
				if (g_mAutoArmor)
				{
					equipUser(id, EQUIP_ARMOR)
				}
				if (g_mAutoNades)
				{
					equipUser(id, EQUIP_GREN)
				}
				equipUser(id, EQUIP_ITEMS)
			}
		}
		case 2:
		{
			// Equip person with last settings
			equipUser(id, EQUIP_ALL)
		}
		case 3:
		{
			g_mShowuser[id] = false
			client_print(id, print_chat, "[CSDM] Wpisz ^"guns^" na czacie, aby ponownie wlaczyc menu broni.")
			equipUser(id, EQUIP_ALL)
		}
	}
	
	return PLUGIN_HANDLED
}

//Secondary Wep Menu handler
public m_SecHandler(id, menu, item)
{
	// Get item info
	new cmd[6], iName[64]
	new access, callback
	
	menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
	
	new wep = str_to_num(cmd)
	
	copy(g_SecWeapons[id],17,g_Secondary[wep])
	equipUser(id, EQUIP_SEC)
	
	// Show next menu here
	
	if (g_mPrimStatus)
	{
		menu_display(id, g_PrimMenuID, 0)
		return PLUGIN_HANDLED
	}
	else if (g_mArmorStatus)
	{
		menu_display(id, g_ArmorMenuID, 0)
		return PLUGIN_HANDLED
	}
	else if (g_mNadeStatus)
	{
		if (g_mAutoArmor)
		{
			equipUser(id, EQUIP_ARMOR)
		}
		menu_display(id, g_NadeMenuID, 0)
		return PLUGIN_HANDLED
	}
	else
	{
		if (g_mAutoArmor)
		{
			equipUser(id, EQUIP_ARMOR)
		}
		if (g_mAutoNades)
		{
			equipUser(id, EQUIP_GREN)
		}
		equipUser(id, EQUIP_ITEMS)
	}
	
	return PLUGIN_HANDLED
}

//Primary Wep Menu handler
public m_PrimHandler(id, menu, item)
{
	if (item < 0)  return PLUGIN_HANDLED
	
	// Get item info
	new cmd[6], iName[64]
	new access, callback
	
	if (menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback))
	{
		new wep = str_to_num(cmd)
	
		copy(g_PrimWeapons[id], 17, g_Primary[wep])
		equipUser(id, EQUIP_PRI)
	}
		
	// Show next menu here
		
	if (g_mArmorStatus)
	{
		menu_display(id, g_ArmorMenuID, 0)
		return PLUGIN_HANDLED
	}
	else if (g_mNadeStatus)
	{
		if (g_mAutoArmor)
		{
			equipUser(id, EQUIP_ARMOR)
		}
		menu_display(id, g_NadeMenuID, 0)
		return PLUGIN_HANDLED
	} else {
		if (g_mAutoArmor)
		{
			equipUser(id, EQUIP_ARMOR)
		}
		if (g_mAutoNades)
		{
			equipUser(id, EQUIP_GREN)
		}
		equipUser(id, EQUIP_ITEMS)
	}
	
	return PLUGIN_HANDLED
}

//Armor Menu handler
public m_ArmorHandler(id, menu, item)
{
	if (item < 0) return PLUGIN_CONTINUE
	
	// Get item info
	new cmd[6], iName[64]
	new access, callback

	menu_item_getinfo(menu, item, access, cmd,5, iName, 63, callback)
	
	new choice = str_to_num(cmd)
	
	if (choice == 1)
	{
		g_mArmor[id] = true
	}
	else if (choice == 2)
	{
		g_mArmor[id] = false
	}
	equipUser(id, EQUIP_ARMOR)
	
