#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <csx>
#include <fun>
new const gPluginName[] = "Battlefield 2: Rank Mod";
new const gPluginVersion[] = "1.5.1";
//Message sending variables
new gmsgStatusText;
new gmsgScreenFade;
new gmsgScreenShake;
new gmsgSayText;
new gHudSyncAimInfo;
new gMaxPlayers;
new bool:gCZBotRegisterHam;
#define MAX_RANKS 17
#define MAX_BADGES 8
//Motd variables
new configsdir[200];
new configfile[200];
//Cvar vars
new gPcvarBF2Active;
new gPcvarBadgesActive;
new gPcvarFreeAwp;
new gPcvarXpMultiplier;
new gPcvarIconTime;
new gPcvarFlagKills;
new gPcvarHelpUrl;
new gPcvarBadgePowers;
new gPcvarFlagRoundPoints;
new gPcvarFlagMatchPoints;
new gPcvarFlagMinPlayers;
new gPcvarHudOptions;
new gPcvarFFA;
new gPcvarSaveType;
new gPcvarRankBots;
new gPcvarBotQuota;
new gPcvarSVLan;
//Current players info
new g_PlayerRank[33];
new g_PlayerBadges[33][MAX_BADGES];
new knifekills[33];
new pistolkills[33];
new sniperkills[33];
new parakills[33];
new defuses[33];
new plants[33];
new explosions[33];
new accuracy[33];
new totalkills[33];
new gSaveKey[33][32];
new smgkills[33];
new shotgunkills[33];
new riflekills[33];
new grenadekills[33];
new bronze[33];
new silver[33];
new gold[33];
//Temp storage variables
new numofbadges[33];
new bool:newplayer[33];
new g_lastwpn[33];
new bool:g_imobile[33];
new bool:freezetime;
new highestrank;
new highestrankid;
new gStatsLoaded[33];
new gCurrentFOV[33];
new g_friend[33];
new bool:g_invis[33];
new menuselection[33];
//Server stats
new highestrankserver;
new highestrankservername[32];
new mostkills;
new mostkillsid;
new mostkillsname[32];
new mostwins;
new mostwinsname[32];
new menuselected[33][3];
//0 - Badge/Kills selected 0/1
//1 - Badgenum/Kills
//2 - Badgelevel
//Sound Vars
new gSoundRank[] = "bf2rank/bf2rank_promotion.wav"; //Rank gained sound
new gSoundBadge[] = "bf2rank/bf2rank_award.wav"; //odznaki earned sound
//Sprite vars
new gSprite[21];
#if defined SQL
//SQl vars
#include <sqlx>
new Handle:g_SqlTuple;
new g_Cache[512];
new bool:SQLenabled;
new bool:gIntermission;
#else
//nVault
#include <nvault>
new g_Vault;
new gPcvarPruneDays;
#endif
new gPlayerName;
//Bf2 includes
#include "bf2/const.inl"
#include "bf2/effect.inl"
#include "bf2/cmds.inl"
#include "bf2/events.inl"
#include "bf2/save.inl"
#include "bf2/forwards.inl"
#include "bf2/check.inl"
#include "bf2/badgepowers.inl"
#include "bf2/menu.inl"
#include "bf2/hud.inl"
#include "bf2/othermods.inl"
#include "bf2/csx.inl"
#include "bf2/ham.inl"
#if defined SQL
#include "bf2/sql.inl"
#endif
public plugin_init()
{
register_plugin(gPluginName, gPluginVersion, "pRED*");
//Register all the say commands
//Public
register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help");
register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help");
register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help");
register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help");
register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");
register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");
register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");
register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");
register_clcmd("say", "cmd_say", 0, "<target> ");
register_clcmd("say_team", "cmd_say", 0, "<target> ");
register_clcmd("say /gracze", "cmd_who", 0, "Display a list of player and their levels");
register_clcmd("say_team /gracze", "cmd_who", 0, "Display a list of player and their levels");
register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help");
register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help");
register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say /help", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team /help", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu");
register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu");
register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu");
register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu");
register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu");
register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu");
register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats");
register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats");
register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats");
register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats");
register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats");
register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats");
register_clcmd("bf2_resetstats", "reset_stats", 0, "Resets all of your stats");
//Admin
register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "<player> <badge#> <level#>");
register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, "<player> <kills#>");
register_clcmd("bf2_resetserverstats", "reset_all_stats", ADMIN_RESET, "Erases all players stats");
//Cvars
//FCVAR_SERVER cvar for game monitor.
