Witam mam problem z klasa nie dziala 1/1 z He
kod:
#include <amxmodx> #include <amxmisc> #include <codmod> #include <fun> #include <engine> #include <hamsandwich> #define DMG_HEGRENADE (1<<24) #define DMG_BULLET (1<<1) new const nazwa[] = "Gladiator [P]"; new const opis[] = "Dodatkowe 15(+int) obrazen z M4A1 oraz AK47,Dodatkowy exp za fraga,HP za fraga,widzi wrogow na radarze"; new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_M4A1)|(1<<CSW_AK47); new const zdrowie = 35; new const kondycja = 20; new const inteligencja = 0; new const wytrzymalosc = 5; new bool:ma_klase[33]; new g_msgHostageAdd, g_msgHostageDel; new MaxHP = 255; //Ile gracz moze miec maksymalnie HP public plugin_init() { register_plugin(nazwa, "1.0", "amxx.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); register_event("DeathMsg", "Death", "ade"); register_event("DeathMsg", "DeathMsg", "a"); g_msgHostageAdd = get_user_msgid("HostagePos"); g_msgHostageDel = get_user_msgid("HostageK"); set_task (2.0,"radar_scan",_,_,_,"b"); } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_D)) { client_print(id, print_chat, "[Gladiator [P]] Nie masz uprawnien, aby uzywac tej klasy.") return COD_STOP; } give_item(id, "weapon_hegrenade"); return COD_CONTINUE; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 15.0, 0.5, idinflictor, damagebits); if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET) cod_inflict_damage(idattacker, this, 15.0, 0.5, idinflictor, damagebits); if(get_user_team(this) != get_user_team(idattacker) && damagebits & DMG_HEGRENADE) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } public Death(id) //Oto nasz event { new attacker = read_data(1); if(!is_user_connected(attacker)) return PLUGIN_CONTINUE; if(!ma_klase[attacker]) return PLUGIN_CONTINUE; if(get_user_team(id) != get_user_team(attacker)) cod_set_user_xp(id, cod_get_user_xp(id)+40); //wartosc 20 zmieniamy (Tyle dodatkowego expa) return PLUGIN_CONTINUE; } public DeathMsg() { new killer=read_data(1); new victim=read_data(2); if(is_user_alive(killer) && ma_klase[killer] && get_user_team(killer) != get_user_team(victim)) { Dajhp(killer, victim); } } public Dajhp(kid, vid) { set_user_health(kid, min(get_user_health(kid)+15, MaxHP)); //Za XX wstawiamy ile HP ma dostać za fraga } public radar_scan(id) { new PlayerCoords[3]; for (new id=1; id<=32; id++) { if((!is_user_alive(id))||(!ma_klase[id])) continue; for (new i=1;i<=32;i++) { if(!is_user_alive(i) || get_user_team(i) == get_user_team(id)) continue; get_user_origin(i, PlayerCoords) message_begin(MSG_ONE_UNRELIABLE, g_msgHostageAdd, {0,0,0}, id) write_byte(id) write_byte(i) write_coord(PlayerCoords[0]) write_coord(PlayerCoords[1]) write_coord(PlayerCoords[2]) message_end() message_begin(MSG_ONE_UNRELIABLE, g_msgHostageDel, {0,0,0}, id) write_byte(i) message_end() } } }