Witam tak jak w temacie mam problem ze skompilowaniem mapy plik .map zapisuje sie ale nie wyświetla w folderze z czym może być problem?
powiedzcie mi tez proszę czy bedzie mi dzialac mapa i bedzie jasna po spakowaniu ja w takie pudelko?
kompilacja gotowej mapki:
Spoiler
Program uruchamiajacy gotowa mapke:
C:\Program Files (x86)\Steam\steamapps\common\Half-Life\hl.exe
kompilator obiektow i tekstur (CSG):
C:\Program Files\Valve Hammer Editor\ZHLT\hlcsg.exe
kompilator mapy (BSP)
C:\Program Files\Valve Hammer Editor\ZHLT\hlbsp.exe
kompilator r_speeds (VIS)
C:\Program Files\Valve Hammer Editor\ZHLT\hlvis.exe
kompilator oswietlenia (RAD)
C:\Program Files\Valve Hammer Editor\ZHLT\hlrad.exe
Katalog z gotowymi mapami:
C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps
C:\Program Files (x86)\Steam\steamapps\common\Half-Life\hl.exe
kompilator obiektow i tekstur (CSG):
C:\Program Files\Valve Hammer Editor\ZHLT\hlcsg.exe
kompilator mapy (BSP)
C:\Program Files\Valve Hammer Editor\ZHLT\hlbsp.exe
kompilator r_speeds (VIS)
C:\Program Files\Valve Hammer Editor\ZHLT\hlvis.exe
kompilator oswietlenia (RAD)
C:\Program Files\Valve Hammer Editor\ZHLT\hlrad.exe
Katalog z gotowymi mapami:
C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps
Spoiler
** Zadanie.....
** Rozkaz > C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
** Parametry> "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\map32998"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\map32998"
190 portalleafs
530 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.35 seconds)
average leafs visible: 104
g_visdatasize:4641 compressed from 4560
0.37 seconds elapsed
----- END hlvis -----
** Zadanie.....
** Rozkaz > C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parametry> "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\map32998"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\map32998"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT\lights.rad']
1416 faces
Create Patches : 13272 base patches
0 opaque faces
234925 square feet [33829248.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
----- END hlrad -----
** Zadanie.....
** Rozkaz > C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hl.exe
** Parametry> +map "map32998"
** Zadanie.....
** Rozkaz > C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
** Parametry> "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\map32998"
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\map32998"
190 portalleafs
530 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.01 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.35 seconds)
average leafs visible: 104
g_visdatasize:4641 compressed from 4560
0.37 seconds elapsed
----- END hlvis -----
** Zadanie.....
** Rozkaz > C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parametry> "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\map32998"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\cstrike\maps\map32998"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\ZHLT\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VALVEH~1\ZHLT\lights.rad']
1416 faces
Create Patches : 13272 base patches
0 opaque faces
234925 square feet [33829248.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
----- END hlrad -----
** Zadanie.....
** Rozkaz > C:\PROGRA~2\Steam\STEAMA~1\common\HALF-L~1\hl.exe
** Parametry> +map "map32998"
Co zrobic aby ten blad zniknal? Jest niebo a pisze ze nie ma
Spoiler
1416 faces
Create Patches : 13272 base patches
0 opaque faces
234925 square feet [33829248.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
Create Patches : 13272 base patches
0 opaque faces
234925 square feet [33829248.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
Bardzo proszę o pomoc Dopiero zaczynam i jestem zielony w te klocki