Witam jak ukryć to żeby komedny ./skiny /skin /modele nie byly poprostu widocznie na chacie?
Czy za to odpowiada PLUGIN_HANDLED?
Tylko gdzie go umiejscowić i jak
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <vault>
#include <fun>
#define PLUGIN "Menu Skinów DD2"
#define VERSION "1.1"
#define AUTHOR "K@MILOVVSKY edit cwaniaK"
new model_noza[33]
new model_m4[33]
new model_ak[33]
new model_awp[33]
new model_deagle[33]
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon","CurWeapon","be","1=1")
register_clcmd("say /skiny", "menuWyboru")
register_clcmd("say /skin", "menuWyboru")
register_clcmd("say /modele", "menuWyboru")
}
public plugin_precache() {
precache_model("models/v_knife.mdl") // zwykly
precache_model("models/skiny_cwaniak/knife/bayonet2/v_knife.mdl")
precache_model("models/skiny_cwaniak/knife/bowie/v_knife.mdl")
precache_model("models/skiny_cwaniak/knife/navaja/v_knife.mdl")
precache_model("models/skiny_cwaniak/knife/bayonet3/v_knife.mdl")
precache_model("models/skiny_cwaniak/knife/gamma/v_knife.mdl")
precache_model("models/skiny_cwaniak/knife/butterfly2/v_knife.mdl")
precache_model("models/skiny_cwaniak/knife/flip2/v_knife.mdl")
precache_model("models/v_m4a1.mdl") // zwykla
precache_model("models/skiny_cwaniak/m4a1/Mecha/v_m4a1.mdl")
precache_model("models/skiny_cwaniak/m4a1/Decimator/v_m4a1.mdl")
precache_model("models/skiny_cwaniak/m4a1/condor/v_m4a1.mdl")
precache_model("models/skiny_cwaniak/m4a1/Golden/v_m4a1.mdl")
precache_model("models/skiny_cwaniak/m4a1/cyrex/v_m4a1.mdl")
precache_model("models/skiny_cwaniak/m4a1/howl/v_m4a1.mdl")
precache_model("models/skiny_cwaniak/m4a1/icarus_fell/v_m4a1.mdl")
precache_model("models/v_ak47.mdl") // zwykly
precache_model("models/skiny_cwaniak/ak47/aqua/v_ak47.mdl")
precache_model("models/skiny_cwaniak/ak47/deluxe/v_ak47.mdl")
precache_model("models/skiny_cwaniak/ak47/EliteBuild/v_ak47.mdl")
precache_model("models/skiny_cwaniak/ak47/fireserpent/v_ak47.mdl")
precache_model("models/skiny_cwaniak/ak47/frontside_misty/v_ak47.mdl")
precache_model("models/skiny_cwaniak/ak47/vulkan/v_ak47.mdl")
precache_model("models/skiny_cwaniak/ak47/anubis/v_ak47.mdl")
precache_model("models/v_awp.mdl") // zwykla
precache_model("models/skiny_cwaniak/awp/zbl/v_awp.mdl")
precache_model("models/skiny_cwaniak/awp/longun/v_awp.mdl")
precache_model("models/skiny_cwaniak/awp/boom/v_awp.mdl")
precache_model("models/skiny_cwaniak/awp/asiimov2/v_awp.mdl")
precache_model("models/skiny_cwaniak/awp/annihilator/v_awp.mdl")
precache_model("models/skiny_cwaniak/awp/Phobos/v_awp.mdl")
precache_model("models/skiny_cwaniak/awp/HyperBeast/v_awp.mdl")
precache_model("models/v_deagle.mdl") // zwykla
precache_model("models/skiny_cwaniak/deagle/Tiger/v_deagle.mdl")
precache_model("models/skiny_cwaniak/deagle/orochi/v_deagle.mdl")
precache_model("models/skiny_cwaniak/deagle/Blazee/v_deagle.mdl")
precache_model("models/skiny_cwaniak/deagle/conspiracy/v_deagle.mdl")
precache_model("models/skiny_cwaniak/deagle/CoNstable/v_deagle.mdl")
precache_model("models/skiny_cwaniak/deagle/black_dragon/v_deagle.mdl")
precache_model("models/skiny_cwaniak/deagle/CarbonDeagle/v_deagle.mdl")
}
public menuWyboru(id)
{
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\w[\d* \rStara-Gwardia.pl \d*\w] \wSystem Skinow")
new menu = menu_create(menuBody, "skinsmenu")
menu_additem(menu, "\yNoz")
menu_additem(menu, "\yM4A1")
menu_additem(menu, "\yAK47")
menu_additem(menu, "\yAWP")
menu_additem(menu, "\yDeagle")
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public skinsmenu(id, menu, item) {
if(item == MENU_EXIT)
{
menu_destroy(menu);
return PLUGIN_HANDLED;
}
switch(item)
