Witam mam problem z klasa nie dziala 1/1 z He
kod:
#include <amxmodx>
#include <amxmisc>
#include <codmod>
#include <fun>
#include <engine>
#include <hamsandwich>
#define DMG_HEGRENADE (1<<24)
#define DMG_BULLET (1<<1)
new const nazwa[] = "Gladiator [P]";
new const opis[] = "Dodatkowe 15(+int) obrazen z M4A1 oraz AK47,Dodatkowy exp za fraga,HP za fraga,widzi wrogow na radarze";
new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_M4A1)|(1<<CSW_AK47);
new const zdrowie = 35;
new const kondycja = 20;
new const inteligencja = 0;
new const wytrzymalosc = 5;
new bool:ma_klase[33];
new g_msgHostageAdd, g_msgHostageDel;
new MaxHP = 255; //Ile gracz moze miec maksymalnie HP
public plugin_init()
{
register_plugin(nazwa, "1.0", "amxx.pl");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("DeathMsg", "Death", "ade");
register_event("DeathMsg", "DeathMsg", "a");
g_msgHostageAdd = get_user_msgid("HostagePos");
g_msgHostageDel = get_user_msgid("HostageK");
set_task (2.0,"radar_scan",_,_,_,"b");
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) & ADMIN_LEVEL_D))
{
client_print(id, print_chat, "[Gladiator [P]] Nie masz uprawnien, aby uzywac tej klasy.")
return COD_STOP;
}
give_item(id, "weapon_hegrenade");
return COD_CONTINUE;
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_M4A1 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 15.0, 0.5, idinflictor, damagebits);
if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_AK47 && damagebits & DMG_BULLET)
cod_inflict_damage(idattacker, this, 15.0, 0.5, idinflictor, damagebits);
if(get_user_team(this) != get_user_team(idattacker) && damagebits & DMG_HEGRENADE)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
return HAM_IGNORED;
}
public Death(id) //Oto nasz event
{
new attacker = read_data(1);
if(!is_user_connected(attacker))
return PLUGIN_CONTINUE;
if(!ma_klase[attacker])
return PLUGIN_CONTINUE;
if(get_user_team(id) != get_user_team(attacker))
cod_set_user_xp(id, cod_get_user_xp(id)+40); //wartosc 20 zmieniamy (Tyle dodatkowego expa)
return PLUGIN_CONTINUE;
}
public DeathMsg()
{
new killer=read_data(1);
new victim=read_data(2);
if(is_user_alive(killer) && ma_klase[killer] && get_user_team(killer) != get_user_team(victim))
{
Dajhp(killer, victim);
}
}
public Dajhp(kid, vid)
{
set_user_health(kid, min(get_user_health(kid)+15, MaxHP)); //Za XX wstawiamy ile HP ma dostać za fraga
}
public radar_scan(id)
{
new PlayerCoords[3];
for (new id=1; id<=32; id++)
{
if((!is_user_alive(id))||(!ma_klase[id])) continue;
for (new i=1;i<=32;i++)
{
if(!is_user_alive(i) || get_user_team(i) == get_user_team(id)) continue;
get_user_origin(i, PlayerCoords)
message_begin(MSG_ONE_UNRELIABLE, g_msgHostageAdd, {0,0,0}, id)
write_byte(id)
write_byte(i)
write_coord(PlayerCoords[0])
write_coord(PlayerCoords[1])
write_coord(PlayerCoords[2])
message_end()
message_begin(MSG_ONE_UNRELIABLE, g_msgHostageDel, {0,0,0}, id)
write_byte(i)
message_end()
}
}
}


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