Witam próbowałem dodać 24 lvl do gunxp bo potrzebuje go do systemu prestiżu
gdy dodam
24, // level 24, M249/Machinegun.
przy kompilacji wyskakuje błąd że coś tam za dużo wie ktoś może jak dodać ten lvl bo bedę potrzebował dodać kilka
#define MAXLEVEL 24 // I suggest don't edit #define MAX_PISTOLS_MENU 6 // I suggest don't edit /*================================================================================ [!-->All those settings can be modified<--!] =================================================================================*/ /*================================================================================ [Commenting/uncommenting MODS.] =================================================================================*/ /*Normal mod,means simple cs style, without other mods.*/ //#define NORMAL_MOD /*Uncomment it if you are using Zombie Swarm and comment other.*/ #define ZOMBIE_SWARM /*Uncomment it if you are using Zombie Infection style mods and comment other.*/ //#define ZOMBIE_INFECTION /*================================================================================ [Uncomment it if ZOMBIE_INFECTION and select zombie style MOD.] =================================================================================*/ //#define ZOMBIE_BIOHAZARD //#define ZOMBIE_PLAGUE /*================================================================================ [End of MODS.] =================================================================================*/ /*================================================================================ [Admin 'Flag' for giving extra Experience to admins each kill.] =================================================================================*/ #define ADMIN_EXTRA ADMIN_LEVEL_H /*================================================================================ [End of flags.] =================================================================================*/ /*================================================================================ [Sounds, Level Up wave sound.] =================================================================================*/ new const LevelUp[] = "umbrella/levelup.wav"; /*================================================================================ [End of sounds.] =================================================================================*/ /*================================================================================ [XP Table, rank,gun level names.] =================================================================================*/ new const LEVELS[MAXLEVEL] = { 90, // Needed on level 1 180, // Needed on level 2 300, // Needed on level 3 450, // Needed on level 4 700, // Needed on level 5 1200, // Needed on level 6 1800, // Needed on level 7 2800, // Needed on level 8 4100, // Needed on level 9 5200, // Needed on level 10 6000, // Needed on level 11 6800, // Needed on level 12 8200, // Needed on level 13 10200, // Needed on level 14 12000, // Needed on level 15 15000, // Needed on level 16 17500, // Needed on level 17 20500, // Needed on level 18 25500, // Needed on level 19 29000, // Needed on level 20 35000, // Needed on level 21 46000, // Needed on level 22 58000, // Needed on level 23 150000 // Needed on level 24 }; // Needed Xp on each Levels new const GUN_LEVELS[MAXLEVEL] = { 0, // level 0, Glock. 1, // level 1, USP. 2, // level 2, P228. 3, // level 3, Fiveseven. 4, // level 4, Deagle. 5, // level 5, Elite. // End of Secondary Weapons. 6, // level 6, TMP. 7, // level 7, MAC-10. 8, // level 8, UMP 45. 9, // level 9, MP5 Navy. 10, // level 10, P90. 11, // level 11, Scout. 12, // level 12, AWP. 13, // level 13, Famas. 14, // level 14, Galil. 15, // level 15, M3/Pump. 16, // level 16, XM1014/Auto-pump. 17, // level 17, Ak47. 18, // level 18, M4a1. 19, // level 19, AUG. 20, // level 20, SG552. 21, // level 21, SG550. 22, // level 22, G3SG1. 23, // level 23, M249/Machinegun. // End of Primary Weapons. }; // Needed Level to choose gun from menu new const RANKLEVELS[MAXLEVEL][] = { "Cywil", "Uzbrojony Cywil", "Rekrut", "Ochroniarz", "Mundurowy", "Zwiadowca", "Wyszkolony Cywil", "Zabojca", "Wyszkolony Zabojca", "Growmowiec", "Rozkurwiator", "Sluga Smierci", "Assasin", "Wyszkolony Assassin", "Bohater", "Zbrodniarz Wojenny", "Profesjonalista", "Niezniszczalny", "Zolnierz", "Dewastator Mozgow", "Tepiciel", "Pogromca", "Lowca Mozgow", "Smierc" }; // Rank Level Names new const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45 ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas", "Schmidt TMP", "Ingram MAC-10", "UMP 45", "MP5 Navy", "ES P90", "Scout", "AWP Magnum Sniper", "Famas", "IMI Galil", "M3 Super 90", "XM1014 M4", "AK-47", "M4A1 Carbine", "Steyr AUG A1", "SG-552 Commando", "SG-550 Auto-Sniper", "G3SG1 Auto-Sniper", "M249 Para Machinegun" }; // Gun Level Rank Names /*================================================================================ [End of XP Table.] =================================================================================*/ /*================================================================================ [Grenades on each level settings.] =================================================================================*/ new const FLASHBANG_LEVEL[MAXLEVEL][] = { "", // 0 level, nothing if you want,won't give grenade on level 0 "", "", "", "", "", "", "", "", "", // 9 level "", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang" }; // Give Flashbangs on current level new const HEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", // 9 level "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade" }; // Give Hegrenade on current level new const SMOKEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", // 9 level "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade" }; // Give Smokegrenade on current level /*================================================================================ [Weapon's backpack ammo on spawn/menu choose.] =================================================================================*/ new const AMMO2CONST[MAXLEVEL] = { 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, // <--awp 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800 }; // Weapons Ammo