#include <amxmodx>
#include <cstrike>
#include <engine>
public plugin_init()
{
register_plugin("Plugin", "0.1", "Eapl");
register_event("CurWeapon","CurWeapon","be","1=1");
}
public plugin_precache()
{
precache_model("models/vip_dd2/v_ak47_new1.mdl");
precache_model("models/vip_dd2/v_m4a1_new2.mdl");
precache_model("models/vip_dd2/v_awp_new1.mdl");
precache_model("models/vip_dd2/v_deagle_new1.mdl");
precache_model("models/vip_dd2/v_knife_new2.mdl");
}
public CurWeapon(id)
{
new weapon = read_data(2);
if(!(get_user_flags(id) & ADMIN_LEVEL_H))
return PLUGIN_CONTINUE;
if(weapon == CSW_AK47)
entity_set_string(id, EV_SZ_viewmodel, "models/vip_dd2/v_ak47_new1.mdl");
if(weapon == CSW_M4A1)
entity_set_string(id, EV_SZ_viewmodel, "models/vip_dd2/v_m4a1_new2.mdl");
if(weapon == CSW_AWP)
entity_set_string(id, EV_SZ_viewmodel, "models/vip_dd2/v_awp_new1.mdl");
if(weapon == CSW_DEAGLE)
entity_set_string(id, EV_SZ_viewmodel, "models/vip_dd2/v_deagle_new1.mdl");
if(weapon == CSW_KNIFE)
entity_set_string(id, EV_SZ_viewmodel, "models/vip_dd2/v_knife_new2.mdl");
return PLUGIN_CONTINUE;
}
Witam mógłby ktoś dodać aby można było wyłączyć modele za komenda /modele ?
Użytkownik Troche Wstydzioch ;D edytował ten post 27.06.2018 10:10


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