register_cvar("bf2_version", gPluginVersion, FCVAR_SERVER);
gPcvarBF2Active = register_cvar("bf2_active", "1");
gPcvarBadgesActive = register_cvar("bf2_badges", "1");
gPcvarFreeAwp = register_cvar("bf2_awp", "0");
gPcvarXpMultiplier = register_cvar("bf2_xpmultiplier", "0.1");
gPcvarIconTime = register_cvar("bf2_icon_time", "1.5");
gPcvarHelpUrl = register_cvar("bf2_help_url", "");
gPcvarBadgePowers = register_cvar("bf2_badgepowers", "1");
gPcvarHudOptions = register_cvar("bf2_hud_options", "abcd");
#if !defined SQL
gPcvarPruneDays = register_cvar("bf2_reset_days", "21");
#endif
gPcvarFFA = register_cvar("bf2_ffa", "0");
gPcvarFlagKills = register_cvar("bf2_flag_kills", "2");
gPcvarFlagRoundPoints = register_cvar("bf2_flag_round_kills", "0");
gPcvarFlagMatchPoints = register_cvar("bf2_flag_match_kills", "0");
gPcvarFlagMinPlayers = register_cvar("bf2_flag_min_players", "1");
gPcvarSaveType = get_cvar_pointer("csstats_rank");
gPcvarRankBots = get_cvar_pointer("csstats_rankbots");
gPcvarBotQuota = get_cvar_pointer("bot_quota");
gPcvarSVLan = get_cvar_pointer("sv_lan");
//Message sending.
gmsgStatusText = get_user_msgid("StatusText");
gmsgScreenFade = get_user_msgid("ScreenFade");
gmsgScreenShake = get_user_msgid("ScreenShake");
gmsgSayText = get_user_msgid("SayText");
//Register events, logs and forwards to be captured
register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0"); //add freeztime start code
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
register_event("SetFOV", "Event_SetFOV", "be");
register_event("DeathMsg", "Event_DeathMsg", "a");
register_logevent("LogEvent_Round_Start", 2, "0=World triggered", "1=Round_Start"); //freezetime end code
register_logevent("LogEvent_Round_End", 2, "1=Round_End");
register_message(SVC_INTERMISSION, "Message_Intermission");
register_message(get_user_msgid("StatusValue"), "Message_StatusValue");
register_event("StatusValue", "setTeam", "be", "1=1");
register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0");
register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0");
// Must use post or else is_user_alive will return false when dead player respawns
RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1); // cz bots won't hook here must RegisterHamFromEntity
RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_Pre");
gHudSyncAimInfo = CreateHudSyncObj();
gMaxPlayers = get_maxplayers();
gPlayerName = get_xvar_id("PlayerName");
}
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
|
Guest Message by DevFuse
11 odpowiedzi w tym temacie
#1
Napisano 23.10.2009 14:06
Witam, jak w temacie prosil bym o przerobienie tego plugina tak aby resetowac statystyki mogl tylko admin z flaga dostepu powiedzmy "l" lub jezeli to trudne to calkiem wylaczyc ta opcje
#2
Napisano 23.10.2009 14:19
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <csx>
#include <fun>
new const gPluginName[] = "Battlefield 2: Rank Mod";
new const gPluginVersion[] = "1.5.1";
//Message sending variables
new gmsgStatusText;
new gmsgScreenFade;
new gmsgScreenShake;
new gmsgSayText;
new gHudSyncAimInfo;
new gMaxPlayers;
new bool:gCZBotRegisterHam;
#define MAX_RANKS 17
#define MAX_BADGES 8
//Motd variables
new configsdir[200];
new configfile[200];
//Cvar vars
new gPcvarBF2Active;
new gPcvarBadgesActive;
new gPcvarFreeAwp;
new gPcvarXpMultiplier;
new gPcvarIconTime;
new gPcvarFlagKills;
new gPcvarHelpUrl;
new gPcvarBadgePowers;
new gPcvarFlagRoundPoints;
new gPcvarFlagMatchPoints;
new gPcvarFlagMinPlayers;
new gPcvarHudOptions;
new gPcvarFFA;
new gPcvarSaveType;
new gPcvarRankBots;
new gPcvarBotQuota;
new gPcvarSVLan;
//Current players info
new g_PlayerRank[33];
new g_PlayerBadges[33][MAX_BADGES];
new knifekills[33];
new pistolkills[33];
new sniperkills[33];
new parakills[33];
new defuses[33];
new plants[33];
new explosions[33];
new accuracy[33];
new totalkills[33];
new gSaveKey[33][32];
new smgkills[33];
new shotgunkills[33];
new riflekills[33];
new grenadekills[33];
new bronze[33];
new silver[33];
new gold[33];
//Temp storage variables
new numofbadges[33];
new bool:newplayer[33];
new g_lastwpn[33];
new bool:g_imobile[33];
new bool:freezetime;
new highestrank;
new highestrankid;
new gStatsLoaded[33];
new gCurrentFOV[33];
new g_friend[33];
new bool:g_invis[33];
new menuselection[33];
//Server stats
new highestrankserver;
new highestrankservername[32];
new mostkills;
new mostkillsid;
new mostkillsname[32];
new mostwins;
new mostwinsname[32];
new menuselected[33][3];
