Chciałbym zeby zamiast sprawdzania "FLAGA" było sprawdzanie czy gracz posiada vipa z kodu generatora:
Pomógłby ktoś to przerobić?
KOD Z generatora:
#include <amxmodx> forward amxbans_admin_connect(id); new bool:g_Vip[33]; public plugin_init(){ register_plugin("VIP Ultimate", "12.3.0.2", "benio101 & speedkill"); } public client_authorized(id){ if(get_user_flags(id) & 524288 == 524288){ client_authorized_vip(id); } } public client_authorized_vip(id){ g_Vip[id]=true; } public client_disconnect(id){ if(g_Vip[id]){ client_disconnect_vip(id); } } public client_disconnect_vip(id){ g_Vip[id]=false; } public amxbans_admin_connect(id){ client_authorized(id); }
Witam mam takiego vipa:
/* Plugin generated by AMXX-Studio */ #include <amxmodx> #include <amxmisc> #include <fun> #include <hamsandwich> #include <cstrike> #define FLAGA ADMIN_LEVEL_H // flaga #define PLUGIN "vip_menu" #define VERSION "1.0" #define AUTHOR "VuX" #define SCOREATTRIB_NONE 0 #define SCOREATTRIB_DEAD (1<<0) #define SCOREATTRIB_BOMB (1<<1) #define SCOREATTRIB_VIP (1<<2) new bool:HasC4[33] new health_add new health_hs_add new health_max new nKiller new nKiller_hp new nHp_add new nHp_max new runda; new CsArmorType:armortype; public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) RegisterHam(Ham_Spawn, "player", "daj", 1); register_event("HLTV", "Runda", "a", "1=0", "2=0"); register_event("TextMsg", "Round_Reset", "a", "2&Game_will_restart_in") register_logevent("Round_Reset", 2, "1=Game_Commencing") register_clcmd("say /vip", "ShowMotd"); register_message(get_user_msgid("ScoreAttrib"), "MessageScoreAttrib"); register_event("DeathMsg", "hook_death", "a", "1>0") health_add = register_cvar("amx_vip_hp", "5") health_hs_add = register_cvar("amx_vip_hp_hs", "10") health_max = register_cvar("amx_vip_max_hp", "105") } public Round_Reset() { runda = 0; } public func_menu(id) { new menu = menu_create("Wybierz zestaw broni","func_menu_show") menu_additem(menu,"M4A1+DEAGLE","1",0) menu_additem(menu,"AK47+DEAGLE","2",0) menu_additem(menu,"AWP+DEAGLE","3",0) menu_setprop(menu,MPROP_EXIT,MEXIT_ALL) menu_display(id,menu,0) return PLUGIN_CONTINUE } public func_menu_show(id,menu,item) { if(item==MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data,5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1 : { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons(id) give_item(id, "weapon_knife"); give_item(id, "weapon_m4a1") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"ammo_556nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_hegrenade") give_item(id,"weapon_flashbang") give_item(id,"weapon_flashbang") give_item(id,"weapon_smokegrenade") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } if (get_user_team(id) == 2) { give_item(id, "item_thighpack"); } } case 2: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons(id) give_item(id, "weapon_knife"); give_item(id, "weapon_ak47") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"ammo_762nato") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_hegrenade") give_item(id,"weapon_flashbang") give_item(id,"weapon_flashbang") give_item(id,"weapon_smokegrenade") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } if (get_user_team(id) == 2) { give_item(id, "item_thighpack"); } } case 3: { if (user_has_weapon(id, CSW_C4) && get_user_team(id) == 1) HasC4[id] = true; else HasC4[id] = false; strip_user_weapons(id) give_item(id, "weapon_knife"); give_item(id, "weapon_awp") give_item(id,"ammo_338magnum") give_item(id,"ammo_338magnum") give_item(id,"ammo_338magnum") give_item(id,"ammo_338magnum") give_item(id,"weapon_deagle") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"ammo_50ae") give_item(id,"weapon_hegrenade") give_item(id,"weapon_flashbang") give_item(id,"weapon_flashbang") give_item(id,"weapon_smokegrenade") if (HasC4[id]) { give_item(id, "weapon_c4"); cs_set_user_plant( id ); } if (get_user_team(id) == 2) { give_item(id, "item_thighpack"); } } } return PLUGIN_CONTINUE; } public daj(id){ if(runda>=3) { if(get_user_flags(id) & FLAGA) { if(is_user_alive(id)) { set_task(1.0, "func_menu", id) } } } if(runda>=0) { if(get_user_flags(id) & FLAGA) { if(is_user_alive(id)) { set_user_health(id, get_user_health(id)+5); cs_set_user_armor(id, 100, CS_ARMOR_VESTHELM) } if(get_user_team(id)==2 && get_user_flags(id) & FLAGA) give_item(id, "item_thighpack"); } } } public Runda(id) { runda++ } //Motd public ShowMotd(id){ show_motd(id, "vip.txt", "Informacje o vipie"); } public MessageScoreAttrib(iMsgID, iDest, iReceiver) { new iPlayer = get_msg_arg_int(1); if( is_user_connected( iPlayer ) && ( get_user_flags( iPlayer ) & FLAGA ) ) { set_msg_arg_int( 2, ARG_BYTE, is_user_alive( iPlayer ) ? SCOREATTRIB_VIP : SCOREATTRIB_DEAD ); } } public client_putinserver(id) { if(get_user_flags(id) & FLAGA) { new name[32] get_user_name(id,name,31) set_hudmessage(255, 0, 0, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2); show_hudmessage(0, "Przychodzi Vip^n %s^n Witamy!!!",name) client_cmd(0,"spk misc/vip") } } public hook_death() { // Killer id nKiller = read_data(1) if ( (read_data(3) == 1) && (read_data(5) == 0) ) { nHp_add = get_pcvar_num (health_hs_add) } else nHp_add = get_pcvar_num (health_add) nHp_max = get_pcvar_num (health_max) // Updating Killer HP if(!(get_user_flags(nKiller) & ADMIN_LEVEL_H)) return; nKiller_hp = get_user_health(nKiller) nKiller_hp += nHp_add // Maximum HP check if (nKiller_hp > nHp_max) nKiller_hp = nHp_max set_user_health(nKiller, nKiller_hp) // Hud message "Healed +15/+30 hp" set_hudmessage(0, 255, 0, -1.0, 0.15, 0, 1.0, 1.0, 0.1, 0.1, -1) show_hudmessage(nKiller, "Healed +%d hp", nHp_add) // Screen fading message_begin(MSG_ONE, get_user_msgid("ScreenFade"), {0,0,0}, nKiller) write_short(1<<10) write_short(1<<10) write_short(0x0000) write_byte(0) write_byte(0) write_byte(200) write_byte(75) message_end() }