Cześć, z góry wspomnę, że jest to przerobiony plugin z generatora myg*.**. W pluginie nie działa prefix na czacie (display'uje normalny czat dla CT, T), wiadomość przy wejściu. Jest w stanie ktoś to naprawić?
#include <sourcemod> #include <sdktools> #include <cstrike> #include <sdkhooks> #include <scp> int g_fLastButtons[MAXPLAYERS+1]; int g_fLastFlags[MAXPLAYERS+1]; int g_iJumps[MAXPLAYERS+1]; public Plugin:myinfo = { name = "VIP Generator", author = "mastah7991", description = "Automatycznie wygenerowany VIP", version = "1.0", url = "MYGO.PL" } public OnPluginStart() { HookEvent("player_spawn", Event_PlayerSpawn); HookEvent("player_death", Event_PlayerDeath); } public OnClientPutInServer(client) { if (IsValidPlayer(client) && (GetUserFlagBits(client) & ADMFLAG_CUSTOM1)) { char name[32]; GetClientName(client,name,31); PrintToChatAll("{green}c1.BlackSquad.eu{default}: {lightgreen}Gracz VIP{default} %s {lightgreen}wszedl na serwer",name); } } public Action:Event_PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast) { int client = GetClientOfUserId(GetEventInt(event, "userid")); if (IsValidPlayer(client) && (GetUserFlagBits(client) & ADMFLAG_CUSTOM1)) { SetEntityHealth(client, GetEntProp(client, Prop_Send, "m_iHealth")+20); SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount")+250); SetEntityGravity(client, 0.85); int iWeapon = GetPlayerWeaponSlot(client, 1); if (iWeapon > 0) { int iWeaponIndex = GetEntProp(iWeapon, Prop_Send, "m_iItemDefinitionIndex"); if (iWeaponIndex == 4 || iWeaponIndex == 32 || iWeaponIndex == 61) { RemovePlayerItem(client, iWeapon); AcceptEntityInput(iWeapon, "Kill"); GivePlayerItem(client, "weapon_deagle"); } } } } public Action:Event_PlayerDeath(Handle:event, const String:name[], bool:dontBroadcast) { int client = GetClientOfUserId(GetEventInt(event, "userid")); bool headshot = GetEventBool(event, "headshot"); if (IsValidPlayer(client) && (GetUserFlagBits(client) & ADMFLAG_CUSTOM1)) { SetEntityHealth(client, GetEntProp(client, Prop_Send, "m_iHealth")+5); if(headshot) SetEntityHealth(client, GetEntProp(client, Prop_Send, "m_iHealth")+15); if(GetEntProp(client, Prop_Send, "m_iHealth")>180) SetEntityHealth(client, 180); SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount")+100); if(headshot) SetEntProp(client, Prop_Send, "m_iAccount", GetEntProp(client, Prop_Send, "m_iAccount")+300); } } public Action OnPlayerRunCmd(int client, int &buttons, int &impulse, float vel[3], float angles[3], int &weapon) { if (IsValidPlayer(client) && (GetUserFlagBits(client) & ADMFLAG_CUSTOM1)) { int fCurFlags = GetEntityFlags(client); int fCurButtons = GetClientButtons(client); if (g_fLastFlags[client] & FL_ONGROUND) { if (!(fCurFlags & FL_ONGROUND) &&!(g_fLastButtons[client] & IN_JUMP) && fCurButtons & IN_JUMP) { g_iJumps[client]++; } } else if (fCurFlags & FL_ONGROUND) { g_iJumps[client] = 0; } else if (!(g_fLastButtons[client] & IN_JUMP) && fCurButtons & IN_JUMP) { if ( 1 <= g_iJumps[client] <= 1) { g_iJumps[client]++; float vVel[3]; GetEntPropVector(client, Prop_Data, "m_vecVelocity", vVel); vVel[2] = 250.0; TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vVel); } } g_fLastFlags[client] = fCurFlags; g_fLastButtons[client] = fCurButtons; } } public Action:OnChatMessage(&author, Handle:recipients, String:name[], String:message[]) { if (IsValidPlayer(author)) { if(GetUserFlagBits(author) & ADMFLAG_CUSTOM1 || CheckCommandAccess(author, "sm_komendaktoraniemusiistniec", ADMFLAG_CUSTOM1)) { Format(name, MAXLENGTH_NAME, "\x01[\x06C1 - VIP\x01]\x04 %s",name); return Plugin_Changed; } return Plugin_Continue; } return Plugin_Continue; } stock bool IsValidPlayer(client) { if(client >= 1 && client <= MaxClients && IsClientConnected(client) && !IsFakeClient(client) && IsClientInGame(client) ) return true; return false; }
Użytkownik KamiiQ edytował ten post 17.06.2017 21:47