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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

DD2 Restart mapy i VIP


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5 odpowiedzi w tym temacie

#1 Rekuseq1

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Napisano 11.01.2020 19:43

Witam,

wgrałem ten o to plugin na mój serwer only dd2

https://amxx.pl/topi...2-restart-mapy/

i włączyłem rozgrzewkę. Jest problem, ponieważ menu vipa działa od razu po zakończeniu rozgrzewkim czlyi zazwyczaj 3 rundach, a chciałbym by pokazywało się dopiero po 3 rundach po rozgrzewce. Idzie coś takiego zrobić z tym pluginem? 


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#2 TibacK

    zaczynam rozumieć

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Napisano 12.01.2020 22:30

daj rozgrzewke, daj vipa


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Na PW pomagam tylko odpłatnie. Przyjmuje zlecenia.

Wypociny: https://github.com/r...98/AMXX_plugins


#3 Rekuseq1

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Napisano 12.01.2020 22:40


 

#include <amxmodx>

#include <colorchat>
#include <cstrike>
#include <csx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
 
#define IsPlayer(%1) (1<=%1<=maxPlayers)
#define write_coord_f(%1) engfunc(EngFunc_WriteCoord, %1)
 
forward amxbans_admin_connect(id);
 
new bool:g_Vip[33], bool:hs[33][33], gRound=0, g_Hudmsg, m_DeathMsg,
m_ScoreAttrib, m_ScoreInfo, m_ScreenFade, maxPlayers, menu,
menu_callback_handler, skoki[33], sprSkull, weapon_id;
 
new const clips[]={0, 13, -0, 10, 1, 7, 0, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20, 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, 0, 50};
new const g_Prefix[] = "Vip Chat";
new const spawnEntString[2][]={
"info_player_start",
"info_player_deathmatch"
};
 
