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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Jak dodać kolejny level do gunxp


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#1 LEMO

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Napisano 27.06.2018 13:52

Witam próbowałem dodać 24 lvl do gunxp bo potrzebuje go do systemu prestiżu 

 

gdy dodam

 

24, // level 24, M249/Machinegun.

 

przy kompilacji wyskakuje błąd że coś tam za dużo wie ktoś może jak dodać ten lvl bo bedę potrzebował dodać kilka

#define MAXLEVEL 24 // I suggest don't edit
#define MAX_PISTOLS_MENU 6 // I suggest don't edit

/*================================================================================
		       [!-->All those settings can be modified<--!]
=================================================================================*/
/*================================================================================
[Commenting/uncommenting MODS.]
=================================================================================*/
/*Normal mod,means simple cs style, without other mods.*/
//#define NORMAL_MOD

/*Uncomment it if you are using Zombie Swarm and comment other.*/
#define ZOMBIE_SWARM

/*Uncomment it if you are using Zombie Infection style mods and comment other.*/
//#define ZOMBIE_INFECTION

/*================================================================================
[Uncomment it if ZOMBIE_INFECTION and select zombie style MOD.]
=================================================================================*/
//#define ZOMBIE_BIOHAZARD
//#define ZOMBIE_PLAGUE
/*================================================================================
[End of MODS.]
=================================================================================*/

/*================================================================================
[Admin 'Flag' for giving extra Experience to admins each kill.]
=================================================================================*/
#define ADMIN_EXTRA ADMIN_LEVEL_H
/*================================================================================
[End of flags.]
=================================================================================*/

/*================================================================================
[Sounds, Level Up wave sound.]
=================================================================================*/
new const LevelUp[] = "umbrella/levelup.wav";
/*================================================================================
[End of sounds.]
=================================================================================*/

/*================================================================================
[XP Table, rank,gun level names.]
=================================================================================*/
new const LEVELS[MAXLEVEL] = { 
90, // Needed on level 1
180, // Needed on level 2
300, // Needed on level 3
450, // Needed on level 4
700, // Needed on level 5
1200, // Needed on level 6
1800, // Needed on level 7
2800, // Needed on level 8
4100, // Needed on level 9
5200, // Needed on level 10
6000, // Needed on level 11
6800, // Needed on level 12
8200, // Needed on level 13
10200, // Needed on level 14
12000, // Needed on level 15
15000, // Needed on level 16
17500, // Needed on level 17
20500, // Needed on level 18
25500, // Needed on level 19
29000, // Needed on level 20
35000, // Needed on level 21
46000, // Needed on level 22
58000, // Needed on level 23
150000 // Needed on level 24
}; // Needed Xp on each Levels

new const GUN_LEVELS[MAXLEVEL] = { 
0, // level 0, Glock.
1, // level 1, USP.
2, // level 2, P228.
3, // level 3, Fiveseven.
4, // level 4, Deagle.
5, // level 5, Elite. // End of Secondary Weapons.
6, // level 6, TMP. 
7, // level 7, MAC-10.
8, // level 8, UMP 45.
9, // level 9, MP5 Navy.
10, // level 10, P90.
11, // level 11, Scout.
12, // level 12, AWP.
13, // level 13, Famas.
14, // level 14, Galil.
15, // level 15, M3/Pump.
16, // level 16, XM1014/Auto-pump.
17, // level 17, Ak47.
18, // level 18, M4a1.
19, // level 19, AUG.
20, // level 20, SG552.
21, // level 21, SG550.
22, // level 22, G3SG1.
23, // level 23, M249/Machinegun. // End of Primary Weapons.
}; // Needed Level to choose gun from menu

new const RANKLEVELS[MAXLEVEL][] = { "Cywil", "Uzbrojony Cywil", "Rekrut", "Ochroniarz", "Mundurowy", "Zwiadowca", "Wyszkolony Cywil", "Zabojca",
"Wyszkolony Zabojca", "Growmowiec", "Rozkurwiator", "Sluga Smierci", "Assasin", "Wyszkolony Assassin", "Bohater", "Zbrodniarz Wojenny", "Profesjonalista", "Niezniszczalny", "Zolnierz", 
"Dewastator Mozgow", "Tepiciel", "Pogromca", "Lowca Mozgow", "Smierc"
}; // Rank Level Names

new const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45 ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas", 
"Schmidt TMP", "Ingram MAC-10", "UMP 45", "MP5 Navy", "ES P90", "Scout", "AWP Magnum Sniper", "Famas", "IMI Galil", "M3 Super 90", "XM1014 M4", 
"AK-47", "M4A1 Carbine", "Steyr AUG A1", "SG-552 Commando", "SG-550 Auto-Sniper", "G3SG1 Auto-Sniper", "M249 Para Machinegun" 
}; // Gun Level Rank Names
/*================================================================================
[End of XP Table.]
=================================================================================*/

