Witam serdecznie
Jako że mój głowny pc został uszkodzony - uruchomiłem płyte głowną na kombinerkach dosłownie, co liczy sie z tym ze teraz użytkuje starego della a jako że na nim miałem sporo starych sma to stwierdziłem ze sam spróbuje coś stworzyć- edytować
A wieć tak
plan jest taki by po starcie serwera przez 10 sek był napis, następnie po tych 10sek czekania 60 sek rozgrzewki, i tutaj mam problem
Tak jak bez problemu działa mi wyswietlanie tga id-0 działa, tak hud id-0 nie działa, id-1 całkowicie blokuje plugin
Byłby ktoś w stanie zobaczyć na szybko co zrobić by i hud działał poprawnie- głownie nie rozumiem jak zrobić by móc użyć id-id lecz dla całego serwera nie dla pojedyńczej osoby
tutaj kod
#include <amxmodx>
#include <fun>
#include <cstrike>
#include <hamsandwich>
#include <fakemeta>
#include "include2/metahook2"
new bool:gPlayerFirstSpawn[33]
new bool:is_warmup
new warmup_time
new time_left
/*
Plugin was originally developed by x-raycat.
amx_warmup_weapon:
Każdy numer odpowiada broni
1 weapon_p228 //p228(pistolet)
2 weapon_scout //scout
3 weapon_hegrenade //granat HE
4 weapon_xm1014 //auto-pompa
5 weapon_mac10 //uzi tt
6 weapon_aug //aug
7 weapon_elite //elites
8 weapon_fiveseven //fiveseven
9 weapon_ump45 //b(3(2))
10 weapon_sg550 //autokampa cT
11 weapon_galil //galil
12 weapon_famas //famas
13 weapon_usp //usp
14 weapon_glock18 //glock
15 weapon_awp //awp
16 weapon_mp5navy //MP5
17 weapon_m249 //krowa
18 weapon_m3 //pompa
19 weapon_m4a1 //M4
20 weapon_tmp //tmp
21 weapon_g3sg1 //autokampa TT
22 weapon_deagle //dgl
23 weapon_sg552 //sg552(tt)
24 weapon_ak47 //ak47
25 weapon_p90 //P90
26 weapon_knife //nóż
Ustawienie każdej innej wartości cvaru amx_warmup_time wpowoduje ustawienie domyślnej broni- nóż.
*/
public plugin_init() {
register_plugin("Ultimate Warm-Up", "1.2", "naven")
warmup_time = register_cvar("amx_warmup_time", "1m 0s")
register_cvar("amx_warmup_respawn", "1")
register_cvar("amx_warmup_weapon","3")
register_event("ResetHUD", "Event_ResetHud", "be")
register_event("DeathMsg", "DeathMsg", "a")
set_task (10.0, "start", 0)
set_task (15.0, "start5", 0)
set_task (20.0, "start_rozgrzewka", 0)
set_task(20.0,"muza_on", 0)
set_task (30.0, "tga50", 0)
set_task (40.0, "tga49", 0)
set_task (50.0, "tga40", 0)
is_warmup = true
init_warmup_time()
}
public muza_on(){
client_cmd(0,"stopsound")
client_cmd(0,"mp3 play sound/FFASTW/rozgrzewka.mp3") //zmieniamy też na swoją nazwę(z rozszerzeniem)
}
public restartround(id){
gPlayerFirstSpawn[id] = true
return PLUGIN_CONTINUE
}
public countdown(){
time_left--
if(time_left < 0)
{
restart()
}
return PLUGIN_CONTINUE
}
public init_warmup_time(){
new time[24], temp[2][6]
get_pcvar_string(warmup_time, time, 23)
replace(time, 23, "m", "")
replace(time, 23, "s", "")
parse(time, temp[0], 5, temp[1], 5)
time_left = str_to_num(temp[0]) * 60 + str_to_num(temp[1])
set_task(1.0, "countdown", 4567,_,_,"b")
set_task(1.0, "show_time", 2345,_,_,"b")
}
public show_time(){
set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, random_float(0.15, 0.40), /*0.31,*/ 0, 6.0, 2.0)
show_hudmessage(0, "Pozostalo %d:%02d sekund do konca rozgrzewki", time_left / 60, time_left % 60)
}
public restart(){
is_warmup = false
remove_task(4567)
remove_task(2345)
server_cmd("sv_restart 1")
new Players[32], playerCount;
get_players(Players, playerCount);
for (new i=0; i<playerCount; i++){
new id = Players[i];
if(cs_get_user_bpammo(id, CSW_HEGRENADE))
cs_set_user_bpammo(id, CSW_HEGRENADE, 0);
}
}
public Event_ResetHud(id) {
if(is_warmup)
set_task(0.1, "task_give", id)
}
public DeathMsg()
{
if((is_warmup) && (get_cvar_num("amx_warmup_respawn") ==1)){
new id = read_data(2)
set_task(1.0,"respawn_player",id)
}
}
public respawn_player(id) //zerżnięte od seby
{
if(is_user_connected(id))
ExecuteHamB(Ham_CS_RoundRespawn, id)
}
public task_give(id){
if (!is_user_alive(id))
return
//obecna_bron = get_user_weapon(id)
new cvar_na_bronie = get_cvar_num("amx_warmup_weapon")
strip_user_weapons(id);
switch(cvar_na_bronie){
case 1 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_p228")
give_item(id, "ammo_357sig")
give_item(id, "ammo_357sig")
give_item(id, "ammo_357sig")
give_item(id, "ammo_357sig")
}
case 2 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_scout")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
}
case 3 :
{
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, 5)
}
case 4 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_xm1014")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
}