{
case 0: menu_noze(id)
case 1: menu_m4(id)
case 2: menu_ak(id)
case 3: menu_awp(id)
case 4: menu_deagle(id)
default: return PLUGIN_HANDLED
}
return PLUGIN_HANDLED
}
public menu_noze(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rNoza:")
new menu = menu_create(menuBody, "knifemenu")
new aktywna=menu_makecallback("aktywna_func");
new nieaktywna=menu_makecallback("nieaktywna_func");
menu_additem(menu, "\wUstaw zwykly skin")
menu_additem(menu, "\wM9Bayonet - Slaughter \y[Dla Wszystkich]")
menu_additem(menu, "\wBowie Knife \y[Dla Wszystkich]")
menu_additem(menu, "\wNavaja Knife \y[Dla Wszystkich]")
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wBayonet - Galaxy \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wBayonet - Galaxy \r[Tylko dla VIP'a]","",0, nieaktywna)
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wKarambit - GammaDopler \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wKarambit - GammmaDopler \r[Tylko dla VIP'a]","",0, nieaktywna)
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wButterfly - Night \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wButterfly - Night \r[Tylko dla VIP'a]","",0, nieaktywna)
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wFlip | Fade \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wFlip - Fade \r[Tylko dla VIP'a]","",0, nieaktywna)
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public knifemenu(id, menu, item) {
switch(item)
{
case 0: SetKnife(id , 0)
case 1: SetKnife(id , 1)
case 2: SetKnife(id , 2)
case 3: SetKnife(id , 3)
case 4: SetKnife(id , 4)
case 5: SetKnife(id , 5)
case 6: SetKnife(id , 6)
case 7: SetKnife(id , 7)
default: return PLUGIN_HANDLED
}
ZapiszNoz(id)
return PLUGIN_HANDLED
}
public SetKnife(id , Knife) {
model_noza[id] = Knife
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_KNIFE )
return PLUGIN_HANDLED
new vModel[56]
switch(Knife)
{
case 0:
{
format(vModel,55,"models/v_knife.mdl")
}
case 1:
{
format(vModel,55,"models/skiny_cwaniak/knife/bayonet2/v_knife.mdl")
}
case 2:
{
format(vModel,55,"models/skiny_cwaniak/knife/bowie/v_knife.mdl")
}
case 3:
{
format(vModel,55,"models/skiny_cwaniak/knife/navaja/v_knife.mdl")
}
case 4:
{
format(vModel,55,"models/skiny_cwaniak/knife/bayonet3/v_knife.mdl")
}
case 5:
{
format(vModel,55,"models/skiny_cwaniak/knife/gamma/v_knife.mdl")
}
case 6:
{
format(vModel,55,"models/skiny_cwaniak/knife/butterfly2/v_knife.mdl")
}
case 7:
{
format(vModel,55,"models/skiny_cwaniak/knife/flip2/v_knife.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_m4(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rM4A1:")
new menu = menu_create(menuBody, "m4menu")
new aktywna=menu_makecallback("aktywna_func");
new nieaktywna=menu_makecallback("nieaktywna_func");
menu_additem(menu, "\wUstaw zwykly skin") //0
menu_additem(menu, "\wM4A1 - MechalNstrudes \y[Dla Wszystkich]") //1
menu_additem(menu, "\wM4A1 - Decimator \y[Dla Wszystkich]") //2
menu_additem(menu, "\wM4A1 - Condor \y[Dla Wszystkich]") //3
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wM4A1 - GolenCoil \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wM4A1 - GoldenCoil \r[Tylko dla VIP'a]","",0, nieaktywna) //4
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wM4A1 - Cyrex \r[Posiadasz VIP]","",0, aktywna) //5
else menu_additem(menu, "\wM4A1 - Cyrex \r[Tylko dla VIP'a]","",0, nieaktywna)
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wM4A1 - Howl \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wM4A1 - Howl \r[Tylko dla VIP'a]","",0, nieaktywna) //6
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wM4A1 - Icarus Fell \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wM4A1 - Icarus Fell \r[Tylko dla VIP'a]","",0, nieaktywna) //7