public plugin_init(){
register_plugin("VIP Ultimate", "12.3.0.2", "benio101 & speedkill");
register_forward(FM_CmdStart, "CmdStartPre");
register_event("HLTV", "event_new_round", "a", "1=0", "2=0");
register_logevent("GameCommencing", 2, "1=Game_Commencing");
RegisterHam(Ham_Spawn, "player", "SpawnedEventPre", 1);
register_event("DeathMsg", "DeathMsg", "a");
register_message(get_user_msgid("ScoreAttrib"), "VipStatus");
register_clcmd("say /vip", "ShowMotd");
set_task(30.0, "ShowAdv",.flags = "b");
register_clcmd("say_team", "VipChat");
register_message(get_user_msgid("SayText"),"handleSayText");
g_Hudmsg=CreateHudSyncObj();
RegisterHam(Ham_Killed, "player", "killedPre", 0);
RegisterHam(Ham_TraceAttack, "player", "traceAttack", 1);
}
public client_authorized(id){
if(get_user_flags(id) & 524288 == 524288){
client_authorized_vip(id);
}
}
public client_authorized_vip(id){
g_Vip[id]=true;
new g_Name[64];
get_user_name(id,g_Name,charsmax(g_Name));
set_hudmessage(24, 190, 220, 0.25, 0.2, 0, 6.0, 6.0);
ShowSyncHudMsg(0, g_Hudmsg, "Vip %s wbija na serwer !",g_Name);
}
public client_disconnected(id){
if(g_Vip[id]){
client_disconnect_vip(id);
}
}
public client_disconnect_vip(id){
g_Vip[id]=false;
}
public CmdStartPre(id, uc_handle){
if(g_Vip[id]){
if(is_user_alive(id)){
CmdStartPreVip(id, uc_handle);
}
}
}
public CmdStartPreVip(id, uc_handle){
new flags = pev(id, pev_flags);
if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]>0){
--skoki[id];
new Float:velocity[3];
pev(id, pev_velocity,velocity);
velocity[2] = random_float(265.0,285.0);
set_pev(id,pev_velocity,velocity);
} else if(flags & FL_ONGROUND && skoki[id]!=-1){
skoki[id] = 1;
}
}
public event_new_round(){
++gRound;
}
public GameCommencing(){
gRound=0;
}
public SpawnedEventPre(id){
if(g_Vip[id]){
if(is_user_alive(id)){
SpawnedEventPreVip(id);
}
}
}
public SpawnedEventPreVip(id){
skoki[id]=(gRound>=1?1:-1);
set_user_health(id, get_user_health(id)+10);
show_vip_menu(id);
if(gRound>=1){
cs_set_user_money(id, min(cs_get_user_money(id)+1000, 16000), 1);
new henum=(user_has_weapon(id,CSW_HEGRENADE)?cs_get_user_bpammo(id,CSW_HEGRENADE):0);
give_item(id, "weapon_hegrenade");
++henum;
cs_set_user_bpammo(id, CSW_HEGRENADE, 2);
new fbnum=(user_has_weapon(id,CSW_FLASHBANG)?cs_get_user_bpammo(id,CSW_FLASHBANG):0);
give_item(id, "weapon_flashbang");
++fbnum;
cs_set_user_bpammo(id, CSW_FLASHBANG, 2);
new sgnum=(user_has_weapon(id,CSW_SMOKEGRENADE)?cs_get_user_bpammo(id,CSW_SMOKEGRENADE):0);
give_item(id, "weapon_smokegrenade");
++sgnum;
}
}
public menu_1_handler(id){
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
give_item(id, "item_thighpack");
if(get_pdata_cbase(id, 368)==-1){
give_item(id, "weapon_ak47");
give_item(id, "ammo_762nato");
weapon_id=find_ent_by_owner(-1, "weapon_ak47", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 30);
cs_set_user_bpammo(id, CSW_AK47, 90);
}
}
public menu_2_handler(id){
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
give_item(id, "item_thighpack");
if(get_pdata_cbase(id, 368)==-1){
give_item(id, "weapon_m4a1");
give_item(id, "ammo_556nato");
weapon_id=find_ent_by_owner(-1, "weapon_m4a1", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 30);
cs_set_user_bpammo(id, CSW_M4A1, 90);
}
}
public menu_3_handler(id){
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
give_item(id, "item_thighpack");
if(get_pdata_cbase(id, 368)==-1){
give_item(id, "weapon_famas");
give_item(id, "ammo_556nato");
weapon_id=find_ent_by_owner(-1, "weapon_famas", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 25);
cs_set_user_bpammo(id, CSW_FAMAS, 90);
}
}
public menu_4_handler(id){
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
give_item(id, "item_thighpack");
if(get_pdata_cbase(id, 368)==-1){
give_item(id, "weapon_awp");
give_item(id, "ammo_338magnum");
weapon_id=find_ent_by_owner(-1, "weapon_awp", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 10);
cs_set_user_bpammo(id, CSW_AWP, 30);
}
}
public menu_5_handler(id){
give_item(id, "weapon_deagle");
give_item(id, "ammo_50ae");
weapon_id=find_ent_by_owner(-1, "weapon_deagle", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 7);
cs_set_user_bpammo(id, CSW_DEAGLE, 35);
give_item(id, "item_thighpack");
if(get_pdata_cbase(id, 368)==-1){
give_item(id, "weapon_scout");
give_item(id, "ammo_762nato");
weapon_id=find_ent_by_owner(-1, "weapon_scout", id);
if(weapon_id)cs_set_weapon_ammo(weapon_id, 10);
cs_set_user_bpammo(id, CSW_SCOUT, 90);
}
}
public DeathMsg(){
new killer=read_data(1);
new victim=read_data(2);
 