//0 - Badge/Kills selected 0/1
//1 - Badgenum/Kills
//2 - Badgelevel
//Sound Vars
new gSoundRank[] = "bf2rank/bf2rank_promotion.wav"; //Rank gained sound
new gSoundBadge[] = "bf2rank/bf2rank_award.wav"; //odznaki earned sound
//Sprite vars
new gSprite[21];
#if defined SQL
//SQl vars
#include <sqlx>
new Handle:g_SqlTuple;
new g_Cache[512];
new bool:SQLenabled;
new bool:gIntermission;
#else
//nVault
#include <nvault>
new g_Vault;
new gPcvarPruneDays;
#endif
new gPlayerName;
//Bf2 includes
#include "bf2/const.inl"
#include "bf2/effect.inl"
#include "bf2/cmds.inl"
#include "bf2/events.inl"
#include "bf2/save.inl"
#include "bf2/forwards.inl"
#include "bf2/check.inl"
#include "bf2/badgepowers.inl"
#include "bf2/menu.inl"
#include "bf2/hud.inl"
#include "bf2/othermods.inl"
#include "bf2/csx.inl"
#include "bf2/ham.inl"
#if defined SQL
#include "bf2/sql.inl"
#endif
public plugin_init()
{
register_plugin(gPluginName, gPluginVersion, "pRED*");
//Register all the say commands
//Public
register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help");
register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help");
register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help");
register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help");
register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");
register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");
register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");
register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");
register_clcmd("say", "cmd_say", 0, "<target> ");
register_clcmd("say_team", "cmd_say", 0, "<target> ");
register_clcmd("say /gracze", "cmd_who", 0, "Display a list of player and their levels");
register_clcmd("say_team /gracze", "cmd_who", 0, "Display a list of player and their levels");
register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help");
register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help");
register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say /help", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team /help", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu");
register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu");
register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu");
register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu");
register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu");
register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu");
register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu");
register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats");
register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats");
register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats");
register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats");
register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats");
register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats");
register_clcmd("bf2_resetstats", "reset_stats", 0, "Resets all of your stats");
//Admin
register_clcmd("bf2_addbadge", "add_badge", ADMIN_RCON, "<player> <badge#> <level#>");
register_clcmd("bf2_addkills", "add_kills", ADMIN_RCON, "<player> <kills#>");
register_clcmd("bf2_resetserverstats", "reset_all_stats", ADMIN_RESET, "Erases all players stats");
//Cvars
//FCVAR_SERVER cvar for game monitor.
register_cvar("bf2_version", gPluginVersion, FCVAR_SERVER);
gPcvarBF2Active = register_cvar("bf2_active", "1");
gPcvarBadgesActive = register_cvar("bf2_badges", "1");
gPcvarFreeAwp = register_cvar("bf2_awp", "0");
gPcvarXpMultiplier = register_cvar("bf2_xpmultiplier", "0.1");
gPcvarIconTime = register_cvar("bf2_icon_time", "1.5");
gPcvarHelpUrl = register_cvar("bf2_help_url", "");
gPcvarBadgePowers = register_cvar("bf2_badgepowers", "1");
gPcvarHudOptions = register_cvar("bf2_hud_options", "abcd");
#if !defined SQL
gPcvarPruneDays = register_cvar("bf2_reset_days", "21");
#endif
gPcvarFFA = register_cvar("bf2_ffa", "0");
gPcvarFlagKills = register_cvar("bf2_flag_kills", "2");
gPcvarFlagRoundPoints = register_cvar("bf2_flag_round_kills", "0");
gPcvarFlagMatchPoints = register_cvar("bf2_flag_match_kills", "0");
gPcvarFlagMinPlayers = register_cvar("bf2_flag_min_players", "1");
gPcvarSaveType = get_cvar_pointer("csstats_rank");
gPcvarRankBots = get_cvar_pointer("csstats_rankbots");
gPcvarBotQuota = get_cvar_pointer("bot_quota");
gPcvarSVLan = get_cvar_pointer("sv_lan");
//Message sending.
