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Problem z komplikowaniem pliku sma

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Gienkoskyy's Photo Gienkoskyy 24.02.2019

Siema, pomozcie mi bo mam taki bląd Could not locate output file compiled\BaseBuilderTeam.amx (compile failed). przy komplikowaniu pliku sma

Powiedzcie co mam zrobić aby naprawić ten bląd zobaczcie

 https://www9.zippysh...2PdiB/file.html

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Edited by Gienek?, 24.02.2019 15:41.
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Gienkoskyy's Photo Gienkoskyy 24.02.2019

#include <amxmodx>
#include <amxmisc>
#include <basebuilder>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include <ColorChat>

#define PLUGIN "[BB]Team"
#define VERSION "1.0"
#define AUTHOR "Z!3L0ny"

new Player_id[ 33 ]
new Player_id_ask[ 33 ]
new Player_id_list[ 33 ][ 20 ]
new Float:Player_velo[ 33 ][ 3 ]
new Player_black[ 33 ]
new SprTeam;
new SprSmoke
new iNumPepole;
public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_forward( FM_Touch, "PlayerTouch" )
    register_forward( FM_CmdStart, "CmdStart" )
    register_clcmd( "say /team", "TeamMenu" )
register_clcmd( "say /grupa", "TeamMenu" )
register_clcmd( "say /tea", "TeamMenu" )
    iNumPepole=6
}
public plugin_natives( ){
    register_native( "bb_get_team_id", "ReturnPlayerId", 1 )
}
public ReturnPlayerId( id )
    return Player_id[ id ]
public plugin_precache( ){
    SprTeam = precache_model("sprites/Team.spr")
    SprSmoke = precache_model("sprites/smoke.spr")
}    
public CmdStart( id ){
    if( !is_user_alive( id ) || !is_user_connected( id ) )
        return FMRES_IGNORED
    if( Player_velo[ id ][ 0 ] != 0.0 || Player_velo[ id ][ 1 ] != 0.0 || Player_velo[ id ][ 2 ] != 0.0 ){
        entity_set_vector( id, EV_VEC_velocity, Player_velo[ id ] )
        Player_velo[ id ][ 0 ] = 0.0
        Player_velo[ id ][ 1 ] = 0.0
        Player_velo[ id ][ 2 ] = 0.0
    }
    if( !bb_is_build_phase( ) && !bb_is_prep_phase( ) )
        return PLUGIN_CONTINUE
    if( Player_id[ id ] != 0 ){    
        if( get_user_team( id ) == 2 ){
            if( get_user_team( Player_id[ id ] ) != get_user_team( id ) )
                return PLUGIN_CONTINUE
            if( Player_id[ id ] == 0 )
                return PLUGIN_CONTINUE
            static Float:fTime[33];
            new Float:fTimeN = get_gametime();
            if((fTimeN- Float:fTime[id]) >= 0.5){                    
                new Float:fOrigin[ 3 ], iOrigin[ 3]
                entity_get_vector( id, EV_VEC_origin, fOrigin )
                FVecIVec( fOrigin, iOrigin )
                new Float:fOrigin2[ 3 ], iOrigin2[ 3]
                entity_get_vector( Player_id[ id ], EV_VEC_origin, fOrigin2 )
                FVecIVec( fOrigin2, iOrigin2 )
                message_begin( MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id )    
                write_byte(TE_BEAMPOINTS)            
                write_coord(iOrigin[0])    // start position
                write_coord(iOrigin[1])
                write_coord(iOrigin[2])
                write_coord(iOrigin2[0])    // end position
                write_coord(iOrigin2[1])
                write_coord(iOrigin2[2])
                write_short(SprSmoke)    // sprite index
                write_byte(0)    // starting frame
                write_byte(0)    // frame rate in 0.1's
                write_byte(1)    // life in 0.1's
                write_byte(4)    // line width in 0.1's
                write_byte(0)    // noise amplitude in 0.01's
                write_byte(255)    // Red
                write_byte(174)    // Gren
                write_byte(204)    // Blue    
                write_byte(250)    // brightness
                write_byte(0)    // scroll speed in 0.1's
                message_end()
                
                message_begin( MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id )            
                write_byte( TE_PLAYERATTACHMENT )
                write_byte( Player_id[ id ] )
                write_coord( 40 );
                write_short( SprTeam )
                write_short( 5 )
                message_end( )
                fTime[id] = fTimeN;
                