if(is_user_alive(killer) && g_Vip[killer] && get_user_team(killer) != get_user_team(victim)){
DeathMsgVip(killer,victim,read_data(3));
}
}
public DeathMsgVip(kid,vid,hs){
set_user_health(kid, min(get_user_health(kid)+(hs?20:10),130));
}
public show_vip_menu(id){
menu=menu_create("\rMenu VIPa","menu_handler");
menu_callback_handler=menu_makecallback("menu_callback");
new bool:active=false, num=-1;
menu_additem(menu,"\wAK47 + DEAGLE","",0,menu_callback_handler);
if(menu_callback(id, menu, ++num)==ITEM_ENABLED){
active=true;
}
menu_additem(menu,"\wM4A1 + DEAGLE","",0,menu_callback_handler);
if(menu_callback(id, menu, ++num)==ITEM_ENABLED){
active=true;
}
menu_additem(menu,"\wFAMAS + DEAGLE","",0,menu_callback_handler);
if(menu_callback(id, menu, ++num)==ITEM_ENABLED){
active=true;
}
menu_additem(menu,"\wAWP + DEAGLE","",0,menu_callback_handler);
if(menu_callback(id, menu, ++num)==ITEM_ENABLED){
active=true;
}
menu_additem(menu,"\wSCOUT + DEAGLE","",0,menu_callback_handler);
if(menu_callback(id, menu, ++num)==ITEM_ENABLED){
active=true;
}
if(active){
menu_setprop(menu,MPROP_EXITNAME,"Wyjscie");
menu_setprop(menu,MPROP_TITLE,"\yMenu Vipa");
menu_setprop(menu,MPROP_NUMBER_COLOR,"\r");
menu_display(id, menu);
} else {
menu_destroy(menu);
}
}
public menu_callback(id, menu, item){
if(is_user_alive(id)){
if(gRound>=3){
if(item==0){
return ITEM_ENABLED;
}
if(item==1){
return ITEM_ENABLED;
}
if(item==2){
return ITEM_ENABLED;
}
if(item==3){
return ITEM_ENABLED;
}
if(item==4){
return ITEM_ENABLED;
}
}
}
return ITEM_DISABLED;
}
public menu_handler(id, menu, item){
if(is_user_alive(id)){
if(gRound>=3){
if(item==0){
menu_1_handler(id);
}
if(item==1){
menu_2_handler(id);
}
if(item==2){
menu_3_handler(id);
}
if(item==3){
menu_4_handler(id);
}
if(item==4){
menu_5_handler(id);
}
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public VipStatus(){
new id=get_msg_arg_int(1);
if(is_user_alive(id) && g_Vip[id]){
set_msg_arg_int(2, ARG_BYTE, get_msg_arg_int(2)|4);
}
}
public ShowMotd(id){
show_motd(id, "vip.txt", "Informacje o vipie");
}
public ShowAdv(){
ColorChat(0, NORMAL, "[VIP]^x04 Chcesz dowiedziec sie co posiada vip ? Napisz na say'u /vip");
}
public VipChat(id){
if(g_Vip[id]){
new g_Msg[256],
g_Text[256];
 
read_args(g_Msg,charsmax(g_Msg));
remove_quotes(g_Msg);
 
if(g_Msg[0] == '*' && g_Msg[1]){
new g_Name[64];
get_user_name(id,g_Name,charsmax(g_Name));
 
formatex(g_Text,charsmax(g_Text),"^x01(%s) ^x03%s : ^x04%s",g_Prefix, g_Name, g_Msg[1]);
 
for(new i=1;i<33;i++){
if(is_user_connected(i) && g_Vip[i])
ColorChat(i, GREEN, "%s", g_Text);
}
return PLUGIN_HANDLED_MAIN;
}
}
return PLUGIN_CONTINUE;
}
public handleSayText(msgId,msgDest,msgEnt){
new id = get_msg_arg_int(1);
 
if(is_user_connected(id) && g_Vip[id]){
new szTmp[256],szTmp2[256];
get_msg_arg_string(2,szTmp, charsmax(szTmp))
 
new szPrefix[64] = "^x04[VIP]";
 
