Witajcie
Mam mały problem z vipem, chodzi o to że podczas połączenia gracza vip innemu graczowi znikają modele broni, dowiedziałem się że jest to spowodowane przez PlayerSpawn i GivePlayerItem i teraz mój problem.
Mam oto taki kod,
public Action PlayerSpawn(Event event, const char[] name, bool dontBroadcast) { int client = GetClientOfUserId(GetEventInt(event, "userid")); if(!IsPlayerVIP(client)) return; if(GetTeamScore(CS_TEAM_CT) + GetTeamScore(CS_TEAM_T) != 0) SetEntProp(client, Prop_Send, "m_ArmorValue", 100); if(GetTeamScore(CS_TEAM_CT) + GetTeamScore(CS_TEAM_T) != 0) SetEntProp(client, Prop_Send, "m_bHasHelmet", 1); int money = GetEntProp(client, Prop_Send, "m_iAccount"); if(GetTeamScore(CS_TEAM_CT) + GetTeamScore(CS_TEAM_T) != 0) SetEntProp(client, Prop_Send, "m_iAccount", money+200); if(GetClientTeam(client) == CS_TEAM_CT) if(GetEntProp(client, Prop_Send, "m_bHasDefuser") == 0) GivePlayerItem(client, "item_defuser"); for(int x = 0; x < 1; x++) if(GetTeamScore(CS_TEAM_CT) + GetTeamScore(CS_TEAM_T) != 0) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetHe) < 1) GivePlayerItem(client, "weapon_hegrenade"); for(int x = 0; x < 1; x++) if(GetTeamScore(CS_TEAM_CT) + GetTeamScore(CS_TEAM_T) != 0) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetFlash) < 1) GivePlayerItem(client, "weapon_flashbang"); for(int x = 0; x < 1; x++) if(GetTeamScore(CS_TEAM_CT) + GetTeamScore(CS_TEAM_T) != 0) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetSmoke) < 1) GivePlayerItem(client, "weapon_smokegrenade"); if(GetClientTeam(client) == CS_TEAM_CT) { for(int x = 0; x < 1; x++) // ilosc inc if(GetTeamScore(CS_TEAM_CT) + GetTeamScore(CS_TEAM_T) != 0) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetInc) < 1) GivePlayerItem(client, "weapon_incgrenade"); } else if(GetClientTeam(client) == CS_TEAM_T) { for(int x = 0; x < 1; x++) if(GetTeamScore(CS_TEAM_CT) + GetTeamScore(CS_TEAM_T) != 0) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetMol) < 1) GivePlayerItem(client, "weapon_molotov"); } }
I teraz jak mogę poprzez timer opóźnić otrzymywanie bonusa z tego, niestety muszę ograniczyć dodawanie broni timerem np na 0.2
if(GetTeamScore(CS_TEAM_CT) + GetTeamScore(CS_TEAM_T) != 0) if(GetEntProp(client, Prop_Send, "m_iAmmo", _, offsetHe) < 1) GivePlayerItem(client, "weapon_hegrenade");