	// Show next menu here
	
	if (g_mNadeStatus)
	{
		menu_display(id, g_NadeMenuID, 0)
		return PLUGIN_HANDLED
	} else {
		if (g_mAutoNades)
		{
			equipUser(id, EQUIP_GREN)
		}
		equipUser(id, EQUIP_ITEMS)
	}
	
	return PLUGIN_HANDLED
}

//Nade Menu handler
public m_NadeHandler(id, menu, item)
{
	if (item < 0) return PLUGIN_CONTINUE
	
	new cmd[6], iName[64]
	new access, callback
	
	menu_item_getinfo(menu, item, access, cmd, 5, iName, 63, callback)
	
	new choice = str_to_num(cmd)
	
	if (choice == 1)
	{
		g_mNades[id] = true
	}
	else if (choice == 2)
	{
		g_mNades[id] = false
	}
	
	equipUser(id, EQUIP_GREN)
	equipUser(id, EQUIP_ITEMS)

	return PLUGIN_HANDLED
}

buildMenu()
{
	//Equip Menu
	menu_additem(g_EquipMenuID, "Nowa bron", "1", 0, -1)
	menu_additem(g_EquipMenuID, "Poprzednia bron", "2", 0, -1)
	menu_additem(g_EquipMenuID, "Zapisz poprzednia bron", "3", 0, -1)
	menu_setprop(g_EquipMenuID, MPROP_EXIT, MEXIT_NEVER)
	
	//Armor Menu
	menu_additem(g_ArmorMenuID, "Tak, wez kamizelke", "1", 0, -1)
	menu_additem(g_ArmorMenuID, "Bez kamizelki", "2", 0, -1)
	menu_setprop(g_ArmorMenuID, MPROP_EXIT, MEXIT_NEVER)
	
	//Nade Menu
	menu_additem(g_NadeMenuID, "Wszystkie granaty", "1", 0, -1)
	menu_additem(g_NadeMenuID, "Bez granatow", "2", 0, -1)
	menu_setprop(g_NadeMenuID, MPROP_EXIT, MEXIT_NEVER)
	
	return PLUGIN_HANDLED
}

equipUser(id, to)
{
	if (!is_user_alive(id) )
		return
	
	if (to & EQUIP_SEC)
	{
		//Give Secondary
		GiveUserFullWeapon(id, g_SecWeapons[id])
	}
	
	if (to & EQUIP_PRI)
	{
		//Give Primary
		GiveUserFullWeapon(id, g_PrimWeapons[id])
	}
	
	if (to & EQUIP_ARMOR)
	{
		//Give Armor
		if (g_mAutoArmor || g_mArmor[id])
		{
			new armor = g_mArmor[id] ? 2 : g_Armor
			cs_set_user_armor(id, DEFAULT_ARMOR, CsArmorType:armor)
		}
	}
	
	if (to & EQUIP_GREN)
	{
		//Give Nades
		if (g_mNades[id] || g_mAutoNades)
		{
				
			if (g_Nade)
			{
				GiveUserFullWeapon(id,"weapon_hegrenade")
			}
			
			if (g_Smoke)
			{
				GiveUserFullWeapon(id, "weapon_smokegrenade")
			}
		
			if (g_Flash && fnadesnum)
			{
				GiveUserFullWeapon(id, "weapon_flashbang")
				if (fnadesnum == 2)
				{
					GiveUserFullWeapon(id, "weapon_flashbang")
				}
			}

		}
	}
	
	if (to & EQUIP_ITEMS)
	{
		if (g_DefuseKit && (cs_get_user_team(id) == CS_TEAM_CT))
		{
			cs_set_user_defuse(id, 1)
		}
		if (g_NightVision)
		{
			cs_set_user_nvg(id, 1)
		}
	}
}

GiveUserFullWeapon(id, const wp[])
{
	/** First check to make sure the user does not have a weapon in this slot */
	new wpnid = get_weaponid(wp)
	new weapons[MAX_WEAPONS], num
	new name[24], weap
	new slot
	if (wpnid == 0)
	{
		if (equal(wp, "weapon_shield"))
		{
			slot = SLOT_PRIMARY
			wpnid = -1
		}
	} else {
		slot = g_WeaponSlots[wpnid]
	}
	if ((slot == SLOT_SECONDARY || slot == SLOT_PRIMARY)
		 && wpnid > 0)
	{
		get_user_weapons(id, weapons, num)
		for (new i=0; i<num; i++)
		{
			weap = weapons[i]
			if (weap == wpnid)
			{
				continue
			}
			if (g_WeaponSlots[weap] == slot)
			{
				if (slot == SLOT_SECONDARY && cs_get_user_shield(id))
				{
					//temporary fix!
					drop_with_shield(id, weap)
				} else {
					get_weaponname(weap, name, 23)
					csdm_force_drop(id, name)
				}
			}
		}
	} else if (slot == SLOT_PRIMARY && wpnid == -1 && cs_get_user_shield(id)) {
		return
	}
	
