jak zamienić odgłosy knife ze po uderzeniu w ścianie inny odgłos itp ?
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
Jak zamienic soundy noża
Temat rozp. Tojaocb, 23.03.2018 20:39
5 odpowiedzi w tym temacie
#2
Napisano 23.03.2018 23:09
tak mi nie dziala ;/
[spoiler]
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#define PLUGIN "lom dla svipa"
#define VERSION "1.0"
#define AUTHOR "Tops"
#define V_MODEL "models/jbtops/v_lom.mdl"
#define W_MODEL "models/w_crowbar.mdl"
#define P_MODEL "models/jbtops/p_lom.mdl"
#define KNIFE_W_MODEL "models/w_knife.mdl"
forward amxbans_admin_connect(id);
new const gSounds[][] = {
"cb/lom/knife_deploy1.wav",
"cb/lom/knife_hitwall1.wav",
"cb/lom/knife_hit1.wav",
"cb/lom/knife_hit2.wav",
"cb/lom/knife_hit3.wav",
"cb/lom/knife_hit4.wav",
"cb/lom/knife_slash1.wav",
"cb/lom/knife_slash2.wav",
"cb/lom/knife_stab.wav"
};
public plugin_init() {
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("CurWeapon", "Event_CurWeapon", "be","1=1");
register_forward(FM_SetModel,"fw_setmodel"/*,1*/);
register_forward(FM_EmitSound,"fw_emitsound");
}
public plugin_precache()
{
// precache the required models
engfunc(EngFunc_PrecacheModel,V_MODEL);
engfunc(EngFunc_PrecacheModel,P_MODEL);
engfunc(EngFunc_PrecacheModel,W_MODEL);
for(new i = 0 ; i < sizeof gSounds ; i++)
precache_sound(gSounds[i]);
}
public Event_CurWeapon(id)
{
if(!is_user_alive(id))
return PLUGIN_CONTINUE;
if(get_user_flags(id) & ADMIN_LEVEL_G)
return PLUGIN_CONTINUE;
new weaponID = read_data(2);
if(weaponID != CSW_KNIFE)
return PLUGIN_CONTINUE;
set_pev(id, pev_viewmodel2, V_MODEL);
set_pev(id, pev_weaponmodel2, P_MODEL);
return PLUGIN_CONTINUE;
}
public fw_setmodel(ent,const model[])
{
if(!pev_valid(ent))
return FMRES_IGNORED;
if(strcmp(KNIFE_W_MODEL,model) )
return FMRES_IGNORED;
static classname[32]
pev(ent,pev_classname,classname,31);
if(!strcmp(classname, "weaponbox") || !strcmp(classname, "armoury_entity") || !strcmp(classname, "grenade"))
{
engfunc(EngFunc_SetModel, ent, W_MODEL);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
public fw_emitsound(id,channel,sample[],Float:volume,Float:attenuation,fFlags,pitch)
{
if(get_user_flags(id) & ADMIN_LEVEL_G)
return PLUGIN_CONTINUE;
{
if(equal(sample,"weapons/knife_deploy1.wav"))
{
emit_sound(id,channel,gSounds[6],volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hitwall1.wav"))
{
emit_sound(id,channel,gSounds[1],volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hit1.wav"))
{
emit_sound(id,channel,gSounds[2],volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hit2.wav"))
{
emit_sound(id,channel,gSounds[3],volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hit3.wav"))
{
emit_sound(id,channel,gSounds[4],volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_hit4.wav"))
{
emit_sound(id,channel,gSounds[5],volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_slash1.wav"))
{
emit_sound(id,channel,gSounds[6],volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_slash2.wav"))
{
emit_sound(id,channel,gSounds[7],volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
if(equal(sample,"weapons/knife_stab.wav"))
{
emit_sound(id,channel,gSounds[7],volume,attenuation,fFlags,pitch);
return FMRES_SUPERCEDE;
}
}
return FMRES_IGNORED;
}
[/spoiler]
Użytkownik Tojaocb edytował ten post 23.03.2018 23:16
#4
Napisano 24.03.2018 23:31
https://amxx.pl/topi...replacement-13/
Jest opcja z soundami
ale ja chce by soundy zmieniały się dla danej flangi np ADMIN_LEVLE_G
#6
Napisano 26.03.2018 14:48
Użytkownicy przeglądający ten temat: 0
0 użytkowników, 0 gości, 0 anonimowych


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