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public m4menu(id, menu, item) {
switch(item)
{
case 0: SetM4A1(id , 0)
case 1: SetM4A1(id , 1)
case 2: SetM4A1(id , 2)
case 3: SetM4A1(id , 3)
case 4: SetM4A1(id , 4)
case 5: SetM4A1(id , 5)
case 6: SetM4A1(id , 6)
case 7: SetM4A1(id , 7)
default: return PLUGIN_HANDLED
}
ZapiszM4(id)
return PLUGIN_HANDLED
}
public SetM4A1(id , M4A1) {
model_m4[id] = M4A1
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_M4A1 )
return PLUGIN_HANDLED
new vModel[56]
switch(M4A1)
{
case 0: {
format(vModel,55,"models/v_m4a1.mdl")
}
case 1: {
format(vModel,55,"models/skiny_cwaniak/m4a1/Mecha/v_m4a1.mdl")
}
case 2: {
format(vModel,55,"models/skiny_cwaniak/m4a1/Decimator/v_m4a1.mdl")
}
case 3: {
format(vModel,55,"models/skiny_cwaniak/m4a1/condor/v_m4a1.mdl")
}
case 4: {
format(vModel,55,"models/skiny_cwaniak/m4a1/Golden/v_m4a1.mdl")
}
case 5: {
format(vModel,55,"models/skiny_cwaniak/m4a1/cyrex/v_m4a1.mdl")
}
case 6: {
format(vModel,55,"models/skiny_cwaniak/m4a1/howl/v_m4a1.mdl")
}
case 7: {
format(vModel,55,"models/skiny_cwaniak/m4a1/icarus_fell/v_m4a1.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_ak(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAK47:")
new menu = menu_create(menuBody, "akmenu")
new aktywna=menu_makecallback("aktywna_func");
new nieaktywna=menu_makecallback("nieaktywna_func");
menu_additem(menu, "\wUstaw zwykly skin") //0
menu_additem(menu, "\wAK47 - AquaMarine \y[Dla Wszystkich]") //1
menu_additem(menu, "\wAK47 - Deluxe \y[Dla Wszystkich]") //2
menu_additem(menu, "\wAK47 - EliteBuild \y[Dla Wszystkich]") //3
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAK47 - FireSerpent \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wAK47 - FireSerpent \r[Tylko dla VIP'a]","",0, nieaktywna) //4
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAK47 - Frontside Misty \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wAK47 - Frontside Misty \r[Tylko dla VIP'a]","",0, nieaktywna) //5
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAK47 - Vulkan \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wAK47 - Vulkan \r[Tylko dla VIP'a]","",0, nieaktywna) //6
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAK47 - Anubis \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wAK47 - Anubis \r[Tylko dla VIP'a]","",0, nieaktywna) //7
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public akmenu(id, menu, item) {
switch(item)
{
case 0: SetAK47(id , 0)
case 1: SetAK47(id , 1)
case 2: SetAK47(id , 2)
case 3: SetAK47(id , 3)
case 4: SetAK47(id , 4)
case 5: SetAK47(id , 5)
case 6: SetAK47(id , 6)
case 7: SetAK47(id , 7)
default: return PLUGIN_HANDLED
}
ZapiszAK(id)
return PLUGIN_HANDLED
}
public SetAK47(id , AK47) {
model_ak[id] = AK47
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_AK47 )
return PLUGIN_HANDLED
new vModel[56]
switch(AK47)
{
case 0: {
format(vModel,55,"models/v_ak47.mdl")
}
case 1: {
format(vModel,55,"models/skiny_cwaniak/ak47/aqua/v_ak47.mdl")
}
case 2: {
format(vModel,55,"models/skiny_cwaniak/ak47/deluxe/v_ak47.mdl")
}
case 3: {
format(vModel,55,"models/skiny_cwaniak/ak47/EliteBuild/v_ak47.mdl")
}
case 4: {
format(vModel,55,"models/skiny_cwaniak/ak47/fireserpent/v_ak47.mdl")
}
case 5: {
format(vModel,55,"models/skiny_cwaniak/ak47/frontside_misty/v_ak47.mdl")
}
case 6: {
format(vModel,55,"models/skiny_cwaniak/ak47/vulkan/v_ak47.mdl")
}
case 7: {
format(vModel,55,"models/skiny_cwaniak/ak47/anubis/v_ak47.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_awp(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rAWP:")