if(!equal(szTmp,"#Cstrike_Chat_All")){
add(szTmp2,charsmax(szTmp2),szPrefix);
add(szTmp2,charsmax(szTmp2)," ");
add(szTmp2,charsmax(szTmp2),szTmp);
}
else{
add(szTmp2,charsmax(szTmp2),szPrefix);
add(szTmp2,charsmax(szTmp2),"^x03 %s1^x01 :  %s2");
}
set_msg_arg_string(2,szTmp2);
}
return PLUGIN_CONTINUE;
}
public bomb_planted(id){
if(is_user_alive(id) && g_Vip[id]){
cs_set_user_money(id,cs_get_user_money(id) + 300);
}
}
public plugin_cfg(){
maxPlayers=get_maxplayers();
m_ScreenFade=get_user_msgid("ScreenFade");
m_DeathMsg=get_user_msgid("DeathMsg");
m_ScoreAttrib=get_user_msgid("ScoreAttrib");
m_ScoreInfo=get_user_msgid("ScoreInfo");
}
public recharge(id){
new wid=get_user_weapon(id);
if(wid){
new weaponname[32], weid;
get_weaponname(wid, weaponname, 31);
weid=find_ent_by_owner(-1, weaponname, id);
if(weid){
cs_set_weapon_ammo(weid, clips[wid]);
}
}
}
public traceAttack(vid, aid, Float:dmg, Float:dir[3], ptr, dmgbits){
if(IsPlayer(aid)){
hs[aid][vid]=bool:(get_tr2(ptr, TR_iHitgroup)==1);
}
}
public plugin_precache(){
sprSkull=precache_model("sprites/skull.spr");
}
public screen_flash(id, red, green, blue, alpha){
message_begin(MSG_ONE_UNRELIABLE, m_ScreenFade, _, id);
write_short(1<<12);
write_short(1<<12);
write_short(1<<12);
write_byte(red);
write_byte(green);
write_byte(blue);
write_byte(alpha);
message_end();
}
public find_free_spawn(iTeamNumber, Float:spawnOrigin[3], Float:spawnAngle[3]){
new iSpawn;
if(iTeamNumber==2)
iSpawn=0;
else
iSpawn=1;
 
const maxSpawns=128;
new spawnPoints[maxSpawns], bool:spawnChecked[maxSpawns], spawnpoint, spawnnum;
new ent=-1, spawnsFound=0;
 
while((ent=fm_find_ent_by_class(ent,spawnEntString[iSpawn])) && spawnsFound<maxSpawns)
spawnPoints[spawnsFound++]=ent;
 
new Float:vicinity = 100.0;        //(32x32x96)
new i, entList[1];
 
for(i=0; i<maxSpawns; i++)
spawnChecked[i]=false;
 
// Loop through all the spawn points
i=0;
while(i++<spawnsFound*10){
spawnnum=random(spawnsFound);
spawnpoint=spawnPoints[spawnnum];
 
if(spawnpoint && !spawnChecked[spawnnum]){
//don't check this spawn point again
spawnChecked[spawnnum]=true;
 
// Get the origin of the spawn point
pev(spawnpoint, pev_origin, spawnOrigin);
 
// Determine if something is in this near the spawn point
if(!fm_find_sphere_class(0, "player", vicinity, entList, 1, spawnOrigin)){
// If there is nothing, return the angles and spawnpoint
pev(spawnpoint, pev_angles, spawnAngle);
return spawnpoint;
}
}
}
 
return 0;
}
stock fm_find_sphere_class(ent, const _classname[], Float:radius, entlist[], maxents, Float:origin[3]={0.0,0.0,0.0}){
if( pev_valid(ent) )
pev( ent, pev_origin, origin );
new tempent, tempclass[32], entsfound;
while( (tempent = fm_find_ent_in_sphere(tempent, origin, radius) ) && entsfound < maxents ){
if( pev_valid(tempent) ){
pev(tempent, pev_classname, tempclass, 31);
if( equal( _classname, tempclass ) )
entlist[entsfound++] = tempent;
}
}
return entsfound;
}
public teleport_to_own_spawn(data[]){
new id=data[0];
new origin[3], Float:fl_origin[3];
new Float:angle[3], Float:fOrigin[3];
 
pev(id, pev_origin, fOrigin);
fOrigin[2]+=35.0;
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_SPRITE);
write_coord_f(fOrigin[0]);
write_coord_f(fOrigin[1]);
write_coord_f(fOrigin[2]);
write_short(sprSkull);
write_byte(20);
write_byte(255);
message_end();
 
find_free_spawn(get_user_team(id), fl_origin, angle);
FVecIVec(fl_origin, origin);
 
set_user_origin(id, origin);
set_pev(id, pev_angles, angle);
}
public remove_godmode(data[]){
set_user_godmode(data[0]);
}
public recharge0(data[]){
recharge(data[0]);
}
public do_deathmsg(iKiller, iVictim, iHS, const szWeapon[]){
message_begin(MSG_BROADCAST, m_DeathMsg);
write_byte(iKiller);
write_byte(iVictim);
write_byte(iHS);
write_string(szWeapon);
message_end();
}
public killedPre(id, kid){
if(g_Vip[id] && random(100)<5){
if(gRound>=3){
ExecuteHam(Ham_AddPoints, kid, 1, true);
screen_flash(id, 255, 0, 0, 100);
set_user_health(id, 100);
set_user_godmode(id, 1);
 
