Możecie to jakoś poprawić żeby było możliwe do skompilowania?
#include <amxmodx>
#include <csx>
#define PLUGIN "Bomb Sound"
#define VERSION "0.1"
#define AUTHOR "don't know"
#define MUZYCZKA1 "misc/bomba1"
#define MUZYCZKA2 "misc/bomba2"
#define MUZYCZKA3 "misc/bomba3"
#define MUZYCZKA4 "misc/bomba4"
#define MUZYCZKA5 "misc/bomba5"
#define MUZYCZKA6 "misc/bomba6"
#define czas 10
new g_c4timer, pointnum;
new bool:b_planted = false;
new g_msgsync;
public plugin_init()
{
register_plugin(PLUGIN,VERSION,AUTHOR);
pointnum = get_cvar_pointer("mp_c4timer");
register_logevent("newRound", 2, "1=Round_Start");
register_logevent("endRound", 2, "1=Round_End");
register_logevent("endRound", 2, "1&Restart_Round_");
g_msgsync = CreateHudSyncObj();
}
public newRound()
{
g_c4timer = -1;
remove_task(652450);
b_planted = false;
}
public endRound()
{
g_c4timer = -1;
remove_task(652450);
}
public bomb_planted()
{
b_planted = true;
g_c4timer = get_pcvar_num(pointnum);
dispTime()
set_task(1.0, "dispTime", 652450, "", 0, "b");
}
public bomb_defused()
{
if(b_planted)
{
remove_task(652450);
b_planted = false;
}
}
public bomb_explode()
{
if(b_planted)
{
remove_task(652450);
b_planted = false;
}
}
public dispTime()
{
if(!b_planted)
{
remove_task(652450);
return;
}
if(g_c4timer >= 0)
{
if(g_c4timer > 13) {
set_hudmessage(0, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
}
else if(g_c4timer > 7) {
set_hudmessage(150, 150, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
if(g_c4timer == czas) {
new rand = random_num(0,3)
client_cmd(0, "stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk misc/bomba1.wav")
case 1: client_cmd(0,"spk misc/bomba2.wav")
case 2: client_cmd(0,"spk misc/bomba3.wav")
case 2: client_cmd(0,"spk misc/bomba4.wav")
case 2: client_cmd(0,"spk misc/bomba5.wav")
case 2: client_cmd(0,"spk misc/bomba6.wav")
}
}
}
else {
set_hudmessage(150, 0, 0, -1.0, 0.80, 0, 1.0, 1.0, 0.01, 0.01, -1);
}
ShowSyncHudMsg(0, g_msgsync, "C4: %d", g_c4timer);
--g_c4timer;
}
}
public plugin_precache()
{
precache_sound("misc/bomba1.wav")
precache_sound("misc/bomba2.wav")
precache_sound("misc/bomba3.wav")
precache_sound("misc/bomba4.wav")
precache_sound("misc/bomba5.wav")
precache_sound("misc/bomba6.wav")
return PLUGIN_CONTINUE
}
//Następnym razem pisz osobny temat
//Knopers