new menu = menu_create(menuBody, "awpmenu")
new aktywna=menu_makecallback("aktywna_func");
new nieaktywna=menu_makecallback("nieaktywna_func");
menu_additem(menu, "\wUstaw zwykly skin") //0
menu_additem(menu, "\wAWP - ZBL \y[Dla Wszystkich]") //1
menu_additem(menu, "\wAWP - LonGun \y[Dla Wszystkich]") //2
menu_additem(menu, "\wAWP - BOOM \y[Dla Wszystkich]") //3
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAWP - Asiimov \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wAWP - Asiimov \r[Tylko dla VIP'a]","",0, nieaktywna) //4
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAWP - Annihilator \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wAWP - Annihilator \r[Tylko dla VIP'a]","",0, nieaktywna) //5
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAWP - Phobos \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wAWP - Phobos \r[Tylko dla VIP'a]","",0, nieaktywna) //6
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wAWP - HyperBeast \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wAWP - HyperBeast \r[Tylko dla VIP'a]","",0, nieaktywna) //7
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public awpmenu(id, menu, item) {
switch(item)
{
case 0: SetAWP(id , 0)
case 1: SetAWP(id , 1)
case 2: SetAWP(id , 2)
case 3: SetAWP(id , 3)
case 4: SetAWP(id , 4)
case 5: SetAWP(id , 5)
case 6: SetAWP(id , 6)
case 7: SetAWP(id , 7)
default: return PLUGIN_HANDLED
}
ZapiszAWP(id)
return PLUGIN_HANDLED
}
public SetAWP(id , AWP) {
model_awp[id] = AWP
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_AWP )
return PLUGIN_HANDLED
new vModel[56]
switch(AWP)
{
case 0: {
format(vModel,55,"models/v_awp.mdl")
}
case 1: {
format(vModel,55,"models/skiny_cwaniak/awp/zbl/v_awp.mdl")
}
case 2: {
format(vModel,55,"models/skiny_cwaniak/awp/longun/v_awp.mdl")
}
case 3: {
format(vModel,55,"models/skiny_cwaniak/awp/boom/v_awp.mdl")
}
case 4: {
format(vModel,55,"models/skiny_cwaniak/awp/asiimov2/v_awp.mdl")
}
case 5: {
format(vModel,55,"models/skiny_cwaniak/awp/annihilator/v_awp.mdl")
}
case 6: {
format(vModel,55,"models/skiny_cwaniak/awp/Phobos/v_awp.mdl")
}
case 7: {
format(vModel,55,"models/skiny_cwaniak/awp/HyperBeast/v_awp.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public menu_deagle(id) {
new menuBody[512]
formatex(menuBody, charsmax(menuBody), "\ySkiny do \rDeagle:")
new menu = menu_create(menuBody, "deaglemenu")
new aktywna=menu_makecallback("aktywna_func");
new nieaktywna=menu_makecallback("nieaktywna_func");
menu_additem(menu, "\wUstaw zwykly skin") //0
menu_additem(menu, "\wDeagle - Tiger \y[Dla Wszystkich]") //1
menu_additem(menu, "\wDeagle - Orochi \y[Dla Wszystkich]") //2
menu_additem(menu, "\wDeagle - Blazze \y[Dla Wszystkich]") //3
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wDeagle - Conspiracy \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wDeagle - Conspiracy \r[Tylko dla VIP'a]","",0, nieaktywna) //4
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wDeagle - ConStable \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wDeagle - ConStable \r[Tylko dla VIP'a]","",0, nieaktywna) //5
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wDeagle - BlackDragon \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wDeagle - BlackDragon \r[Tylko dla VIP'a]","",0, nieaktywna) //6
if(get_user_flags(id) & ADMIN_LEVEL_H) menu_additem(menu, "\wDeagle - CarbonDeagle \r[Posiadasz VIP]","",0, aktywna)
else menu_additem(menu, "\wDeagle - CarbonDeagle \r[Tylko dla VIP'a]","",0, nieaktywna) //7
menu_setprop(menu, MPROP_BACKNAME, "Wroc");
menu_setprop(menu, MPROP_NEXTNAME, "Dalej");