	if (slot == SLOT_PRIMARY && cs_get_user_shield(id) && wpnid > 0)
	{
		csdm_fwd_drop(id, -1, "weapon_shield")
	}
	
	new item_id = csdm_give_item(id, wp)
	if (item_id > 0)
	{
		if (wpnid == CSW_M4A1)
		{
			cs_set_weapon_silen(item_id, g_Silenced[id][SILENCED_M4A1], 1)
		} else if (wpnid == CSW_USP) {
			cs_set_weapon_silen(item_id, g_Silenced[id][SILENCED_USP], 1)
		}
	}

	if (wpnid > 0)
	{
		new bpammo = g_MaxBPAmmo[wpnid]
		if (bpammo)
		{
			cs_set_user_bpammo(id, wpnid, bpammo)
		}
	}
}

// MAIN FUNCTION OF THE PLUGIN
public csdm_PostSpawn(player)
{
	if (is_user_bot(player))
	{
			new randPrim = random_num(0, g_iNumBotPrim-1)
			new randSec = random_num(0, g_iNumBotSec-1)
	        
			// By our lMOSTeast favorite guy KWo RIP - 02.11.2005.
			new randArm = random_num(0, 2)
			new randGre = random_num(0, 2)
			
			GiveUserFullWeapon(player, g_BotPrim[randPrim])
			GiveUserFullWeapon(player, g_BotSec[randSec])

			g_mArmor[player] = (g_mArmorStatus && randArm)
			g_mNades[player] = (g_mNadeStatus && randGre)
	
			if (g_mAutoArmor || g_mArmor[player])
			{
				equipUser(player, EQUIP_ARMOR)
			}

			if (g_mAutoNades || g_mNades[player])
			{
				equipUser(player, EQUIP_GREN)
			}
			if (g_DefuseKit)
			{
				equipUser(player, EQUIP_ITEMS)
			}
	} else {
		if (g_mShowuser[player])
		{
			g_MenuState[player] = 1
			menu_display(player, g_EquipMenuID, 0)
			return PLUGIN_HANDLED
		} else {
			g_MenuState[player] = 0
			equipUser(player, EQUIP_ALL)
		}
	}
	
	return PLUGIN_CONTINUE
}

public enableMenu(id)
{
	if (!csdm_active())
		return PLUGIN_CONTINUE
		
	if (!g_mShowuser[id])
	{
		g_mShowuser[id] = true
		client_print(id, print_chat, "[CSDM] ON.")
		if (!g_MenuState[id])
		{
			g_MenuState[id] = 1
			menu_display(id, g_EquipMenuID, 0)
			return PLUGIN_HANDLED
		}
	} else {
		client_print(id, print_chat, "[CSDM] ON.")
	}
	
	return PLUGIN_HANDLED
}

 


Użytkownik Blaaq edytował ten post 18.01.2021 18:03

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#2 Blaaq

    Zaawansowany

  • Autor tematu
  • Użytkownik

Reputacja: 2
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  • Postów:129
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Napisano 18.01.2021 21:55

Znalazłem coś takiego, przerobi ktoś na:

 

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#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

enum _:TASKS 
{
	TASK_VOTE_INIT = 1445,
	TASK_VOTE_TIME,
	TASK_VOTE_COUNTDOWN
};

enum _:MODES
{
	NORMAL = 0,
	HEAD
};

#define get_percent(%1,%2) ( ( %1 ) * 100 ) / ( %1 + %2 )