new data[1];
data[0]=id;
 
set_task(0.1, "teleport_to_own_spawn", _, data, 1);
set_task(0.55, "recharge0", _, data, 1);
set_task(1.0, "remove_godmode", _, data, 1);
 
new bool:suicide;
 
if(IsPlayer(kid)){
if(id==kid){
suicide=true;
do_deathmsg(id, id, 0, "suicide");
} else {
if(get_user_team(kid)!=get_user_team(id)){
ExecuteHam(Ham_AddPoints, kid, 1, true);
}
new szWeapon[24];
get_weaponname(get_user_weapon(kid), szWeapon, 23);
replace(szWeapon, 23, "weapon_", "");
do_deathmsg(kid, id, hs[kid][id], szWeapon);
}
} else {
suicide=true;
do_deathmsg(id, id, 0, "suicide");
}
 
message_begin(MSG_BROADCAST, m_ScoreAttrib, {0,0,0}, 0);
write_byte(id);
write_byte((user_has_weapon(id, CSW_C4)?2:0)|cs_get_user_vip(id));
message_end();
 
message_begin(MSG_BROADCAST, m_ScoreInfo);
write_byte(id);
write_short(get_user_frags(id)-_:suicide);
write_short(cs_get_user_deaths(id)+1);
write_short(0);
write_short(get_user_team(id));
message_end();
 
set_pdata_int(id, 362, 0);
 
return HAM_SUPERCEDE;
}
}
return HAM_IGNORED;
}
public amxbans_admin_connect(id){
client_authorized(id);
}

.sma vipa

 


 

/* 

  Changelog:
   1.0 - pierwsze wydanie pluginu.
   1.1 - poprawione zaliczanie punktu za wybuch C4
   1.2 - dodana opcja zamiany druzyn
   1.3 - dodanie rozgrzewki (pierwsza runda)
   1.4 - lekkie bugfixy
   1.5 - dodanie najlepszego gracza
   1.6 - poprawione bledy
   
   
   rr_limit - ilo�� granych rund
   rr_change 0/1 - zamiana druzyn po uko�czeniu rund 
   rr_restart 0/1 - czy 1 runda to rozgrzewka
   rr_plainfo 0/1 - czy pokazywac info o najlepszym graczu
*/
 
#include <amxmodx>
#include <cstrike>
 
new tt, ct, plimit, pchange, prestart, pinforma;
new SayText, SyncHudObj;
 
new tag[] = "!t[DD2]";
 
public plugin_init() {
register_plugin("DD2", "1.6", "byQQ");
 
register_event("HLTV", "event_RoundStart", "a", "1=0", "2=0"); 
 
register_message(get_user_msgid("TextMsg"), "message_TextMsg");
 
plimit = register_cvar("rr_limit", "20");
pchange = register_cvar("rr_change", "1");
prestart = register_cvar("rr_restart", "1");
pinforma = register_cvar("rr_plainfo", "1");
 
SyncHudObj = CreateHudSyncObj();
SayText = get_user_msgid("SayText");
 
if(get_pcvar_num(prestart))
WymusRes(60);
}
 
public WymusRes(czas) {
new param[1]; param[0] = czas;
set_task(1.0, "WyswietlRes", _, param, 1);
}
 
public event_RoundStart() {
new limit = get_pcvar_num(plimit);
new sumka = ct+tt;
new pozos = limit - (ct+tt);
 
if(sumka >= limit) {
if(ct == tt) {
msg(0, "%s!g Mamy remis, runda rozstrzygajaca", tag);
return;
}
 
if(get_pcvar_num(pchange)) ZamianaTeam();
 
set_cvar_num("sv_restart", 3);
set_cvar_num("amx_reloadadmins", 1);
if(tt > ct) msg(0, "%s!g Wygrali Terrorysci %d/%d", tag, tt, ct);
else msg(0, "%s!g Wygrali Anty Terrorysci %d/%d", tag, ct, tt);
if(get_pcvar_num(prestart)) WymusRes(50);
ct = tt = 0;
} else {
msg(0, "%s!g Restart mapy za %d rund%s", tag, pozos, (pozos == 1) ? "e" : (pozos < 5) ? "y" : "");
 