menu_setprop(menu, MPROP_EXITNAME, "Wyjscie");
menu_display(id, menu);
}
public deaglemenu(id, menu, item) {
switch(item)
{
case 0: SetDEAGLE(id , 0)
case 1: SetDEAGLE(id , 1)
case 2: SetDEAGLE(id , 2)
case 3: SetDEAGLE(id , 3)
case 4: SetDEAGLE(id , 4)
case 5: SetDEAGLE(id , 5)
case 6: SetDEAGLE(id , 6)
case 7: SetDEAGLE(id , 7)
default: return PLUGIN_HANDLED
}
ZapiszDEAGLE (id)
return PLUGIN_HANDLED
}
public SetDEAGLE(id , DEAGLE) {
model_deagle[id] = DEAGLE
new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
if ( Weapon != CSW_DEAGLE )
return PLUGIN_HANDLED
new vModel[56]
switch(DEAGLE)
{
case 0: {
format(vModel,55,"models/v_deagle.mdl")
}
case 1: {
format(vModel,55,"models/skiny_cwaniak/deagle/Tiger/v_deagle.mdl")
}
case 2: {
format(vModel,55,"models/skiny_cwaniak/deagle/orochi/v_deagle.mdl")
}
case 3: {
format(vModel,55,"models/skiny_cwaniak/deagle/Blazee/v_deagle.mdl")
}
case 4: {
format(vModel,55,"models/skiny_cwaniak/deagle/conspiracy/v_deagle.mdl")
}
case 5: {
format(vModel,55,"models/skiny_cwaniak/deagle/CoNstable/v_deagle.mdl")
}
case 6: {
format(vModel,55,"models/skiny_cwaniak/deagle/black_dragon/v_deagle.mdl")
}
case 7: {
format(vModel,55,"models/skiny_cwaniak/deagle/CarbonDeagle/v_deagle.mdl")
}
}
entity_set_string(id, EV_SZ_viewmodel, vModel)
return PLUGIN_HANDLED;
}
public CurWeapon(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED;
SetKnife(id, model_noza[id])
SetM4A1(id, model_m4[id])
SetAK47(id, model_ak[id])
SetAWP(id, model_awp[id])
SetDEAGLE(id, model_deagle[id])
return PLUGIN_HANDLED
}
public client_authorized(id)
{
ZaladujNoze(id)
ZaladujM4(id)
ZaladujAK(id)
ZaladujAWP(id)
ZaladujDEAGLE(id)
}
ZapiszNoz(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "Knife_%s", authid)
format(vaultdata, 63, "%d", model_noza[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujNoze(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "Knife_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_noza[id] = str_to_num(vaultdata)
}
ZapiszM4(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "M4A1_%s", authid)
format(vaultdata, 63, "%d", model_m4[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujM4(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "M4A1_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_m4[id] = str_to_num(vaultdata)
}
ZapiszAK(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "AK47_%s", authid)
format(vaultdata, 63, "%d", model_ak[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujAK(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "AK47_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_ak[id] = str_to_num(vaultdata)
}
ZapiszAWP(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "AWP_%s", authid)
format(vaultdata, 63, "%d", model_awp[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujAWP(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "AWP_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_awp[id] = str_to_num(vaultdata)
}
ZapiszDEAGLE(id)
{
new authid[32]
get_user_authid(id, authid, 31)
new vaultkey[64]
new vaultdata[64]
format(vaultkey, 63, "DEAGLE_%s", authid)
format(vaultdata, 63, "%d", model_deagle[id])
set_vaultdata(vaultkey, vaultdata)
}
ZaladujDEAGLE(id)
{
new authid[32]
get_user_authid(id,authid,31)
new vaultkey[64], vaultdata[64]
format(vaultkey, 63, "DEAGLE_%s", authid)
get_vaultdata(vaultkey, vaultdata, 63)
model_deagle[id] = str_to_num(vaultdata)
}
public aktywna_func(id, menu, item){
return ITEM_ENABLED;
}
public nieaktywna_func(id, menu, item){
return ITEM_DISABLED;
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1033\\ f0\\ fs16 \n\\ par }
*/


Dodatki SourceMod












