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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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#1 MrBully

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Napisano 03.03.2019 22:23

witam mam nietypowy problem otóż czasem osoby z steam nie mogą wejść na serwer retrying connection 

a nie mam pojęcia czemu nie mozna czasem wejść ns nie maja problemu

 

 

version : 48/1.1.2.7/Stdio 7559 secure (10)

 

Metamod v1.20 2013-02-16 (5:13)
by Will Day <[email protected]>
http://www.metamod.org/

compiled: Feb 16 2013, 17:11:35 +0100 (optimized)

 

AMX Mod X RUN - amxmodx_mm_i386. v1.8.3-d ini Start ANY 

# ========================================================
# 		DPROTO CONFIGURATION
# ========================================================

#
# General rule for modifying this file:
#	DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!
#


# ========================================================
# 		AUTHID MANAGEMENT
# ========================================================

# ClientID types (for cid_* options)
#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)
#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)
#  3: STEAM_ by IP
#  4: VALVE_ by IP
#  5: Deprecated - client will be rejected
#  6: reserved for future use
#  7: HLTV
#  8: STEAM_ID_LAN
#  9: STEAM_ID_PENDING
#  10: VALVE_ID_LAN
#  11: VALVE_ID_PENDING
#  12: STEAM_666:88:666

# Use these options to set authid's for clients

### AUTH CONTROL ###

# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])
cid_Steam = 1

# Client recognized as pending when they sucessfully authorized, but did not get steam id
# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)
# default is STEAM_ID_PENDING [9]
cid_SteamPending = 9

# for HLTV (default is HLTV [7])
cid_HLTV = 5

# for p.47 clients that do not support unique id generation (default is STEAM_ID_LAN [8])
cid_NoSteam47 = 4

# for p.48 clients that do not support unique id generation (default is VALVE_ID_LAN [10])
cid_NoSteam48 = 4

# For players having revEmu ( >= 9.74) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu = 2

# For players having RevEmu 2013 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_RevEmu2013 = 2

# For players having SteamClient 2009 / revEmu > 9.82 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SC2009 = 2

# For players having old revEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_OldRevEmu = 2

# For players having hCupa's SteamEmu on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SteamEmu = 2

# For players having AVSMP (Cracked Steam) on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_AVSMP = 2

# For SETTI ServerScanner
# default is STEAM_xx:xx:xx generated by IP [3]
cid_Setti = 4

# For SXEI Clients
# default is real STEAM_xx:xx:xx [1]
cid_SXEI = 2

# For players having SmartSteamEmu > 1.2.4 on client-side:
# default is real STEAM_xx:xx:xx [1]
cid_SSE3 = 2

# EnableSXEIdGeneration (0 / 1)
# Turns on steamid generation based on info sent by sXeI client
# Enable this only if you have sXeI server installed!
EnableSXEIdGeneration = 0

# SC2009_RevCompatMode (0 / 1)
# Enable fix to make steamids generated for SC2009 compatible with revEmu
SC2009_RevCompatMode = 0

# SteamEmuCompatMode (0 / 1)
# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.
# Affects only Old RevEmu and SteamEmu emulators.
SteamEmuCompatMode = 0

# OldEstCompatMode (0 / 1)
# Enables/Disables fix for steamids generated by eST in 0.3.1 version.
# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.
OldEstCompatMode = 0

# SteamIdHashSalt (string)
# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.
# Should be more than 16 chars length. If string is empty, hashing is not applied.
SteamIdHashSalt = avbd26ja22gra1maq

### AUTHID PREFIXES ###

# IPGen_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by IP
IPGen_Prefix1 = 6

# IPGen_Prefix2 (int)
# STEAM_a:b:c
# second prefix (b) for authids generated by IP
IPGen_Prefix2 = 6

# Native_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by native auth method (Steam)
Native_Prefix1 = 0;

# RevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu
RevEmu_Prefix1 = 7;

# RevEmu2013_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by RevEmu2013
RevEmu2013_Prefix1 = 6;

# SC2009_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by Steamclient 2009
SC2009_Prefix1 = 7;

# OldRevEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by old RevEmu
OldRevEmu_Prefix1 = 6;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids generated by SteamEmu
SteamEmu_Prefix1 = 8;

# SteamEmu_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for AVSMP Clients (Cracked steam)
AVSMP_Prefix1 = 7;

# Setti_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for Setti server scanner
Setti_Prefix1 = 8;

# SXEI_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for sXeI clients
SXEI_Prefix1 = 9;

# SSE3_Prefix1 (int)
# STEAM_a:b:c
# first prefix (a) for authids assigned for SSE3
SSE3_Prefix1 = 5;



# Note that banid will use steamid WITHOUT any prefixes!


# ========================================================
# 		ATTACKS SUPRESSION
# ========================================================

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
#   Default is 1 (ON).
FakePlayers_AntiReconnect = 1

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
#   Default is 120 minutes.
#   Use 0 for permanent ban.
#   Use negative vaules to disable ban (fake players will only be kicked).
FakePlayers_BanTime = 5

# Exploits_CheckDownloads (0/1)
# Enable checking of requested download files against precached resources.
#   Default is 1 (ON).
Exploits_CheckDownloads = 1

# Exploits_DisableUploads (0/1)
# Disable file uploads (not customizations) to the server.
#   Default is 1 (ON).
Exploits_DisableUploads = 1


# ========================================================
# 		OTHER STUFF
# ========================================================

