Witam.
Używam pluginu VIPa zamieszczonego na tym forum i mam problem, Vip działa bardzo ładnie natomiast nie dodaje on graczowi granatów, w kompilacji lokalnej 0 błędów więc nie wiem jak sobie z tym poradzić wszystko inne jest sprawne broń dodaje czy kamizelkę lecz granatów nie.
#include <amxmodx> #include <amxmisc> #include <cstrike> #include <fun> static const COLOR[] = "^x04" //green static const CONTACT[] = "" new maxplayers new gmsgSayText new mpd, mkb, mhb new health_add new health_hs_add new health_max new nKiller_hp new nHp_add new nHp_max new g_vip_active new g_menu new ile_razy_bronvip new model new g_menu_active new uzylem[33]; new bool:HasC4[33] #define FLAGA ADMIN_FLAG_X #define ADMIN_FLAG_X (1<<23) #define DAMAGE_RECIEVED new round; public plugin_init() { register_plugin("VIP", "3.2.5", "KariiO") mpd = register_cvar("money_per_damage","3") mkb = register_cvar("money_kill_bonus","500") mhb = register_cvar("money_hs_bonus","300") health_add = register_cvar("amx_vip_hp", "15") health_hs_add = register_cvar("amx_vip_hp_hs", "30") health_max = register_cvar("amx_vip_max_hp", "900") g_vip_active = register_cvar("vip_active", "0") g_menu = register_cvar("menu_bronvip", "1") ile_razy_bronvip = register_cvar("vip_iloscuzyc_bronvip", "0") model = register_cvar("model_active", "1") g_menu_active = register_cvar("menu_active", "1") register_event("Damage","Damage","b") register_event("DeathMsg","death_msg","a") register_logevent("Round_Start", 2, "1=Round_Start") register_logevent("Round_Reset", 2, "1=Game_Commencing") register_event("TextMsg", "Round_Reset", "a", "2&Game_will_restart_in") register_event("DeathMsg", "hook_death", "a", "1>0") maxplayers = get_maxplayers() register_event("CurWeapon", "CurWeapon_Bron_VIPowska", "be", "1=1") register_clcmd("say /vip","ShowMotd") register_clcmd("say /bronvip","vipmenu1") gmsgSayText = get_user_msgid("SayText") register_clcmd("say", "handle_say") register_cvar("sv_contact", CONTACT, FCVAR_SERVER) } public plugin_precache() { if(get_pcvar_num(model)>0) precache_model("models/player/vip/vip.mdl") } public Damage(id) { new weapon, hitpoint, attacker = get_user_attacker(id,weapon,hitpoint) if(attacker<=maxplayers && is_user_alive(attacker) && attacker!=id) if (get_user_flags(attacker) & FLAGA) { new money = read_data(2) * get_pcvar_num(mpd) if(hitpoint==1) money += get_pcvar_num(mhb) cs_set_user_money(attacker,cs_get_user_money(attacker) + money) } } public death_msg() { new zabojca = read_data(1) new ofiara = read_data(2) new hs = read_data(3) if(zabojca<=maxplayers && zabojca && zabojca!=ofiara) cs_set_user_money(zabojca,cs_get_user_money(zabojca) + get_pcvar_num(mkb) - 300) if (hs) nHp_add = get_pcvar_num (health_hs_add) else nHp_add = get_pcvar_num (health_add) nHp_max = get_pcvar_num (health_max) if(!(get_user_flags(zabojca) & FLAGA)) return; nKiller_hp = get_user_health(zabojca) nKiller_hp += nHp_add // sprawdzanie maksymalnej ilosc HP if (nKiller_hp > nHp_max) nKiller_hp = nHp_max if(zabojca != ofiara) { set_user_health(zabojca, nKiller_hp) // podleczony o ile set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(zabojca, "Dostales +%d HP [VIP]", nHp_add) // kolorowy ekran \/ } message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, zabojca) write_short(1<<10) write_short(1<<10) write_short(0x0000) write_byte(0) write_byte(0) write_byte(200) write_byte(75) message_end() } public Round_Start() { round++; new players[32], player, pnum; get_players(players, pnum, "a"); for(new i = 0; i < pnum; i++) { player = players[i]; if(get_user_flags(player) & FLAGA) { uzylem[player] = 0; if(!is_user_hltv(player) && !is_user_bot(player)) { cs_set_user_bpammo(player, CSW_HEGRENADE, 1) cs_set_user_bpammo(player, CSW_FLASHBANG, 2) cs_set_user_bpammo(player, CSW_SMOKEGRENADE, 1) give_item(player, "item_assaultsuit"); give_item(player, "item_thighpack"); } if(get_pcvar_num(model)>0) cs_set_user_model(player,"vip") if(round > 1 && (get_pcvar_num(g_menu_active)>0)) vipmenu(player) } } return PLUGIN_HANDLED } public Round_Reset() { round = 0; } public client_connect(id) { uzylem[id] = 0; } public vipmenu(id) { new menu = menu_create("\rVIP Menu", "KlasyHandle"); menu_additem(menu, "\wWez \yM4A1+Deagle\d(Granaty+Armor)"); menu_additem(menu, "\wWez \yAK47+Deagle\d(Granaty+Armor)"); menu_additem(menu, "\wWez \yAWP+Deagle\d(Granaty+Armor)"); menu_setprop(menu, MPROP_EXITNAME,"Wyjdz"); menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona"); menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona"); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); return