[Pytanie] Jak dodać do klasy np 1/1 z AWP...
Perexx
29.10.2017
Witam mam pytanie jak dodać np do klasy żeby miała 1/1 z AWP i 1/8 M4A1
#include <amxmodx>
#include <amxmisc>#include <codmod>#include <engine>#include <hamsandwich>#include <fakemeta>#include <fun>#define DMG_BULLET (1<<1)new const nazwa[] = "Pompowicz | Mega Premium |";new const opis[] = "Ma 1/4 na zabicie z pompy | no recoil | 3 rakiety | Lekka grawitacja | autoBH | 1/1 z HE";new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_XM1014)|(1<<CSW_DEAGLE);new const zdrowie = 20;new const kondycja = 20;new const inteligencja = 10;new const wytrzymalosc = 5;new sprite_blast;new ilosc_rakiet_gracza[33];new poprzednia_rakieta_gracza[33];new ma_klase[33];public plugin_init(){register_plugin(nazwa, "1.0", "Cs-Blue.pl");cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1);register_touch("rocket", "*" , "DotykRakiety");RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1);register_forward(FM_PlayerPreThink, "fwPrethink_AutoBH");RegisterHam(Ham_TakeDamage, "player", "TakeDamage");register_forward(FM_PlayerPreThink, "PreThink");register_forward(FM_UpdateClientData, "UpdateClientData", 1)}public plugin_precache(){sprite_blast = precache_model("sprites/dexplo.spr");precache_model("models/rpgrocket.mdl");}public client_disconnect(id){new entRakiety = find_ent_by_class(0, "rocket");while(entRakiety > 0){if(entity_get_edict(entRakiety, EV_ENT_owner) == id)remove_entity(entRakiety);entRakiety = find_ent_by_class(entRakiety, "rocket");}}public cod_class_enabled(id){if(!(get_user_flags(id) & ADMIN_LEVEL_)
{client_print(id, print_chat, "[Pompowicz | Mega Premium |] Nie masz uprawnien, aby uzywac tej klasy Chcesz zakupic? wpisz /sklepsms !.")return COD_STOP;}entity_set_float(id, EV_FL_gravity, 555.0/800.0);ilosc_rakiet_gracza[id] = 3;give_item(id, "weapon_hegrenade");ma_klase[id] = true;return COD_CONTINUE;}public cod_class_disabled(id){entity_set_float(id, EV_FL_gravity, 1.0);ma_klase[id] = false;}public cod_class_skill_used(id){if (!ilosc_rakiet_gracza[id]){client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!");}else{if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()){client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!");}else{if (is_user_alive(id)){poprzednia_rakieta_gracza[id] = floatround(get_gametime());ilosc_rakiet_gracza[id]--;new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];entity_get_vector(id, EV_VEC_v_angle, vAngle);entity_get_vector(id, EV_VEC_origin , Origin);new Ent = create_entity("info_target");entity_set_string(Ent, EV_SZ_classname, "rocket");entity_set_model(Ent, "models/rpgrocket.mdl");vAngle[0] *= -1.0;entity_set_origin(Ent, Origin);entity_set_vector(Ent, EV_VEC_angles, vAngle);entity_set_int(Ent, EV_INT_effects, 2);entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);entity_set_edict(Ent, EV_ENT_owner, id);VelocityByAim(id, 1000 , Velocity);entity_set_vector(Ent, EV_VEC_velocity ,Velocity);}}}}public fwSpawn_Grawitacja(id){if(ma_klase[id])entity_set_float(id, EV_FL_gravity, 555.0/800.0);}public fwSpawn_Rakiety(id){if(is_user_alive(id))ilosc_rakiet_gracza[id] = 3;}public DotykRakiety(ent){if (!is_valid_ent(ent))return;new attacker = entity_get_edict(ent, EV_ENT_owner);new Float:fOrigin[3];entity_get_vector(ent, EV_VEC_origin, fOrigin);new iOrigin[3];for(new i=0;i<3;i++)iOrigin[i] = floatround(fOrigin[i]);message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);write_byte(TE_EXPLOSION);write_coord(iOrigin[0]);write_coord(iOrigin[1]);write_coord(iOrigin[2]);write_short(sprite_blast);write_byte(32);write_byte(20);write_byte(0);message_end();new entlist[33];new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32);for (new i=0; i < numfound; i++){new pid = entlist[i];if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid))continue;cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24));}remove_entity(ent);}public fwPrethink_AutoBH(id){if(!ma_klase[id])return PLUGIN_CONTINUEif (pev(id, pev_button) & IN_JUMP) {new flags = pev(id, pev_flags)if (flags & FL_WATERJUMP)return FMRES_IGNORED;if ( pev(id, pev_waterlevel) >= 2 )return FMRES_IGNORED;if ( !(flags & FL_ONGROUND) )return FMRES_IGNORED;new Float:velocity[3];pev(id, pev_velocity, velocity);velocity[2] += 250.0;set_pev(id, pev_velocity, velocity);set_pev(id, pev_gaitsequence, 6);}return FMRES_IGNORED;}public TakeDamage(this, idinflictor, idattacker, Float:damage,damagebits){if(!is_user_connected(idattacker))return HAM_IGNORED;if(!ma_klase[idattacker])return HAM_IGNORED;if(damagebits & DMG_BULLET){new weapon = get_user_weapon(idattacker);if(weapon == CSW_XM1014 && damage > 20.0 &&random_num(1,4) == 1)cod_inflict_damage(idattacker, this,float(get_user_health(this))-damage+1.0, 0.0, idinflictor,damagebits);}return HAM_IGNORED;}public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits){if(!is_user_connected(idattacker))return HAM_IGNORED;if(!ma_klase[idattacker])return HAM_IGNORED;if(!(damagebits & DMG_BULLET))return HAM_IGNORED;if(get_user_weapon(idattacker) == CSW_HEGRENADE && random_num(1,1) == 1)cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);return HAM_IGNORED;}public PreThink(id){if(ma_klase[id])set_pev(id, pev_punchangle, {0.0,0.0,0.0})}public UpdateClientData(id, sw, cd_handle){if(ma_klase[id])set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0})}/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE*{\\ rtf1\\ ansi\\ ansicpg1250\\ deff0\\ deflang1045{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }*/Wyskakuje mi tutaj błąd ! co tu musiał bym zrobić?
z góry dzięki!