# LoggingMode:
#   0 = None
#   1 = Console
#   2 = Log Files
#   3 = Both
LoggingMode = 3

# ThreatsLoggingMode (0/1)
# Enable logging of threats details.
#   Default is 0 (OFF).
ThreatsLoggingMode = 0

# DisableNativeAuth (0/1)
# Disables valve/steam auth system.
#   For p.47 Based: Server will not connect to auth servers.
#   For All: Server will not call authorization functions.
# This is a fix for startup freeze for old (p.47) servers.
DisableNativeAuth = 0

# ServerInfoAnswerType (0/1/2)
# Sets server answer type for query requests
#   0 = New style (Source Engine)
#   1 = Old Style (Fix favorites list for p.47 clients)
#   2 = Hybrid mode (Old Style sent first)
#   Default is 0 (Source Engine).
ServerInfoAnswerType = 2

# Game_Name (string)
# Sets game name displayed for clients
# If Game_Name is empty, native game name will be used
Game_Name = Zombie Slaughter

# Enables fix for proper player id displaying on HLStats server monitoring
# Enable this only if you have HLStats
HLStatsPlayerIdFix = 0

# Enables spreading of user setinfo topcolor and bottomcolor settings.
# Disable this if mod doesn't support coloring of player models.
SpreadUserInfoColors = 0

# ExportVersion (0/1)
# Enables/Disables exporting of dp_version cvar
#   1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)
#   0 = dp_version cvar will not be exported to server rules.
ExportVersion = 1

# HLTVExcept_IP (ip addr)
# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)
HLTVExcept_IP = 

; AMX Mod X plugins

amxbans_core.amxx debug
amxbans_main.amxx  debug
zs_mainmenu.amxx
Map_Spawns_Editor.amxx debug
nVaultAdmins.amxx

;galileo.amxx debug
;ad_manager.amxx debug debug
;spam_blocker.amxx debug

; Admin Base - Always one has to be activated
;admin.amxx  ; admin base (required for any admin-related)
;admin_sql.amxx  ; admin base - SQL version (comment admin.amxx)

; Basic
admincmd.amxx  ; basic admin console commands
adminhelp.amxx  ; help command for admin console commands
adminslots.amxx  ; slot reservation
multilingual.amxx ; Multi-Lingual management

; Menus
menufront.amxx  ; front-end for admin menus
cmdmenu.amxx  ; command menu (speech, settings)
plmenu.amxx  ; players menu (kick, ban, client cmds.)
telemenu.amxx  ; teleport menu (Fun Module required!)
mapsmenu.amxx  ; maps menu (vote, changelevel)
pluginmenu.amxx  ; Menus for commands/cvars organized by plugin

; Chat / Messages
adminchat.amxx  ; console chat commands
antiflood.amxx  ; prevent clients from chat-flooding the server
scrollmsg.amxx  ; displays a scrolling message
imessage.amxx  ; displays information messages
;adminvote.amxx  ; vote commands

; Map related
nextmap.amxx  ; displays next map in mapcycle
;mapchooser.amxx  ; allows to vote for next map
timeleft.amxx  ; displays time left on map

; Configuration
;pausecfg.amxx  ; allows to pause and unpause some plugins
statscfg.amxx  ; allows to manage stats plugins via menu and commands

; Counter-Strike
restmenu.amxx  ; restrict weapons menu
;statsx.amxx  ; stats on death or round end (CSX Module required!)
;miscstats.amxx  ; bunch of events announcement for Counter-Strike
;stats_logging.amxx ; weapons stats logging (CSX Module required!)

;gameme_cstrike.amxx
;player_inf.amxx

; Custom - Add 3rd party plugins here
vipzs.amxx debug
;pos.amxx
spawn_protection_pl.amxx
hpk.amxx
buyzone.amxx debug
galileo.amxx
walkguard.amxx
abd.amxx
adminlisten.amxx
armor.amxx
jb_gangs_1.1_admins.amxx debug
amx_gag.amxx
pomoc.amxx
shop.amxx

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#2 DarkGL

    Nie oddam ciasteczka !

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Napisano 04.03.2019 20:18

Czemu nie rehlds ? jaka wersja dproto ? czemu akurat taka wersja metamoda ?
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#3 I am the one who knocks.

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Napisano 05.03.2019 07:06

Najprościej będzie zaktualizować silnik do rehlds tak samo metamoda :) większa wydajnośc oraz funkcjonalność serwera :)
Jednakze spodziewaj sie ze rhlds może gryść sie z hldsem więc wykonaj kopie plików bądż zaktualizuj pluginy pod nową biblioteke
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#4 MrBully

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Napisano 05.03.2019 10:34

Czemu nie rehlds ? jaka wersja dproto ? czemu akurat taka wersja metamoda ?

ze wzgledu ze do silnika pluginu zombie slaughter sa wymagane boty, sa one zombi już na początku próbowałem na innej wersji meta i yapb się gryzie na rehlds nie próbowałem 

dproto_EF RUN - dproto_i386.so v0.9.582 ini Start Never

 

Najprościej będzie zaktualizować silnik do rehlds tak samo metamoda :) większa wydajnośc oraz funkcjonalność serwera :)
Jednakze spodziewaj sie ze rhlds może gryść sie z hldsem więc wykonaj kopie plików bądż zaktualizuj pluginy pod nową biblioteke

 

spróbuje na testowym serwerze wgrać rehlds 


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