jak zamienić odgłosy knife ze po uderzeniu w ścianie inny odgłos itp ?
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Jak zamienic soundy noża
Temat rozp. Tojaocb, 23.03.2018 20:39
5 odpowiedzi w tym temacie
#2
Napisano 23.03.2018 23:09
tak mi nie dziala ;/
[spoiler]
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #define PLUGIN "lom dla svipa" #define VERSION "1.0" #define AUTHOR "Tops" #define V_MODEL "models/jbtops/v_lom.mdl" #define W_MODEL "models/w_crowbar.mdl" #define P_MODEL "models/jbtops/p_lom.mdl" #define KNIFE_W_MODEL "models/w_knife.mdl" forward amxbans_admin_connect(id); new const gSounds[][] = { "cb/lom/knife_deploy1.wav", "cb/lom/knife_hitwall1.wav", "cb/lom/knife_hit1.wav", "cb/lom/knife_hit2.wav", "cb/lom/knife_hit3.wav", "cb/lom/knife_hit4.wav", "cb/lom/knife_slash1.wav", "cb/lom/knife_slash2.wav", "cb/lom/knife_stab.wav" }; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_event("CurWeapon", "Event_CurWeapon", "be","1=1"); register_forward(FM_SetModel,"fw_setmodel"/*,1*/); register_forward(FM_EmitSound,"fw_emitsound"); } public plugin_precache() { // precache the required models engfunc(EngFunc_PrecacheModel,V_MODEL); engfunc(EngFunc_PrecacheModel,P_MODEL); engfunc(EngFunc_PrecacheModel,W_MODEL); for(new i = 0 ; i < sizeof gSounds ; i++) precache_sound(gSounds[i]); } public Event_CurWeapon(id) { if(!is_user_alive(id)) return PLUGIN_CONTINUE; if(get_user_flags(id) & ADMIN_LEVEL_G) return PLUGIN_CONTINUE; new weaponID = read_data(2); if(weaponID != CSW_KNIFE) return PLUGIN_CONTINUE; set_pev(id, pev_viewmodel2, V_MODEL); set_pev(id, pev_weaponmodel2, P_MODEL); return PLUGIN_CONTINUE; } public fw_setmodel(ent,const model[]) { if(!pev_valid(ent)) return FMRES_IGNORED; if(strcmp(KNIFE_W_MODEL,model) ) return FMRES_IGNORED; static classname[32] pev(ent,pev_classname,classname,31); if(!strcmp(classname, "weaponbox") || !strcmp(classname, "armoury_entity") || !strcmp(classname, "grenade")) { engfunc(EngFunc_SetModel, ent, W_MODEL); return FMRES_SUPERCEDE; } return FMRES_IGNORED; } public fw_emitsound(id,channel,sample[],Float:volume,Float:attenuation,fFlags,pitch) { if(get_user_flags(id) & ADMIN_LEVEL_G) return PLUGIN_CONTINUE; { if(equal(sample,"weapons/knife_deploy1.wav")) { emit_sound(id,channel,gSounds[6],volume,attenuation,fFlags,pitch); return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_hitwall1.wav")) { emit_sound(id,channel,gSounds[1],volume,attenuation,fFlags,pitch); return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_hit1.wav")) { emit_sound(id,channel,gSounds[2],volume,attenuation,fFlags,pitch); return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_hit2.wav")) { emit_sound(id,channel,gSounds[3],volume,attenuation,fFlags,pitch); return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_hit3.wav")) { emit_sound(id,channel,gSounds[4],volume,attenuation,fFlags,pitch); return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_hit4.wav")) { emit_sound(id,channel,gSounds[5],volume,attenuation,fFlags,pitch); return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_slash1.wav")) { emit_sound(id,channel,gSounds[6],volume,attenuation,fFlags,pitch); return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_slash2.wav")) { emit_sound(id,channel,gSounds[7],volume,attenuation,fFlags,pitch); return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_stab.wav")) { emit_sound(id,channel,gSounds[7],volume,attenuation,fFlags,pitch); return FMRES_SUPERCEDE; } } return FMRES_IGNORED; }
[/spoiler]
Użytkownik Tojaocb edytował ten post 23.03.2018 23:16
#4
Napisano 24.03.2018 23:31
https://amxx.pl/topi...replacement-13/
Jest opcja z soundami
ale ja chce by soundy zmieniały się dla danej flangi np ADMIN_LEVLE_G
#6
Napisano 26.03.2018 14:48
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