Hej.
Posiadam serwer z pluginem DM: https://forums.allie...d.php?p=2185100
Problem polega na tym, ze mam ustawiony czas trwania mapy na 20 minut (runda = 20 minut). Niestety po zejsciu czasu do 0:00 runda nadal trwa a jak wpisuje timeleft to pokazuje, iż jest to ostatnia runda i po niej będzie zmiana mapy. Sęk w tym, ze to DM i ta runda się nigdy nie skończy.
Jest jakaś możliwość wymuszenia zmiany mapy po zejściu czasu do 0:00?
config serwera:
bot_autodifficulty_threshold_high 10.0 bot_autodifficulty_threshold_low -2.0 bot_chatter off bot_defer_to_human_goals 0 bot_defer_to_human_items 1 bot_difficulty 2 bot_quota 0 bot_quota_mode normal bot_join_after_player 0 cash_player_bomb_defused 0 cash_player_bomb_planted 0 cash_player_damage_hostage 0 cash_player_interact_with_hostage 0 cash_player_killed_enemy_default 0 cash_player_killed_enemy_factor 0 cash_player_killed_hostage 0 cash_player_killed_teammate 0 cash_player_rescued_hostage 0 cash_team_elimination_bomb_map 0 cash_team_elimination_hostage_map_t 0 cash_team_elimination_hostage_map_ct 0 cash_team_hostage_alive 0 cash_team_hostage_interaction 0 cash_team_loser_bonus 0 cash_team_loser_bonus_consecutive_rounds 0 cash_team_planted_bomb_but_defused 0 cash_team_rescued_hostage 0 cash_team_terrorist_win_bomb 0 cash_team_win_by_defusing_bomb 0 cash_team_win_by_hostage_rescue 0 cash_team_win_by_time_running_out_bomb 0 cash_team_win_by_time_running_out_hostage 0 ff_damage_reduction_bullets 0.0 ff_damage_reduction_grenade 0.0 ff_damage_reduction_grenade_self 0 ff_damage_reduction_other 0.0 mp_afterroundmoney 0 mp_buytime 0 mp_buy_anywhere 1 mp_buy_during_immunity 1 mp_death_drop_defuser 0 mp_death_drop_grenade 0 // 0=none, 1=best, 2=current or best mp_death_drop_gun 0 // 0=none, 1=best, 2=current or best mp_defuser_allocation 0 // 0=none, 1=random, 2=everyone mp_force_pick_time 15 mp_forcecamera 0 // Set to 1 for team only spectating mp_free_armor 1 mp_freezetime 0 mp_friendlyfire 0 mp_win_panel_display_time 6 mp_ggprogressive_round_restart_delay 15 mp_ggtr_bomb_defuse_bonus 0 mp_ggtr_bomb_detonation_bonus 0 mp_ggtr_bomb_pts_for_flash 0 mp_ggtr_bomb_pts_for_he 0 mp_ggtr_bomb_pts_for_molotov 0 mp_ggtr_bomb_pts_for_upgrade 0 mp_ggtr_bomb_respawn_delay 0 mp_ggtr_end_round_kill_bonus 0 mp_ggtr_halftime_delay 0.0 mp_ggtr_last_weapon_kill_ends_half 0 mp_respawn_immunitytime 10 mp_halftime 0 mp_match_can_clinch 0 mp_maxmoney 0 mp_maxrounds 0 mp_molotovusedelay 0 mp_playercashawards 0 mp_roundtime 5 mp_roundtime_hostage 0 mp_roundtime_defuse 0 mp_solid_teammates 0 mp_startmoney 0 mp_teamcashawards 0 mp_timelimit 5 mp_warmuptime 20 mp_weapons_allow_zeus 1 mp_weapons_allow_typecount -1 spec_freeze_panel_extended_time 1 spec_freeze_time 2 sv_allow_votes 0 // Voting allowed in this mode sv_talk_enemy_living 1 sv_talk_enemy_dead 1 sv_arms_race_vote_to_restart_disallowed_after 26 sv_deadtalk 1 sv_ignoregrenaderadio 1 mp_warmup_pausetimer 0 mp_halftime_pausetimer 0 mp_randomspawn 1 mp_randomspawn_los 1 sv_infinite_ammo 2 tv_delay 30 ammo_grenade_limit_flashbang 1 ammo_grenade_limit_total 3 // mp_weapons_allow_map_placed 0 mp_weapons_glow_on_ground 0 mp_display_kill_assists 1 mp_respawn_on_death_t 1 mp_respawn_on_death_ct 1 mp_ct_default_melee weapon_knife mp_ct_default_secondary weapon_hkp2000 mp_ct_default_primary "" mp_t_default_melee weapon_knife mp_t_default_secondary weapon_glock mp_t_default_primary "" mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts mp_buy_allow_grenades 0 sv_occlude_players 1 occlusion_test_async 1