Problem z komplikowaniem pliku sma
Gienkoskyy
24.02.2019
Siema, pomozcie mi bo mam taki bląd Could not locate output file compiled\BaseBuilderTeam.amx (compile failed). przy komplikowaniu pliku sma
Powiedzcie co mam zrobić aby naprawić ten bląd zobaczcie
https://www9.zippysh...2PdiB/file.html
Attached Files
Edited by Gienek?, 24.02.2019 15:41.
Gienkoskyy
24.02.2019
#include <amxmodx>
#include <amxmisc>
#include <basebuilder>
#include <hamsandwich>
#include <fakemeta>
#include <engine>
#include <ColorChat>
#define PLUGIN "[BB]Team"
#define VERSION "1.0"
#define AUTHOR "Z!3L0ny"
new Player_id[ 33 ]
new Player_id_ask[ 33 ]
new Player_id_list[ 33 ][ 20 ]
new Float:Player_velo[ 33 ][ 3 ]
new Player_black[ 33 ]
new SprTeam;
new SprSmoke
new iNumPepole;
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_forward( FM_Touch, "PlayerTouch" )
register_forward( FM_CmdStart, "CmdStart" )
register_clcmd( "say /team", "TeamMenu" )
register_clcmd( "say /grupa", "TeamMenu" )
register_clcmd( "say /tea", "TeamMenu" )
iNumPepole=6
}
public plugin_natives( ){
register_native( "bb_get_team_id", "ReturnPlayerId", 1 )
}
public ReturnPlayerId( id )
return Player_id[ id ]
public plugin_precache( ){
SprTeam = precache_model("sprites/Team.spr")
SprSmoke = precache_model("sprites/smoke.spr")
}
public CmdStart( id ){
if( !is_user_alive( id ) || !is_user_connected( id ) )
return FMRES_IGNORED
if( Player_velo[ id ][ 0 ] != 0.0 || Player_velo[ id ][ 1 ] != 0.0 || Player_velo[ id ][ 2 ] != 0.0 ){
entity_set_vector( id, EV_VEC_velocity, Player_velo[ id ] )
Player_velo[ id ][ 0 ] = 0.0
Player_velo[ id ][ 1 ] = 0.0
Player_velo[ id ][ 2 ] = 0.0
}
if( !bb_is_build_phase( ) && !bb_is_prep_phase( ) )
return PLUGIN_CONTINUE
if( Player_id[ id ] != 0 ){
if( get_user_team( id ) == 2 ){
if( get_user_team( Player_id[ id ] ) != get_user_team( id ) )
return PLUGIN_CONTINUE
if( Player_id[ id ] == 0 )
return PLUGIN_CONTINUE
static Float:fTime[33];
new Float:fTimeN = get_gametime();
if((fTimeN- Float:fTime[id]) >= 0.5){
new Float:fOrigin[ 3 ], iOrigin[ 3]
entity_get_vector( id, EV_VEC_origin, fOrigin )
FVecIVec( fOrigin, iOrigin )
new Float:fOrigin2[ 3 ], iOrigin2[ 3]
entity_get_vector( Player_id[ id ], EV_VEC_origin, fOrigin2 )
FVecIVec( fOrigin2, iOrigin2 )
message_begin( MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id )
write_byte(TE_BEAMPOINTS)
write_coord(iOrigin[0]) // start position
write_coord(iOrigin[1])
write_coord(iOrigin[2])
write_coord(iOrigin2[0]) // end position
write_coord(iOrigin2[1])
write_coord(iOrigin2[2])
write_short(SprSmoke) // sprite index
write_byte(0) // starting frame
write_byte(0) // frame rate in 0.1's
write_byte(1) // life in 0.1's
write_byte(4) // line width in 0.1's
write_byte(0) // noise amplitude in 0.01's
write_byte(255) // Red
write_byte(174) // Gren
