Witam
Próbóbje stworzyć plugin - skiny
Mam mały problem, system nie wywala żadnych logów czyli tak jakby było dobrze, lecz nadal nie podmienia modeli
Tu kod:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>
#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "Pyra"
new informacje_skinu_gracza[33][2];
new const nazwy_skinow[][] =
{
"Brak",
"Hellfire",
"GoldenCoil",
"Decimator",
"LegendEotech"
};
new bool:freezetime = true;
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("DeathMsg", "Death", "ade");
RegisterHam(Ham_Item_Deploy, "weapon_m4a1", "fwItemDeploy",1);
}
public plugin_precache()
{
precache_model("models/mod/m4a1/p_Hellfire.mdl");
precache_model("models/mod/m4a1/v_Hellfire.mdl");
precache_model("models/mod/m4a1/p_GoldenCoil.mdl");
precache_model("models/mod/m4a1/v_GoldenCoil.mdl");
precache_model("models/mod/m4a1/p_Decimator.mdl");
precache_model("models/mod/m4a1/v_Decimator.mdl");
precache_model("models/mod/m4a1/p_LegendEotech.mdl");
precache_model("models/mod/m4a1/v_LegendEotech.mdl");
}
public Death()
{
new id = read_data(2);
new attacker = read_data(1);
if(!is_user_alive(attacker) || !is_user_connected(attacker))
return PLUGIN_CONTINUE;
if(get_user_team(id) != get_user_team(attacker))
{
if(!informacje_skinu_gracza[attacker][0])
DajSkin(attacker, random_num(1, sizeof nazwy_skinow-1));
}
return PLUGIN_CONTINUE;
}
public DajSkin(id, skin)
{
informacje_skinu_gracza[id][0] = skin;
client_print(id, print_chat, "[MOD] Zdobyles skin %s", nazwy_skinow[informacje_skinu_gracza[id][0]]);
switch(skin)
{
case 0:
{
}
case 1:
{
}
case 2:
{
}
case 3:
{
}
}
}
public fwItemDeploy(wpn)
{
static id;
static iOwner;
iOwner = pev(wpn,pev_owner);
if(informacje_skinu_gracza[id][0] == 2)
{
set_pev(iOwner,pev_viewmodel2,"models/mod/m4a1/v_Hellfire.mdl");
set_pev(iOwner,pev_weaponmodel2,"models/mod/m4a1/p_Hellfire.mdl");
}
if(informacje_skinu_gracza[id][0] == 3)
{
set_pev(iOwner,pev_viewmodel2,"models/mod/m4a1/v_GoldenCoil.mdl");
set_pev(iOwner,pev_weaponmodel2,"models/mod/m4a1/p_GoldenCoil.mdl");
}
if(informacje_skinu_gracza[id][0] == 4)
{
set_pev(iOwner,pev_viewmodel2,"models/mod/m4a1/v_Decimator.mdl")
set_pev(iOwner,pev_weaponmodel2,"models/mod/m4a1/p_Decimator.mdl");
}
if(informacje_skinu_gracza[id][0] == 5)
{
set_pev(iOwner,pev_viewmodel2,"models/mod/m4a1/p_LegendEotech.mdl");
set_pev(iOwner,pev_weaponmodel2,"models/mod/m4a1/v_LegendEotech.mdl");
}
}


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