PLUGIN_HANDLED; } public KlasyHandle(id, menu, item) { strip_user_weapons(id) //usuwanie broni switch(item){ case 0: { Czy_ma_pake(id) give_item(id,"weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 90) } case 1: { Czy_ma_pake(id) give_item(id,"weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 90) } case 2: { Czy_ma_pake(id) give_item(id,"weapon_awp") cs_set_user_bpammo(id, CSW_AWP, 30) } } //standardowo - granaty+kamizelka i helm+deagle give_item(id,"weapon_deagle") give_item(id,"weapon_knife") give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); cs_set_user_bpammo(id, CSW_DEAGLE, 35) cs_set_user_bpammo(id, CSW_HEGRENADE, 1) cs_set_user_bpammo(id, CSW_FLASHBANG, 2) cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1) Mial_pake(id) menu_destroy(menu); return PLUGIN_HANDLED; } public Czy_ma_pake(id) { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; } public Mial_pake(id) { if (HasC4[id]==true) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } } public CurWeapon_Bron_VIPowska(id) { new bron=get_user_weapon(id) if (!get_pcvar_num(g_vip_active)) return PLUGIN_CONTINUE if((bron == CSW_G3SG1) || (bron == CSW_SG550) || (bron == CSW_SG550) || (bron == CSW_M249) || (bron == CSW_AWP)) { if(!(get_user_flags(id) & FLAGA)) { new weaponname[32]; get_weaponname(bron, weaponname, 31 ); replace(weaponname, 31, "weapon_", "") client_print(id, print_center, "Bron '%s' tylko dla VIPow!",weaponname) client_cmd(id, "drop") } } return PLUGIN_HANDLED } public ShowMotd(id) show_motd(id, "vip.txt") public handle_say(id) { new said[192] read_args(said,192) if( ( containi(said, "who") != -1 && containi(said, "admin") != -1 ) || contain(said, "/vips") != -1 ) set_task(0.1,"print_adminlist",id) return PLUGIN_CONTINUE } public print_adminlist(user) { new adminnames[33][32] new message[256] new contactinfo[256], contact[112] new id, count, x, len for(id = 1 ; id <= maxplayers ; id++) if(is_user_connected(id) && (get_user_flags(id) & FLAGA)) get_user_name(id, adminnames[count++], 31) len = format(message, 255, "%s VIP'y ONLINE: ",COLOR) if(count > 0) { for(x = 0 ; x < count ; x++) { len += format(message[len], 255-len, "%s%s%s ", COLOR, adminnames[x], x < (count-1) ? "^x01, ":"") if(len > 96 ) { print_message(user, message) len = format(message, 255, "%s ",COLOR) } } print_message(user, message) } else { len += format(message[len], 255-len, "Brak VIP'ow Online") print_message(user, message) } get_cvar_string("amx_contactinfo", contact, 63) if(contact[0]) { format(contactinfo, 111, "%s Kontakt z Adminem -- %s", COLOR, contact) print_message(user, contactinfo) } return PLUGIN_HANDLED; } print_message(id, msg[]) { message_begin(MSG_ONE, gmsgSayText, {0,0,0}, id) write_byte(id) write_string(msg) message_end() } public vipmenu1(id) { if(!get_pcvar_num(g_menu)) return PLUGIN_CONTINUE if(!(get_user_flags(id) & FLAGA)) return PLUGIN_CONTINUE if (!get_pcvar_num(ile_razy_bronvip)) //czy w ogole mozna uzywac kilka razy return PLUGIN_CONTINUE if (uzylem[id]>get_pcvar_num(ile_razy_bronvip)) //ograniczenie uzywania menu broni return PLUGIN_CONTINUE new menu = menu_create("\rVIP Menu", "Opcje"); menu_additem(menu, "\wWez \yM4A1+Deagle\d(Granaty+Armor)"); menu_additem(menu, "\wWez \yAK47+Deagle\d(Granaty+Armor)"); menu_additem(menu, "\wWez \yAWP+Deagle\d(Granaty+Armor)"); menu_setprop(menu, MPROP_EXITNAME,"Wyjdz"); menu_setprop(menu, MPROP_BACKNAME, "Poprzednia strona"); menu_setprop(menu, MPROP_NEXTNAME, "Nastepna strona"); menu_setprop(menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, menu, 0); return PLUGIN_HANDLED; } public Opcje(id, menu, item) { strip_user_weapons(id) //usuwanie broni switch(item){ case 0: { Czy_ma_pake(id) give_item(id,"weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 90) } case 1: { Czy_ma_pake(id) give_item(id,"weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 90) } case 2: { Czy_ma_pake(id) give_item(id,"weapon_awp") cs_set_user_bpammo(id, CSW_AWP, 30) } } //standardowo - granaty+kamizelka i helm+deagle give_item(id,"weapon_deagle") give_item(id,"weapon_knife") give_item(id, "item_assaultsuit"); give_item(id, "item_thighpack"); cs_set_user_bpammo(id, CSW_DEAGLE, 35) cs_set_user_bpammo(id, CSW_HEGRENADE, 1) cs_set_user_bpammo(id, CSW_FLASHBANG, 2) cs_set_user_bpammo(id, CSW_SMOKEGRENADE, 1) Mial_pake(id) menu_destroy(menu); return PLUGIN_HANDLED; }