#include <amxmodx> #include <cstrike> #include <engine> public plugin_init() { register_plugin("Plugin", "0.1", "Eapl"); register_event("CurWeapon","CurWeapon","be","1=1"); } public plugin_precache() { precache_model("models/vip_dd2/v_ak47_new1.mdl"); precache_model("models/vip_dd2/v_m4a1_new2.mdl"); precache_model("models/vip_dd2/v_awp_new1.mdl"); precache_model("models/vip_dd2/v_deagle_new1.mdl"); precache_model("models/vip_dd2/v_knife_new2.mdl"); } public CurWeapon(id) { new weapon = read_data(2); if(!(get_user_flags(id) & ADMIN_LEVEL_H)) return PLUGIN_CONTINUE; if(weapon == CSW_AK47) entity_set_string(id, EV_SZ_viewmodel, "models/vip_dd2/v_ak47_new1.mdl"); if(weapon == CSW_M4A1) entity_set_string(id, EV_SZ_viewmodel, "models/vip_dd2/v_m4a1_new2.mdl"); if(weapon == CSW_AWP) entity_set_string(id, EV_SZ_viewmodel, "models/vip_dd2/v_awp_new1.mdl"); if(weapon == CSW_DEAGLE) entity_set_string(id, EV_SZ_viewmodel, "models/vip_dd2/v_deagle_new1.mdl"); if(weapon == CSW_KNIFE) entity_set_string(id, EV_SZ_viewmodel, "models/vip_dd2/v_knife_new2.mdl"); return PLUGIN_CONTINUE; }
Witam mógłby ktoś dodać aby można było wyłączyć modele za komenda /modele ?
Użytkownik Troche Wstydzioch ;D edytował ten post 27.06.2018 10:10