Witam wie ktoś może jak zmodyfikować ten plugin aby efekt był tylko wtedy gdy ktoś zabije ostatniego gracza w drużynie
sma
#include <amxmodx> #include <fakemeta> #include <engine> #include <cstrike> #define PLUGIN "Max Payne Zoom" #define AUTHOR "genesis" #define VERSION "1.2" #define CNAME "MPZ" new lastweap[33] public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) register_cvar(CNAME, VERSION, FCVAR_SERVER) register_forward(FM_PlayerPreThink, "forward_playerprethink") register_event("DeathMsg","MPZ_eventDeath","a") register_event("CurWeapon","handle_gun","be","1=1") register_cvar("MPZ_velocity", "2000") // recommend setting around 6000 set sv_maxvelocity to 6000 as well register_cvar("MPZ_active", "1") // set to zero = no zooming at all(supercedes all others) register_cvar("MPZ_zoomOnHS", "1") // set to one = only zoom on hs's register_cvar("MPZ_awp", "1") register_cvar("MPZ_scout", "1") } public plugin_precache() { precache_model("models/shell.mdl") } public MPZ_eventDeath() { new theKiller = read_data(1) new headshot = read_data(3) if(!theKiller) return PLUGIN_CONTINUE if(lastweap[theKiller] == CSW_AWP && get_cvar_num("MPZ_awp")) { } else if(lastweap[theKiller] == CSW_SCOUT && get_cvar_num("MPZ_scout")) { } else { return PLUGIN_CONTINUE } if(!get_cvar_num("MPZ_active")) return PLUGIN_CONTINUE if(get_cvar_num("MPZ_zoomOnHS")) { if(!headshot) return PLUGIN_CONTINUE } new Float: Origin[3], Float: Velocity[3], Float: vAngle[3], Ent entity_get_vector(theKiller, EV_VEC_origin , Origin) entity_get_vector(theKiller, EV_VEC_v_angle, vAngle) Ent = create_entity("info_target") if(!is_valid_ent(Ent)) return FMRES_IGNORED entity_set_string(Ent, EV_SZ_classname, "MPZ_chaser") entity_set_model(Ent, "models/shell.mdl") new Float:MinBox[3] = {-1.0, -1.0, -1.0} new Float:MaxBox[3] = {1.0, 1.0, 1.0} entity_set_vector(Ent, EV_VEC_mins, MinBox) entity_set_vector(Ent, EV_VEC_maxs, MaxBox) entity_set_float(Ent, EV_FL_gravity, 0.01) entity_set_origin(Ent, Origin) entity_set_vector(Ent, EV_VEC_angles, vAngle) entity_set_int(Ent, EV_INT_effects, 2) entity_set_int(Ent, EV_INT_solid, 1) entity_set_int(Ent, EV_INT_movetype, 10) entity_set_edict(Ent, EV_ENT_owner, theKiller) VelocityByAim(theKiller, get_cvar_num("MPZ_velocity"), Velocity) entity_set_vector(Ent, EV_VEC_velocity ,Velocity) attach_view(theKiller, Ent) return PLUGIN_CONTINUE } public vexd_pfntouch(pToucher, pTouched) { new szClassName[32] if ( pToucher > 0) { if(!is_valid_ent(pToucher)) return PLUGIN_CONTINUE entity_get_string(pToucher, EV_SZ_classname, szClassName, 31) } if(equal(szClassName, "MPZ_chaser")) { new oid = entity_get_edict(pToucher, EV_ENT_owner) attach_view(oid, oid) remove_entity(pToucher) } return PLUGIN_CONTINUE } public client_disconnect(id) { lastweap[id] = 0 } public handle_gun(id) { new clip, ammo new weap = get_user_weapon(id,clip,ammo) if(lastweap[id] == weap) return PLUGIN_CONTINUE else lastweap[id] = weap return PLUGIN_CONTINUE }