write_byte(204) // Blue
write_byte(250) // brightness
write_byte(0) // scroll speed in 0.1's
message_end()
message_begin( MSG_ONE_UNRELIABLE, SVC_TEMPENTITY, _, id )
write_byte( TE_PLAYERATTACHMENT )
write_byte( Player_id[ id ] )
write_coord( 40 );
write_short( SprTeam )
write_short( 5 )
message_end( )
fTime[id] = fTimeN;
}
}
}
return FMRES_IGNORED
}
public PlayerTouch( iEnt, id ){
if( !is_user_alive( id ) || get_user_team( id ) != 2 )
return FMRES_IGNORED
new szClass[ 10 ], szTarget[ 7 ]
entity_get_string(iEnt, EV_SZ_classname, szClass, 9);
entity_get_string(iEnt, EV_SZ_targetname, szTarget, 6);
if ( equal(szClass, "func_wall") && !equal(szTarget, "ignore") && !equal(szTarget, "barrier") ){
if( bb_is_build_phase( ) )
return PLUGIN_CONTINUE
if( entity_get_int( iEnt, EV_INT_iuser4 ) == 0 )
return PLUGIN_CONTINUE
if( id == entity_get_int( iEnt, EV_INT_iuser4 ) )
return PLUGIN_CONTINUE
if( Player_id[ id ] == entity_get_int( iEnt, EV_INT_iuser4 ) && Player_id[ id ] != 0 )
return PLUGIN_CONTINUE
if( has_flag( id, "b" ) )
return PLUGIN_CONTINUE
message_begin( MSG_ONE, get_user_msgid( "ScreenFade" ),{0,0,0},id );
write_short(1<<1 ); // Duration of fadeout
write_short( 1<<12 ); // Hold time of color
write_short( 1<<1 ); // Fade type
write_byte ( 0 ); // Red
write_byte ( 0 ); // Green
write_byte ( 0 ); // Blue
write_byte ( Player_black[ id ] ); // Alpha
message_end();
Player_velo[ id ][ 0 ] = random_float( 0.0, 455.0 )
Player_velo[ id ][ 1 ] = random_float( 0.0, 455.0 )
Player_velo[ id ][ 2 ] = random_float( 0.0, 355.0 )
if( Player_black[ id ] < 255 )
Player_black[ id ] += 20
}
return FMRES_IGNORED
}
public client_connect( id ){
Player_id[ id ] = 0
}
public client_disconnect( id ){
if( Player_id[ id ] != 0 ){
Player_id[ id ] = 0
Player_id[ Player_id[ id ] ] = 0
}
}
public TeamMenu( id ){
new menu = menu_create( "Opcje:", "TeamMenu_2" )
new gForm[ 128 ]
if( Player_id[ id ] == 0 ){
if( Alive( 4 ) < iNumPepole ){
format( gForm, sizeof( gForm ), "Brakuje:\y %d zywych", iNumPepole-Alive( 4 ) )
menu_additem( menu, gForm )
}else menu_additem( menu, "Stworz druzyne" )
}else menu_additem( menu, "Teleportuj sie do członka z team" )
}else{
new Name[ 33 ]
if( is_user_connected( Player_id[ id ] ) ) get_user_name( Player_id[ id ], Name, sizeof( Name ) )
else format( Name, sizeof( Name ), "Brak gracza" )
format( gForm, sizeof( gForm ), "Opusc druzyne:\y %s", Name )
menu_additem( menu, gForm )
}
menu_display( id, menu, 0 )
}
public TeamMenu_2( id, menu, item ){
if( item == MENU_EXIT ){
menu_destroy( menu )
return PLUGIN_HANDLED
}
switch( item ){
case 0:{
if( Player_id[ id ] == 0 ){
if( Alive( 4 ) >= iNumPepole )
CreateTeam( id )
}else{
if( !bb_is_build_phase( ) ){
ColorChat( id, TEAM_COLOR, "^x04***^x01 Nie mozesz teraz rozlaczyc druzyny!^x04 ***" )
return PLUGIN_CONTINUE
}