/*================================================================================
[Grenades on each level settings.]
=================================================================================*/
new const FLASHBANG_LEVEL[MAXLEVEL][] = { "", // 0 level, nothing if you want,won't give grenade on level 0
"", "", "",
"", "", "", 
"", "", "", // 9 level
"", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang",
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang" 
}; // Give Flashbangs on current level

new const HEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", // 9 level
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade" 
}; // Give Hegrenade on current level

new const SMOKEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", // 9 level
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade" 
}; // Give Smokegrenade on current level

/*================================================================================
[Weapon's backpack ammo on spawn/menu choose.]
=================================================================================*/
new const AMMO2CONST[MAXLEVEL] = { 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, // <--awp 
800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800
}; // Weapons Ammo

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#2 K@MILOVVSKY

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Napisano 27.06.2018 14:30

Zmień ilość leveli w #define MAXLEVEL 24, choć autor pluginu proponuje, aby tego nie zmieniać. 


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#3 LEMO

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Napisano 27.06.2018 14:47

Zmień ilość leveli w #define MAXLEVEL 24, choć autor pluginu proponuje, aby tego nie zmieniać. 

dałem define 25 zamiast 24 i dodałem 24, // level 24, M249/Machinegun.

a przy kompilacji błąd

//// gunxpmod.sma
// gunxpmod.cfg(105) : error 052: multi-dimensional arrays must be fully initialized
// gunxpmod.cfg(110) : error 052: multi-dimensional arrays must be fully initialized
// gunxpmod.cfg(126) : error 052: multi-dimensional arrays must be fully initialized
// gunxpmod.cfg(136) : error 052: multi-dimensional arrays must be fully initialized
// gunxpmod.cfg(146) : error 052: multi-dimensional arrays must be fully initialized
// C:\Users\CsGOk\OneDrive\Pulpit\compiler\compiler\gunxpmod.sma(53) : error 052: multi-dimensional arrays must be fully initialized
// C:\Users\CsGOk\OneDrive\Pulpit\compiler\compiler\gunxpmod.sma(58) : error 052: multi-dimensional arrays must be fully initialized
//
// 7 Errors.
// Could not locate output file compiled\gunxpmod.amx (compile failed).
//
// Compilation Time: 2,08 sec
// ----------------------------------------

 


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#4 Toldi

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Napisano 27.06.2018 18:00

Na to zwróciłeś uwagę?

Spoiler

Dodaj potrzebną ilość wymaganego XP do uzyskania poziomu jak i GUN LVL no i przydało by się też dodać kolejne rangi itd...


Użytkownik Toldi edytował ten post 27.06.2018 18:01

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#5 LEMO

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Napisano 27.06.2018 19:42

Próbowałem już to wczesniej robić dalej błąd 

 

sma:

#define MAXLEVEL 25 // I suggest don't edit
#define MAX_PISTOLS_MENU 6 // I suggest don't edit

/*================================================================================
		       [!-->All those settings can be modified<--!]
=================================================================================*/
/*================================================================================
[Commenting/uncommenting MODS.]
=================================================================================*/
/*Normal mod,means simple cs style, without other mods.*/
//#define NORMAL_MOD

/*Uncomment it if you are using Zombie Swarm and comment other.*/
#define ZOMBIE_SWARM

/*Uncomment it if you are using Zombie Infection style mods and comment other.*/
//#define ZOMBIE_INFECTION

/*================================================================================
[Uncomment it if ZOMBIE_INFECTION and select zombie style MOD.]
=================================================================================*/
//#define ZOMBIE_BIOHAZARD
//#define ZOMBIE_PLAGUE
/*================================================================================
[End of MODS.]
=================================================================================*/

/*================================================================================
[Admin 'Flag' for giving extra Experience to admins each kill.]
=================================================================================*/
#define ADMIN_EXTRA ADMIN_LEVEL_H
/*================================================================================
[End of flags.]
=================================================================================*/

/*================================================================================
[Sounds, Level Up wave sound.]
=================================================================================*/
new const LevelUp[] = "umbrella/levelup.wav";
/*================================================================================
[End of sounds.]
=================================================================================*/

/*================================================================================
[XP Table, rank,gun level names.]
=================================================================================*/
new const LEVELS[MAXLEVEL] = { 
90, // Needed on level 1
180, // Needed on level 2
300, // Needed on level 3
450, // Needed on level 4
700, // Needed on level 5
1200, // Needed on level 6
1800, // Needed on level 7
2800, // Needed on level 8
4100, // Needed on level 9
5200, // Needed on level 10
6000, // Needed on level 11
6800, // Needed on level 12
8200, // Needed on level 13
10200, // Needed on level 14
12000, // Needed on level 15
15000, // Needed on level 16
17500, // Needed on level 17
20500, // Needed on level 18
25500, // Needed on level 19
29000, // Needed on level 20
35000, // Needed on level 21
46000, // Needed on level 22
58000, // Needed on level 23
150000 // Needed on level 24
300000 // Needed on level 25
}; // Needed Xp on each Levels