#define SERVER_TAG " DM VOTE "

new g_iMaxPlayers, g_iOnlyHead, g_iVoteTime, g_iVoteCountdown = 7;

new cvar_votetime, cvar_blockknife_dmg, cvar_voteinit_time;

new g_vote[ 2 ], g_hasvoted[ 33 ];

new const sound_countdown[ ][ ] = {
	"misc/one.wav",
	"misc/two.wav",
	"misc/three.wav",
	"misc/four.wav",
	"misc/five.wav"
};

public plugin_precache( )
{
	for( new i = 0; i < sizeof sound_countdown; i++ )
		precache_sound( sound_countdown[ i ] );
}

public plugin_init( )
{
	register_plugin( "DeatMatch Mod's Vote", "v1.0", "Neeeeeeeeeel.-" );
	
	register_dictionary( "dm_vote.txt" );
	
	cvar_votetime = register_cvar( "dm_vote_time", "15" );
	
	cvar_blockknife_dmg = register_cvar( "dm_block_knife_dmg", "1" );
	
	cvar_voteinit_time = register_cvar( "dm_voteinit_time", "40" );
	
	RegisterHam( Ham_TraceAttack, "player", "fw_TraceAttack" );
    
	g_iMaxPlayers = get_maxplayers( );
	
	set_task( get_pcvar_float( cvar_voteinit_time ), "show_vote", TASK_VOTE_INIT );
}

public client_putinserver( id )
	g_hasvoted[ id ] = 0;

public show_vote( )
{
	if( g_iVoteCountdown == 7 )
	{
		g_iVoteCountdown--;
		set_task( 1.0, "show_vote", TASK_VOTE_COUNTDOWN, _, _, "b" );
		
		return PLUGIN_HANDLED;
	}
	
	else if( g_iVoteCountdown )
	{
		set_hudmessage( 85, 255, 0, -1.0, 0.09, 1, 6.0, 1.0 );
		
		if( g_iVoteCountdown != 1 )
		{
			for( new i = 1; i <= g_iMaxPlayers; i++ )
			{
				if( is_user_connected( i ) )
					show_hudmessage( i, "%L", i, "VOTE_STARTS_IN", g_iVoteCountdown - 1 )
			}
			
			PlaySound( g_iVoteCountdown - 2 );
			
			g_iVoteCountdown--;
			
			return PLUGIN_HANDLED;
		}			
		
		else
		{
			for( new i = 1; i <= g_iMaxPlayers; i++ )
			{
				if( is_user_connected( i ) )
					show_hudmessage( i, "%L", i, "VOTE_STARTING" )
			}
		}
	}
	
	remove_task( TASK_VOTE_COUNTDOWN );
	
	g_iVoteTime = get_pcvar_num( cvar_votetime );
	
	set_task( 1.0, "time_vote", TASK_VOTE_TIME, _, _, "b" );
	
	for( new i = 1; i <= g_iMaxPlayers; i++ )
	{
		if( is_user_connected( i ) )
			show_menu_vote( i );
	}
	
	return PLUGIN_HANDLED;
}

public time_vote( )
{
	if( !g_iVoteTime )
	{
		remove_task( TASK_VOTE_TIME );
		
		finish_vote( );
		
		return PLUGIN_HANDLED;
	}
	
	set_hudmessage( 85, 255, 0, -1.0, 0.09, 1, 6.0, 1.0 );
	
	for( new i = 1; i <= g_iMaxPlayers; i++ )
	{
		if( is_user_connected( i ) )
			show_hudmessage( i, "%L", i, "VOTE_FINISHS_IN", g_iVoteTime );
	}
	
	g_iVoteTime--;
	
	return PLUGIN_HANDLED;
}

public finish_vote( )
{
	new result = g_vote[ HEAD ] == g_vote[ NORMAL ] ? 0 : 1;
	
	for( new i = 1; i <= g_iMaxPlayers; i++ )
	{
		if( is_user_connected( i ) )
		{
			if( !result )
				ChatColor( i, "!g[%s] %L", SERVER_TAG, i, "VOTE_NOWINNER" );
			