ChrisN
30.10.2017
Miałeś 2x public TakeDamage przez co wyskakiwał ci błąd, polecam czytać errory A co do jak dodać 1/x tutaj masz: https://amxx.pl/topi...broni-w-klasie/
A tu poprawiona klasa:
#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <hamsandwich> #include <fakemeta> #include <fun> #define DMG_BULLET (1<<1) #define DMG_HEGRENADE (1<<24) new const nazwa[] = "Pompowicz | Mega Premium |"; new const opis[] = "Ma 1/4 na zabicie z pompy | no recoil | 3 rakiety | Lekka grawitacja | autoBH | 1/1 z HE"; new const bronie = (1<<CSW_HEGRENADE)|(1<<CSW_XM1014)|(1<<CSW_DEAGLE); new const zdrowie = 20; new const kondycja = 20; new const inteligencja = 10; new const wytrzymalosc = 5; new sprite_blast; new ilosc_rakiet_gracza[33]; new poprzednia_rakieta_gracza[33]; new ma_klase[33]; public plugin_init() { register_plugin(nazwa, "1.0", "Cs-Blue.pl"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); RegisterHam(Ham_Spawn, "player", "fwSpawn_Grawitacja", 1); register_touch("rocket", "*" , "DotykRakiety"); RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1); register_forward(FM_PlayerPreThink, "fwPrethink_AutoBH"); RegisterHam(Ham_TakeDamage, "player", "TakeDamage"); register_forward(FM_PlayerPreThink, "PreThink"); register_forward(FM_UpdateClientData, "UpdateClientData", 1) } public plugin_precache() { sprite_blast = precache_model("sprites/dexplo.spr"); precache_model("models/rpgrocket.mdl"); } public client_disconnect(id) { new entRakiety = find_ent_by_class(0, "rocket"); while(entRakiety > 0) { if(entity_get_edict(entRakiety, EV_ENT_owner) == id) remove_entity(entRakiety); entRakiety = find_ent_by_class(entRakiety, "rocket"); } } public cod_class_enabled(id) { if(!(get_user_flags(id) & ADMIN_LEVEL_B)) { client_print(id, print_chat, "[Pompowicz | Mega Premium |] Nie masz uprawnien, aby uzywac tej klasy Chcesz zakupic? wpisz /sklepsms !.") return COD_STOP; } entity_set_float(id, EV_FL_gravity, 555.0/800.0); ilosc_rakiet_gracza[id] = 3; give_item(id, "weapon_hegrenade"); ma_klase[id] = true; return COD_CONTINUE; } public cod_class_disabled(id) { entity_set_float(id, EV_FL_gravity, 1.0); ma_klase[id] = false; } public cod_class_skill_used(id) { if (!ilosc_rakiet_gracza[id]) { client_print(id, print_center, "Wykorzystales juz wszystkie rakiety!"); } else { if(poprzednia_rakieta_gracza[id] + 2.0 > get_gametime()) { client_print(id, print_center, "Rakiet mozesz uzywac co 2 sekundy!"); } else { if (is_user_alive(id)) { poprzednia_rakieta_gracza[id] = floatround(get_gametime()); ilosc_rakiet_gracza[id]--; new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); } } } } public fwSpawn_Grawitacja(id) { if(ma_klase[id]) entity_set_float(id, EV_FL_gravity, 555.0/800.0); } public fwSpawn_Rakiety(id) { if(is_user_alive(id)) ilosc_rakiet_gracza[id] = 3; } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24)); } remove_entity(ent); } public fwPrethink_AutoBH(id) { if(!ma_klase[id]) return PLUGIN_CONTINUE if (pev(id, pev_button) & IN_JUMP) { new flags = pev(id, pev_flags) if (flags & FL_WATERJUMP) return FMRES_IGNORED; if ( pev(id, pev_waterlevel) >= 2 ) return FMRES_IGNORED; if ( !(flags & FL_ONGROUND) ) return FMRES_IGNORED; new Float:velocity[3]; pev(id, pev_velocity, velocity); velocity[2] += 250.0; set_pev(id, pev_velocity, velocity); set_pev(id, pev_gaitsequence, 6); } return FMRES_IGNORED; } public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits) { if(!is_user_connected(idattacker)) return HAM_IGNORED; if(!ma_klase[idattacker]) return HAM_IGNORED; if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_XM1014 && damagebits & DMG_BULLET && random_num(1, 4) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); if(get_user_team(this) != get_user_team(idattacker) && get_user_weapon(idattacker) == CSW_HEGRENADE && damagebits & DMG_HEGRENADE && random_num(1, 1) == 1) cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits); return HAM_IGNORED; } public PreThink(id) { if(ma_klase[id]) set_pev(id, pev_punchangle, {0.0,0.0,0.0}) } public UpdateClientData(id, sw, cd_handle) { if(ma_klase[id]) set_cd(cd_handle, CD_PunchAngle, {0.0,0.0,0.0}) } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ ansicpg1250\\ deff0\\ deflang1045{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par } */