Player_id[ Player_id[ id ] ] = 0
ColorChat( Player_id[ id ], TEAM_COLOR, "^x04***^x01 Druzyna rozlaczona!^x04 ***" )
Player_id[ id ] = 0
ColorChat( id, TEAM_COLOR, "^x04***^x01 Wyszedles z druzyny!^x04 ***" )
}
}
}
return PLUGIN_HANDLED
}
public CreateTeam( id ){
new Name[ 33 ]
new menu = menu_create( "Dodaj czlonka druzyny", "CreateTeam_2" )
for( new i = 1, d = 0; i <= get_maxplayers( ); i ++ ){
if( !is_user_connected( i ) )
continue
if( get_user_team( id ) != get_user_team( i ) )
continue
if( i == id )
continue
if( Player_id[ i ] != 0 )
continue
Player_id_list[ id ][ d++ ] = i
get_user_name( i, Name, sizeof( Name ) )
menu_additem( menu, Name )
}
menu_display( id, menu, 0 )
}
public CreateTeam_2( id, menu, item ){
if( item == MENU_EXIT ){
menu_destroy( menu )
return PLUGIN_HANDLED
}
if( Alive( 4 ) >= iNumPepole )
SendAsk( id, Player_id_list[ id ][ item ] )
return PLUGIN_HANDLED
}
public SendAsk( id_asker, id ){
Player_id_ask[ id ] = id_asker
new gForm[ 128 ], Name[ 33 ]
get_user_name( id_asker, Name, sizeof( Name ) )
format( gForm, sizeof( gForm ), "Gracz:\w %s\y Zaprasza Cie do druzyny!", Name )
new menu = menu_create( gForm, "SendAsk_2" )
menu_additem( menu, "Przymij" )
menu_additem( menu, "Odrzuc" )
menu_display( id, menu, 0 )
}
public SendAsk_2( id, menu, item ){
if( item == MENU_EXIT ){
menu_destroy( menu )
return PLUGIN_HANDLED
}
switch( item ){
case 0:{
if( Player_id[ id ] == 0 ){
if( Alive( 4 ) >= iNumPepole ){
new Name[ 33 ]
get_user_name( id, Name, sizeof( Name ) )
Player_id[ id ] = Player_id_ask[ id ]
Player_id[ Player_id_ask[ id ] ] = id
ColorChat( Player_id_ask[ id ], TEAM_COLOR, "^x04***^x01 Gracz^x03 %s^x01 przyjal zaproszenie^x04 ***", Name )
}
}
}
case 1:{
new Name[ 33 ]
get_user_name( id, Name, sizeof( Name ) )
ColorChat( Player_id_ask[ id ], TEAM_COLOR, "^x04***^x01 Gracz^x03 %s^x01 nie przyjal zaproszenia^x04 ***", Name )
}
}
return PLUGIN_HANDLED
}
public Alive( team ){
new PlayerAlive
for( new i = 1 ; i <= get_maxplayers(); i ++ )
if( get_user_team( i ) == team || team == 4 )
if( is_user_alive( i ) )
PlayerAlive++
return PlayerAlive
}
Rivit
24.02.2019
Kod jako załącznik wstawiaj, nikomu sie nie chce tyle scrollowac
Powiedz lepiej co chciales zrobic bo z kodu tam gdzie są błędy nic nie wynika
KOMPILACJA, proszę nie przekręcać
Edited by TibacK, 24.02.2019 15:39.
Gienkoskyy
24.02.2019
Wybieram plik z zalocznika i nie dziala sprobujcie pobrac https://www9.zippysh...2PdiB/file.html
Rivit
24.02.2019
Powiedz lepiej co chciales zrobic bo z kodu tam gdzie są błędy nic nie wynika
Robiin
24.02.2019
Zbyt skomplikowanym człowiekiem jesteś, żeby skompilować ten skomplikowany kod.
DarkGL
24.02.2019
Ten temat został zamknięty przez moderatora.
Powód: Nieodpowiednio umieszczony kod. Skorzystaj z Umieszczanie kodu na forum
Z pozdrowieniami,
Zespół AMXX.PL