public Fw_HamPlayerTakeDamage(id, this, idinflictor, idattacker, Float:damage, damagebits)
{ new szWeapID = get_user_weapon( id, szClip, szAmmo ) if (is_user_alive(id) && szWeapID == CSW_AK47) { SetHamParamFloat(4, damage+=500.0) } if (is_user_alive(id) && szWeapID == CSW_M4A1) { SetHamParamFloat(4, damage+=500.0) } }