new const GUN_LEVELS[MAXLEVEL] = { 
0, // level 0, Glock.
1, // level 1, USP.
2, // level 2, P228.
3, // level 3, Fiveseven.
4, // level 4, Deagle.
5, // level 5, Elite. // End of Secondary Weapons.
6, // level 6, TMP. 
7, // level 7, MAC-10.
8, // level 8, UMP 45.
9, // level 9, MP5 Navy.
10, // level 10, P90.
11, // level 11, Scout.
12, // level 12, AWP.
13, // level 13, Famas.
14, // level 14, Galil.
15, // level 15, M3/Pump.
16, // level 16, XM1014/Auto-pump.
17, // level 17, Ak47.
18, // level 18, M4a1.
19, // level 19, AUG.
20, // level 20, SG552.
21, // level 21, SG550.
22, // level 22, G3SG1.
23, // level 23, M249/Machinegun. // End of Primary Weapons.
24, // level 24, M249/Machinegun.
}; // Needed Level to choose gun from menu

new const RANKLEVELS[MAXLEVEL][] = { "Cywil", "Uzbrojony Cywil", "Rekrut", "Ochroniarz", "Mundurowy", "Zwiadowca", "Wyszkolony Cywil", "Zabojca",
"Wyszkolony Zabojca", "Growmowiec", "Rozkurwiator", "Sluga Smierci", "Assasin", "Wyszkolony Assassin", "Bohater", "Zbrodniarz Wojenny", "Profesjonalista", "Niezniszczalny", "Zolnierz", 
"Dewastator Mozgow", "Tepiciel", "Pogromca", "Lowca Mozgow", "Smierc", "Pan Smierci"
}; // Rank Level Names

new const RANK[MAXLEVEL][] = { "Glock 18C", "USP .45 ACP Tactical", "P228 Compact", "FiveseveN", "Desert Eagle .50 AE", "Dual Elite Berettas", 
"Schmidt TMP", "Ingram MAC-10", "UMP 45", "MP5 Navy", "ES P90", "Scout", "AWP Magnum Sniper", "Famas", "IMI Galil", "M3 Super 90", "XM1014 M4", 
"AK-47", "M4A1 Carbine", "Steyr AUG A1", "SG-552 Commando", "SG-550 Auto-Sniper", "G3SG1 Auto-Sniper", "M249 Para Machinegun" 
}; // Gun Level Rank Names
/*================================================================================
[End of XP Table.]
=================================================================================*/

/*================================================================================
[Grenades on each level settings.]
=================================================================================*/
new const FLASHBANG_LEVEL[MAXLEVEL][] = { "", // 0 level, nothing if you want,won't give grenade on level 0
"", "", "",
"", "", "", 
"", "", "", // 9 level
"", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", 
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang",
"weapon_flashbang", "weapon_flashbang", "weapon_flashbang", "weapon_flashbang" 
}; // Give Flashbangs on current level

new const HEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", // 9 level
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", 
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade",
"weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade", "weapon_hegrenade" 
}; // Give Hegrenade on current level

new const SMOKEGRENADE_LEVEL[MAXLEVEL][] = { "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", // 9 level
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", 
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade",
"weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade", "weapon_smokegrenade" 
}; // Give Smokegrenade on current level

/*================================================================================
[Weapon's backpack ammo on spawn/menu choose.]
=================================================================================*/
new const AMMO2CONST[MAXLEVEL] = { 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800, // <--awp 
800, 800, 800, 800, 800, 800, 800, 800, 800, 800, 800
}; // Weapons Ammo

błąd w kompilatorze :

//// gunxpmod.sma
// gunxpmod.cfg(72) : error 001: expected token: "}", but found "-integer value-"
// gunxpmod.cfg(73) : error 010: invalid function or declaration
// gunxpmod.cfg(111) : error 052: multi-dimensional arrays must be fully initialized
// gunxpmod.cfg(127) : error 052: multi-dimensional arrays must be fully initialized
// gunxpmod.cfg(137) : error 052: multi-dimensional arrays must be fully initialized
// gunxpmod.cfg(147) : error 052: multi-dimensional arrays must be fully initialized
// C:\Users\CsGOk\OneDrive\Pulpit\compiler\compiler\gunxpmod.sma(53) : error 052: multi-dimensional arrays must be fully initialized
// C:\Users\CsGOk\OneDrive\Pulpit\compiler\compiler\gunxpmod.sma(58) : error 052: multi-dimensional arrays must be fully initialized
//
// 8 Errors.
// Could not locate output file compiled\gunxpmod.amx (compile failed).
//
// Compilation Time: 2,08 sec
// ----------------------------------------

Jak coś zle zrobiłem w sma to plz popraw 


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#6 Rivit

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Napisano 04.07.2018 15:02

Robiłem ten gunxpmod/swarm na zlecenie, walczyłem na wiele sposobów z systemem leveli, aż w końcu przerobiłem na taki jaki był w codmod i teraz dodanie next levela jest proste. Radzę troszke sie poduczyć i przerobić bo tak to w wielu miejscach trzeba edytować


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