gmsgStatusText = get_user_msgid("StatusText");
gmsgScreenFade = get_user_msgid("ScreenFade");
gmsgScreenShake = get_user_msgid("ScreenShake");
gmsgSayText = get_user_msgid("SayText");
//Register events, logs and forwards to be captured
register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0"); //add freeztime start code
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");
register_event("SetFOV", "Event_SetFOV", "be");
register_event("DeathMsg", "Event_DeathMsg", "a");
register_logevent("LogEvent_Round_Start", 2, "0=World triggered", "1=Round_Start"); //freezetime end code
register_logevent("LogEvent_Round_End", 2, "1=Round_End");
register_message(SVC_INTERMISSION, "Message_Intermission");
register_message(get_user_msgid("StatusValue"), "Message_StatusValue");
register_event("StatusValue", "setTeam", "be", "1=1");
register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0");
register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0");
// Must use post or else is_user_alive will return false when dead player respawns
RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1); // cz bots won't hook here must RegisterHamFromEntity
RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_Pre");
gHudSyncAimInfo = CreateHudSyncObj();
gMaxPlayers = get_maxplayers();
gPlayerName = get_xvar_id("PlayerName");
}Już masz przerobione
#3
Napisano 23.10.2009 15:31
elcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
/groups/amxmodx/tmp3/textIA5gZ9.sma(128) : fatal error 100: cannot read from file: "bf2/const.inl"
Compilation aborted.
1 Error.
Done.
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
/groups/amxmodx/tmp3/textIA5gZ9.sma(128) : fatal error 100: cannot read from file: "bf2/const.inl"
Compilation aborted.
1 Error.
Done.
#4
Napisano 23.10.2009 15:35
Przy kompilacji musisz dac wszystkie wymagane pliki .inc
#5
Napisano 23.10.2009 15:40
Rozwiniesz mysl?
#6
Napisano 23.10.2009 15:42
Kompiluj na swoim komputerze, wrzucając do folderu scripting poza sma wszystkie pliki z scripting pluginu - .inc
#7
Napisano 23.10.2009 16:15
W załączniku daje CI pliki potrzebne do kompilacji, w scripting wejdź w include, i wrzuć ten katalog bf2, do include ale rozpakowany
Scripting>Includ>Bf2
I będzie ok
)
Scripting>Includ>Bf2
I będzie ok
Załączone pliki
#8
Napisano 23.10.2009 16:52
Ale jak mam to skompilowac na swoim komuterze, powiedzicie proszę bo to jest dla mnie wyzsza matematyka...
#9
Napisano 23.10.2009 17:01
Iron, ciężka sprawa:d ale zrób tak pobierz amxa pod windows, bo tam w scripting masz plik complile i da się kompilowac, zostaw to gdzieś na dysku dodaj tam w scripting/include te bf2, co pisałem wyżej wstaw sma do scripting i daj plik compile i poczekaj
#10
Napisano 23.10.2009 17:05
a czy moglbym dac wszustkie pliki w zalaczniku od tego plugina i zrobilbys mi to?
#11
Napisano 23.10.2009 17:18
Staram się ale jakiś błąd wyskakuje którego teraz nie załatwię bo muszę wyjść
sry..
Również z jednym lub większą ilością słów kluczowych: BattleField2
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BattleField2
[ROZWIĄZANE] Problem z Kompliacja - Battlefield 2 : Rank Mod PL v1.3.1problem z bf2rank.sma Napisany przez DonPedro, 28.12.2022 |
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BattleField2
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Czy ma ktoś paczkę bf2/4 z diamentami?Napisany przez TWZ, 27.05.2017 |
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BattleField2
Problem bf2 Statystyki serweraProblem bf2 Statystyki serwera Napisany przez Mr_ZuXii, 13.04.2017 |
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BattleField2
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