hello could you help me add the grenade drug to the grenade menu
try but it only gives me 1 single drug grenade when it should give me 2 or 3 depending on the level
public hand_buy3_info(id, key, menu) { switch (key) { case 0: { if (g_level[id] >= GRANADAS[g_arm_sele[id][2]][GRANADA_LVL]) { g_granadas[id] = g_arm_sele[id][2] show_buy(id) return PLUGIN_HANDLED; } } case 1: { if (g_level[id] >= GRANADAS[g_arm_sele[id][2]][GRANADA_LVL] && g_compro[id] == 0) { if (g_compro[id] == 0) { if (g_level[id] < PRIMARIAS[g_primaria[id]][ARMA_LVL] || g_level[id] < SECUNDARIAS[g_secundaria[id]][ARMA_LVL] || g_level[id] < GRANADAS[g_granadas[id]][GRANADA_LVL]) { zp_colored_print(id, "%s No cumples con el nivel de algun arma", Prefix) g_auto_comprador[id] = 0 show_buy(id) } else { g_granadas[id] = g_arm_sele[id][2] g_compro[id] = 1 fm_strip_user_weapons(id) fm_give_item(id, "weapon_knife") fm_give_item(id, PRIMARIAS[g_primaria[id]][ARMA_WEAPON]) fm_give_item(id, SECUNDARIAS[g_secundaria[id]][ARMA_WEAPON]) fm_give_item(id, "weapon_hegrenade") fm_give_item(id, "weapon_flashbang") fm_give_item(id, "weapon_smokegrenade") fm_set_user_bpammo(id, CSW_HEGRENADE, GRANADAS[g_granadas[id]][GRANADA_CANTIDA_FIRE] += GRANADAS[g_granadas[id]][GRANADA_CANTIDA_DROGA]) fm_set_user_bpammo(id, CSW_HEGRENADE, GRANADAS[g_granadas[id]][GRANADA_CANTIDA_DROGA]) fm_set_user_bpammo(id, CSW_FLASHBANG, GRANADAS[g_granadas[id]][GRANADA_CANTIDA_FROST]) fm_set_user_bpammo(id, CSW_SMOKEGRENADE, GRANADAS[g_granadas[id]][GRANADA_CANTIDA_FLARE] + GRANADAS[g_granadas[id]][GRANADA_CANTIDA_BUBBLE]) g_skin[id][0] = g_primaria[id] g_skin[id][1] = g_secundaria[id] g_has_bombdroga[id] = GRANADAS[g_granadas[id]][GRANADA_CANTIDA_DROGA] g_has_bombbubble[id] = GRANADAS[g_granadas[id]][GRANADA_CANTIDA_BUBBLE] } } } } case 7: { if (g_arm_sele[id][2] > 0) { g_arm_sele[id][2] -- } show_buy3_info(id) return PLUGIN_HANDLED; } case 8: { if (g_arm_sele[id][2]+1 < sizeof GRANADAS) { g_arm_sele[id][2] ++ } show_buy3_info(id) return PLUGIN_HANDLED; } case 9: { show_buy3(id) return PLUGIN_HANDLED; } } show_buy3_info(id) return PLUGIN_HANDLED; }
this would be the variable of the drug grenade: g_has_bombdroga