if(get_pcvar_num(pinforma)) ZwrocNajlepszego();
}
}
 
public message_TextMsg(const MsgId, const MsgDest, const MsgEntity) {       
static message[32]; get_msg_arg_string(2, message, charsmax(message));
 
if(equal(message, "#Game_will_restart_in")) { Wyzeruj(); }
else if(equal(message, "#Terrorists_Win") || equal(message, "#Target_Bombed")) { tt++; }
else if(equal(message, "#CTs_Win")) { ct++; } 
}
 
public ZamianaTeam() {
new players[32], num;
get_players(players, num);
 
for(new i = 0; i < num; i++) {
cs_set_user_team(players[i], cs_get_user_team(players[i]) == CS_TEAM_CT ? CS_TEAM_T : CS_TEAM_CT);
}
msg(0, "%s!g Zamieniam druzyny!", tag);
}
 
public Wyzeruj() ct = tt = 0;
 
public ZwrocNajlepszego() {
new players[32], num;
get_players(players, num);
 
new fragi, dedy, top[4];
for(new i = 0; i < num; i++) {
new id = players[i];
if(!is_user_connected(id) || is_user_hltv(id)) continue;
 
fragi = get_user_frags(id);
dedy = get_user_deaths(id);
 
new suma = fragi*2 - dedy;
 
if(suma > top[3]) {
top[0] = fragi;                           // Fragi najlepszego
top[1] = dedy;        // Dedy najlepszego
top[2] = id;                              // ID najlepszego
top[3] = top[0]*2 - top[1];             // Bilans do dalszego porownania
}
}
 
if(!top[2]) return;
 
new name[33]; get_user_name(top[2], name, 32);
 
msg(0, "%s!g Najlpeszym graczem jest !t%s (%d/%d)", tag, name, top[0], top[1]);
}
 
public WyswietlRes(param[])
{
set_hudmessage(0, 255, 0, 0.65, 0.75, 0, 0.0, 1.0, 0.0, 0.0);
ShowSyncHudMsg(0, SyncHudObj, "=== Rozgrzewka ===^n[Pozostaly czas: %d]", param[0]);
 
param[0]--;
 
if(param[0] >= 0) { set_task(1.0, "WyswietlRes", _, param, 1); }
else {
set_cvar_num("sv_restartround", 1);
Wyzeruj();
}
}
 
stock msg(const id, const string[], {Float, Sql, Resul,_}:...) {
 
new msgs[191], players[32], count = 1;
vformat(msgs, sizeof msgs - 1, string, 3);
 
replace_all(msgs,190,"!g","^4");
replace_all(msgs,190,"!y","^1");
replace_all(msgs,190,"!t","^3");
 
if(id) players[0] = id;
else get_players(players,count,"ch");
 
new index;
for (new i = 0 ; i < count ; i++)
{
index = players[i];
message_begin(MSG_ONE_UNRELIABLE, SayText, _, index);
write_byte(index);
write_string(msgs);
message_end();
}
}

.sma dd2_final - restart mapy po x rundach. W tym pluginie jest też rozgrzekwa.

 

 

 

 


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#4 TibacK

    zaczynam rozumieć

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Napisano 13.01.2020 09:14

Kod wrzucamy jako załącznik. Popatrz sam jak on wygląda w takim stanie
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Na PW pomagam tylko odpłatnie. Przyjmuje zlecenia.

Wypociny: https://github.com/r...98/AMXX_plugins


#5 Rekuseq1

    Nowy

  • Autor tematu
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Reputacja: 0
zer0.

  • Postów:7
  • Imię:Marcin
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Napisano 13.01.2020 11:50

W załązcniku oba pliki

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#6 TibacK

    zaczynam rozumieć

  • Support Team

Reputacja: 1 060
Hero

  • Postów:3 838
Offline

Napisano 14.01.2020 17:57

przekompiluj i sprawdz, moze styknie bo tak na czuja zrobilem , heh

Załączone pliki


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  • 0

Na PW pomagam tylko odpłatnie. Przyjmuje zlecenia.

Wypociny: https://github.com/r...98/AMXX_plugins





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