case 5 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_mac10")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 6 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_aug")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 7 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_elite")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 8 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_fiveseven")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
}
case 9 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_ump45")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 10 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_sg550")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 11 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_galil")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 12 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_famas")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 13 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_usp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 14 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_glock18")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 15 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_awp")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
}
case 16 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_mp5navy")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 17 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_m249")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
}
case 18 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_m3")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
}
case 19 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_m4a1")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 20 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_tmp")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 21 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_g3sg1")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
}
case 22 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "weapon_knife")
}
case 23 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_sg552")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 24 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_ak47")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
}
case 25 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_p90")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
}
case 26 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_knife")
}
default :
{
log_amx("Nieprawidlowa wartosc cvar amx_warmup_weapon, ustawiam domyslna bron- noz")
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_knife")
}
}
}
public start()
{
MH_DrawFontText(0,"Za Chwile zacznie sie 60sek rozgrzewka!",1,0.5,0.67,168,204,238,14,3.0,1.0,1,5);
server_cmd("sv_maxspeed 0.1");
}
public start5()
{
MH_DrawFontText(0,"Za Chwile zacznie sie 60sek rozgrzewka!",1,0.5,0.67,168,204,238,14,3.0,1.0,1,2);
MH_DrawTargaImage(0,"csh\number\\hud_sb_num_big_white5",1,1,255,255,255,0.48,0.02,3,12,1.0);
}
public start_rozgrzewka()
{
MH_DrawFontText(0,"Za Chwile zacznie sie 60sek rozgrzewka!",1,0.5,0.67,168,204,238,14,3.0,1.0,1,2);
server_cmd("sv_maxspeed 0.1");
MH_DrawTargaImage(0,"csh\number\\hud_sb_num_big_white5",1,1,255,255,255,0.48,0.02,3,12,1.0);
MH_DrawTargaImage(0,"csh\number\\hud_sb_num_big_white0",1,1,255,255,255,0.52,0.02,3,15,1.0);
}
public tga50()
{
MH_DrawTargaImage(0,"csh\\scoreboard_time",1,1,255,255,255,0.5,0.03,3,11,1.0);
MH_DrawTargaImage(0,"csh\number\\hud_sb_num_big_white5",1,1,255,255,255,0.48,0.02,3,12,1.0);
MH_DrawTargaImage(0,"csh\number\\hud_sb_num_big_white0",1,1,255,255,255,0.52,0.02,3,15,1.0);
}
public tga49()
{
MH_DrawTargaImage(0,"csh\\scoreboard_time",1,1,255,255,255,0.5,0.03,3,11,1.0);
MH_DrawTargaImage(0,"csh\number\\hud_sb_num_big_white4",1,1,255,255,255,0.48,0.01,3,12,1.0);
MH_DrawTargaImage(0,"csh\number\\hud_sb_num_big_white9",1,1,255,255,255,0.52,0.01,3,15,1.0);
}
public tga40()
{
MH_DrawTargaImage(0,"csh\\scoreboard_time",1,1,255,255,255,0.5,0.0,3,10,4.0);
}
public plugin_precache()
{
precache_sound("FFASTW/rozgrzewka.mp3")
return PLUGIN_CONTINUE
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1250\\ deff0\\ deflang1045{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
Tak jak widać w public start5, tga działą natomiast hud juz nie, z tego co przeleciałem rózne sma hud potrzebuje id wiec jak to tutaj ogarnąć ?


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