			else
			{
				ChatColor( i, "!g[%s] %L", SERVER_TAG, i, "VOTE_FINISH", ( g_vote[ HEAD ] + g_vote[ NORMAL ] ) > 0 ? get_percent( g_vote[ HEAD ], g_vote[ NORMAL ] ) : 0, ( g_vote[ HEAD ] + g_vote[ NORMAL ] ) > 0 ? get_percent( g_vote[ NORMAL ], g_vote[ HEAD ] ) : 0 );	
				ChatColor( i, "!g[%s] %L", SERVER_TAG, i, "VOTE_RESULT", g_vote [ HEAD ] > g_vote[ NORMAL ] ? "Only Headshot mode" : "Normal mode" );
			}
		}
	}
	
	g_iOnlyHead = g_vote[ HEAD ] > g_vote[ NORMAL ] ? true : false; 
		
	set_cvar_num( "sv_restart", 1 );
}

public PlaySound( sound )
	client_cmd( 0, "spk ^"%s^"", sound_countdown[ sound ] );
	
public show_menu_vote( id )
{
	new data[ 64 ];
	formatex( data, charsmax( data ), "%L", id, "VOTE_MENU_TITLE" );
	
	new Menu = menu_create( data, "menu_vote" );
	
	formatex( data, charsmax( data ), "Normal mode \r[\y%d%%\r]", ( g_vote[ HEAD ] + g_vote[ NORMAL ] ) > 0 ? get_percent( g_vote[ NORMAL ], g_vote[ HEAD ] ) : 0 );
	menu_additem( Menu, data, "1" );
	
	formatex( data, charsmax( data ), "Only Headshot \r[\y%d%%\r]", ( g_vote[ HEAD ] + g_vote[ NORMAL ] ) > 0 ? get_percent( g_vote[ HEAD ], g_vote[ NORMAL ] ) : 0 );
	menu_additem( Menu, data, "2" );
	
	menu_setprop( Menu, MPROP_EXIT, MEXIT_NEVER );
	
	menu_display( id, Menu );
}

public menu_vote( id, Menu, item )
{
	if( g_hasvoted[ id ] )
		return PLUGIN_HANDLED;
	
	new uName[ 33 ];
	get_user_name( id, uName, charsmax( uName ) );
	
	if( item > 1 ) //bugfix
		item = 0;
	
	g_vote[ item ]++;
	
	ChatColor( 0, "!g[%s] %L", SERVER_TAG, id, "VOTE_HAS_CHOOSEN", uName, !item ? "Normal" : "OnlyHead" );
	
	for( new i = 1; i <= g_iMaxPlayers; i++ )
	{
		if( is_user_connected( i ) )
			show_menu_vote( i );
	}
	
	g_hasvoted[ id ] = true;
	
	return PLUGIN_HANDLED;
}
	
public fw_TraceAttack( victim, attacker, Float:damage, Float:direction[3], trace, damageBits )
{
	if( get_user_weapon( attacker ) == CSW_KNIFE && get_pcvar_num( cvar_blockknife_dmg ) )
		return HAM_SUPERCEDE;
	
	else if( g_iOnlyHead && victim != attacker && ( 1 <= attacker <= g_iMaxPlayers ) && get_tr2( trace, 9/*TR_iHitGroup*/ ) != HIT_HEAD )
	{
		set_tr2( trace, TR_flFraction, 1.0 );
		return HAM_SUPERCEDE;
	}

	return HAM_IGNORED;
}

stock ChatColor( const id, const input[ ], any:... )
{
	new count = 1, players[ 32 ];
	static msg[ 191 ];
	vformat( msg, 190, input, 3 );
	
	replace_all( msg, 190, "!g", "^4" );
	replace_all( msg, 190, "!y", "^1" );
	replace_all( msg, 190, "!team", "^3" );
	replace_all( msg, 190, "!team2", "^0" );
	
	if( id )
		players[ 0 ] = id; 
	else
		get_players( players, count, "ch" );
		
	for( new i = 0; i < count; i++ )
	{
		if( is_user_connected( players[ i ] ) )
		{
			message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, players[ i ] )
			write_byte( players[ i ] );
			write_string( msg );
			message_end( );
		}
	}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang11274\\ f0\\ fs16 \n\\ par }
*/

 


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