            }
        }
    }
    return FMRES_IGNORED
}
public PlayerTouch( iEnt, id ){
    if( !is_user_alive( id ) || get_user_team( id ) != 2 )
        return FMRES_IGNORED
        
    new szClass[ 10 ], szTarget[ 7 ]
    entity_get_string(iEnt, EV_SZ_classname, szClass, 9);
    entity_get_string(iEnt, EV_SZ_targetname, szTarget, 6);
    if ( equal(szClass, "func_wall") && !equal(szTarget, "ignore") && !equal(szTarget, "barrier") ){        
        if( bb_is_build_phase( ) )
            return PLUGIN_CONTINUE
        if( entity_get_int( iEnt, EV_INT_iuser4 ) == 0 )
            return PLUGIN_CONTINUE
        if( id == entity_get_int( iEnt, EV_INT_iuser4 ) )
            return PLUGIN_CONTINUE
        if( Player_id[ id ] == entity_get_int( iEnt, EV_INT_iuser4 ) && Player_id[ id ] != 0 )
            return PLUGIN_CONTINUE
        if( has_flag( id, "b" ) )
            return PLUGIN_CONTINUE
        message_begin( MSG_ONE, get_user_msgid( "ScreenFade" ),{0,0,0},id );
        write_short(1<<1 );    // Duration of fadeout
        write_short( 1<<12 );    // Hold time of color
        write_short( 1<<1 );    // Fade type
        write_byte ( 0 );        // Red
        write_byte ( 0 );        // Green
        write_byte ( 0 );        // Blue
        write_byte ( Player_black[ id ] );    // Alpha
        message_end();
        Player_velo[ id ][ 0 ] = random_float( 0.0, 455.0 )
        Player_velo[ id ][ 1 ] = random_float( 0.0, 455.0 )
        Player_velo[ id ][ 2 ] = random_float( 0.0, 355.0 )
        if( Player_black[ id ] < 255 )
            Player_black[ id ] += 20    
    }
    return FMRES_IGNORED
}
public client_connect( id ){
    Player_id[ id ] = 0
}
public client_disconnect( id ){
    if( Player_id[ id ] != 0 ){    
        Player_id[ id ] = 0
        Player_id[ Player_id[ id ] ] = 0
    }
}
public TeamMenu( id ){
    new menu = menu_create( "Opcje:", "TeamMenu_2" )
    new gForm[ 128 ]
    if( Player_id[ id ] == 0 ){
        if( Alive( 4 ) < iNumPepole ){
            format( gForm, sizeof( gForm ), "Brakuje:\y %d zywych", iNumPepole-Alive( 4 ) )
            menu_additem( menu, gForm )
        }else menu_additem( menu, "Stworz druzyne" )
}else menu_additem( menu, "Teleportuj sie do członka z team" )
    }else{
        new Name[ 33 ]
        if( is_user_connected( Player_id[ id ] ) ) get_user_name( Player_id[ id ], Name, sizeof( Name ) )
        else format( Name, sizeof( Name ), "Brak gracza" )
        format( gForm, sizeof( gForm ), "Opusc druzyne:\y %s", Name )
        menu_additem( menu, gForm )
    }
    menu_display( id, menu, 0 )
}
public TeamMenu_2( id, menu, item ){
    if( item == MENU_EXIT ){
        menu_destroy( menu )
        return PLUGIN_HANDLED
    }
    switch( item ){
        case 0:{
            if( Player_id[ id ] == 0 ){
                if( Alive( 4 ) >= iNumPepole )
                    CreateTeam( id )
            }else{
                if( !bb_is_build_phase( ) ){
                    ColorChat( id, TEAM_COLOR, "^x04***^x01 Nie mozesz teraz rozlaczyc druzyny!^x04 ***" )    
                    return PLUGIN_CONTINUE
                }
                Player_id[ Player_id[ id ] ] = 0
                ColorChat( Player_id[ id ], TEAM_COLOR, "^x04***^x01 Druzyna rozlaczona!^x04 ***" )    
                Player_id[ id ] = 0
                ColorChat( id, TEAM_COLOR, "^x04***^x01 Wyszedles z druzyny!^x04 ***" )    
            }
        }
    }
    return PLUGIN_HANDLED
}
public CreateTeam( id ){
    new Name[ 33 ]
    new menu = menu_create( "Dodaj czlonka druzyny", "CreateTeam_2" )
    for( new i = 1, d = 0; i <= get_maxplayers( ); i ++ ){
        if( !is_user_connected( i ) )
            continue
        if( get_user_team( id ) != get_user_team( i ) )
            continue
        if( i == id )
            continue
        if( Player_id[ i ] != 0 )
            continue
        Player_id_list[ id ][ d++ ] = i
        get_user_name( i, Name, sizeof( Name ) )
        menu_additem( menu, Name )        
    }
    menu_display( id, menu, 0 )
}
public CreateTeam_2( id, menu, item ){
    if( item == MENU_EXIT ){
        menu_destroy( menu )
        return PLUGIN_HANDLED
    }    
    if( Alive( 4 ) >= iNumPepole )
        SendAsk( id, Player_id_list[ id ][ item ] )
    return PLUGIN_HANDLED
}
public SendAsk( id_asker, id ){
    Player_id_ask[ id ] = id_asker
    new gForm[ 128 ], Name[ 33 ]
    get_user_name( id_asker, Name, sizeof( Name ) )    
    format( gForm, sizeof( gForm ), "Gracz:\w %s\y Zaprasza Cie do druzyny!", Name )
    new menu = menu_create( gForm, "SendAsk_2" )
    menu_additem( menu, "Przymij" )
    menu_additem( menu, "Odrzuc" )
    menu_display( id, menu, 0 )
}
public SendAsk_2( id, menu, item ){
    if( item == MENU_EXIT ){
        menu_destroy( menu )
        return PLUGIN_HANDLED
    }
    switch( item ){
        case 0:{
            if( Player_id[ id ] == 0 ){
                if( Alive( 4 ) >= iNumPepole ){
                    new Name[ 33 ]
                    get_user_name( id, Name, sizeof( Name ) )
                    Player_id[ id ] = Player_id_ask[ id ]
                    Player_id[ Player_id_ask[ id ] ] = id
                    ColorChat( Player_id_ask[ id ], TEAM_COLOR, "^x04***^x01 Gracz^x03 %s^x01 przyjal zaproszenie^x04 ***", Name )
                }
            }
        }
        case 1:{
            new Name[ 33 ]
            get_user_name( id, Name, sizeof( Name ) )
            ColorChat( Player_id_ask[ id ], TEAM_COLOR, "^x04***^x01 Gracz^x03 %s^x01 nie przyjal zaproszenia^x04 ***", Name )
        }
        
    }
    return PLUGIN_HANDLED
}
public Alive( team ){
    new PlayerAlive
    for( new i = 1 ; i <= get_maxplayers(); i ++ )
        if( get_user_team( i ) == team || team == 4 )
            if( is_user_alive( i ) )
                PlayerAlive++
    return PlayerAlive
}

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Rivit's Photo Rivit 24.02.2019

Kod jako załącznik wstawiaj, nikomu sie nie chce tyle scrollowac

 

 

Powiedz lepiej co chciales zrobic bo z kodu tam gdzie są błędy nic nie wynika

 

 

 

KOMPILACJA, proszę nie przekręcać


Edited by TibacK, 24.02.2019 15:39.
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Gienkoskyy's Photo Gienkoskyy 24.02.2019

Wybieram plik z zalocznika i nie dziala sprobujcie pobrac https://www9.zippysh...2PdiB/file.html

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Rivit's Photo Rivit 24.02.2019


Powiedz lepiej co chciales zrobic bo z kodu tam gdzie są błędy nic nie wynika


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Robiin's Photo Robiin 24.02.2019

Zbyt skomplikowanym człowiekiem jesteś, żeby skompilować ten skomplikowany kod.

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DarkGL's Photo DarkGL 24.02.2019

Wiadomość wygenerowana automatycznie


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