#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <cstrike> #include <csx> #include <fun> new const gPluginName[] = "Battlefield 2: Rank Mod"; new const gPluginVersion[] = "1.5.1"; //Message sending variables new gmsgStatusText; new gmsgScreenFade; new gmsgScreenShake; new gmsgSayText; new gHudSyncAimInfo; new gMaxPlayers; new bool:gCZBotRegisterHam; #define MAX_RANKS 17 #define MAX_BADGES 8 //Motd variables new configsdir[200]; new configfile[200]; //Cvar vars new gPcvarBF2Active; new gPcvarBadgesActive; new gPcvarFreeAwp; new gPcvarXpMultiplier; new gPcvarIconTime; new gPcvarFlagKills; new gPcvarHelpUrl; new gPcvarBadgePowers; new gPcvarFlagRoundPoints; new gPcvarFlagMatchPoints; new gPcvarFlagMinPlayers; new gPcvarHudOptions; new gPcvarFFA; new gPcvarSaveType; new gPcvarRankBots; new gPcvarBotQuota; new gPcvarSVLan; //Current players info new g_PlayerRank[33]; new g_PlayerBadges[33][MAX_BADGES]; new knifekills[33]; new pistolkills[33]; new sniperkills[33]; new parakills[33]; new defuses[33]; new plants[33]; new explosions[33]; new accuracy[33]; new totalkills[33]; new gSaveKey[33][32]; new smgkills[33]; new shotgunkills[33]; new riflekills[33]; new grenadekills[33]; new bronze[33]; new silver[33]; new gold[33]; //Temp storage variables new numofbadges[33]; new bool:newplayer[33]; new g_lastwpn[33]; new bool:g_imobile[33]; new bool:freezetime; new highestrank; new highestrankid; new gStatsLoaded[33]; new gCurrentFOV[33]; new g_friend[33]; new bool:g_invis[33]; new menuselection[33]; //Server stats new highestrankserver; new highestrankservername[32]; new mostkills; new mostkillsid; new mostkillsname[32]; new mostwins; new mostwinsname[32]; new menuselected[33][3]; //0 - Badge/Kills selected 0/1 //1 - Badgenum/Kills //2 - Badgelevel //Sound Vars new gSoundRank[] = "bf2rank/bf2rank_promotion.wav"; //Rank gained sound new gSoundBadge[] = "bf2rank/bf2rank_award.wav"; //odznaki earned sound //Sprite vars new gSprite[21]; #if defined SQL //SQl vars #include <sqlx> new Handle:g_SqlTuple; new g_Cache[512]; new bool:SQLenabled; new bool:gIntermission; #else //nVault #include <nvault> new g_Vault; new gPcvarPruneDays; #endif new gPlayerName; //Bf2 includes #include "bf2/const.inl" #include "bf2/effect.inl" #include "bf2/cmds.inl" #include "bf2/events.inl" #include "bf2/save.inl" #include "bf2/forwards.inl" #include "bf2/check.inl" #include "bf2/badgepowers.inl" #include "bf2/menu.inl" #include "bf2/hud.inl" #include "bf2/othermods.inl" #include "bf2/csx.inl" #include "bf2/ham.inl" #if defined SQL #include "bf2/sql.inl" #endif public plugin_init() { register_plugin(gPluginName, gPluginVersion, "pRED*"); //Register all the say commands //Public register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say", "cmd_say", 0, "<target> "); register_clcmd("say_team", "cmd_say", 0, "<target> "); register_clcmd("say /gracze", "cmd_who", 0, "Display a list of player and their levels"); register_clcmd("say_team /gracze", "cmd_who", 0, "Display a list of player and their levels"); register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help"); register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help"); register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say /help", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team /help", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu"); register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu"); register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu"); register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu"); register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu"); register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu"); register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats"); register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats"); register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats"); register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats"); register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats"); register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats"); register_clcmd("bf2_resetstats", "reset_stats", 0, "Resets all of your stats"); //Admin register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "<player> <badge#> <level#>"); register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, "<player> <kills#>"); register_clcmd("bf2_resetserverstats", "reset_all_stats", ADMIN_RESET, "Erases all players stats"); //Cvars //FCVAR_SERVER cvar for game monitor. register_cvar("bf2_version", gPluginVersion, FCVAR_SERVER); gPcvarBF2Active = register_cvar("bf2_active", "1"); gPcvarBadgesActive = register_cvar("bf2_badges", "1"); gPcvarFreeAwp = register_cvar("bf2_awp", "0"); gPcvarXpMultiplier = register_cvar("bf2_xpmultiplier", "0.1"); gPcvarIconTime = register_cvar("bf2_icon_time", "1.5"); gPcvarHelpUrl = register_cvar("bf2_help_url", ""); gPcvarBadgePowers = register_cvar("bf2_badgepowers", "1"); gPcvarHudOptions = register_cvar("bf2_hud_options", "abcd"); #if !defined SQL gPcvarPruneDays = register_cvar("bf2_reset_days", "21"); #endif gPcvarFFA = register_cvar("bf2_ffa", "0"); gPcvarFlagKills = register_cvar("bf2_flag_kills", "2"); gPcvarFlagRoundPoints = register_cvar("bf2_flag_round_kills", "0"); gPcvarFlagMatchPoints = register_cvar("bf2_flag_match_kills", "0"); gPcvarFlagMinPlayers = register_cvar("bf2_flag_min_players", "1"); gPcvarSaveType = get_cvar_pointer("csstats_rank"); gPcvarRankBots = get_cvar_pointer("csstats_rankbots"); gPcvarBotQuota = get_cvar_pointer("bot_quota"); gPcvarSVLan = get_cvar_pointer("sv_lan"); //Message sending. gmsgStatusText = get_user_msgid("StatusText"); gmsgScreenFade = get_user_msgid("ScreenFade"); gmsgScreenShake = get_user_msgid("ScreenShake"); gmsgSayText = get_user_msgid("SayText"); //Register events, logs and forwards to be captured register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0"); //add freeztime start code register_event("CurWeapon", "Event_CurWeapon", "be", "1=1"); register_event("SetFOV", "Event_SetFOV", "be"); register_event("DeathMsg", "Event_DeathMsg", "a"); register_logevent("LogEvent_Round_Start", 2, "0=World triggered", "1=Round_Start"); //freezetime end code register_logevent("LogEvent_Round_End", 2, "1=Round_End"); register_message(SVC_INTERMISSION, "Message_Intermission"); register_message(get_user_msgid("StatusValue"), "Message_StatusValue"); register_event("StatusValue", "setTeam", "be", "1=1"); register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0"); register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0"); // Must use post or else is_user_alive will return false when dead player respawns RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1); // cz bots won't hook here must RegisterHamFromEntity RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_Pre"); gHudSyncAimInfo = CreateHudSyncObj(); gMaxPlayers = get_maxplayers(); gPlayerName = get_xvar_id("PlayerName"); }
Witamy w Nieoficjalnym polskim support'cie AMX Mod X
Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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Guest Message by DevFuse
11 odpowiedzi w tym temacie
#1
Napisano 23.10.2009 14:06
Witam, jak w temacie prosil bym o przerobienie tego plugina tak aby resetowac statystyki mogl tylko admin z flaga dostepu powiedzmy "l" lub jezeli to trudne to calkiem wylaczyc ta opcje
#2
Napisano 23.10.2009 14:19
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <cstrike> #include <csx> #include <fun> new const gPluginName[] = "Battlefield 2: Rank Mod"; new const gPluginVersion[] = "1.5.1"; //Message sending variables new gmsgStatusText; new gmsgScreenFade; new gmsgScreenShake; new gmsgSayText; new gHudSyncAimInfo; new gMaxPlayers; new bool:gCZBotRegisterHam; #define MAX_RANKS 17 #define MAX_BADGES 8 //Motd variables new configsdir[200]; new configfile[200]; //Cvar vars new gPcvarBF2Active; new gPcvarBadgesActive; new gPcvarFreeAwp; new gPcvarXpMultiplier; new gPcvarIconTime; new gPcvarFlagKills; new gPcvarHelpUrl; new gPcvarBadgePowers; new gPcvarFlagRoundPoints; new gPcvarFlagMatchPoints; new gPcvarFlagMinPlayers; new gPcvarHudOptions; new gPcvarFFA; new gPcvarSaveType; new gPcvarRankBots; new gPcvarBotQuota; new gPcvarSVLan; //Current players info new g_PlayerRank[33]; new g_PlayerBadges[33][MAX_BADGES]; new knifekills[33]; new pistolkills[33]; new sniperkills[33]; new parakills[33]; new defuses[33]; new plants[33]; new explosions[33]; new accuracy[33]; new totalkills[33]; new gSaveKey[33][32]; new smgkills[33]; new shotgunkills[33]; new riflekills[33]; new grenadekills[33]; new bronze[33]; new silver[33]; new gold[33]; //Temp storage variables new numofbadges[33]; new bool:newplayer[33]; new g_lastwpn[33]; new bool:g_imobile[33]; new bool:freezetime; new highestrank; new highestrankid; new gStatsLoaded[33]; new gCurrentFOV[33]; new g_friend[33]; new bool:g_invis[33]; new menuselection[33]; //Server stats new highestrankserver; new highestrankservername[32]; new mostkills; new mostkillsid; new mostkillsname[32]; new mostwins; new mostwinsname[32]; new menuselected[33][3]; //0 - Badge/Kills selected 0/1 //1 - Badgenum/Kills //2 - Badgelevel //Sound Vars new gSoundRank[] = "bf2rank/bf2rank_promotion.wav"; //Rank gained sound new gSoundBadge[] = "bf2rank/bf2rank_award.wav"; //odznaki earned sound //Sprite vars new gSprite[21]; #if defined SQL //SQl vars #include <sqlx> new Handle:g_SqlTuple; new g_Cache[512]; new bool:SQLenabled; new bool:gIntermission; #else //nVault #include <nvault> new g_Vault; new gPcvarPruneDays; #endif new gPlayerName; //Bf2 includes #include "bf2/const.inl" #include "bf2/effect.inl" #include "bf2/cmds.inl" #include "bf2/events.inl" #include "bf2/save.inl" #include "bf2/forwards.inl" #include "bf2/check.inl" #include "bf2/badgepowers.inl" #include "bf2/menu.inl" #include "bf2/hud.inl" #include "bf2/othermods.inl" #include "bf2/csx.inl" #include "bf2/ham.inl" #if defined SQL #include "bf2/sql.inl" #endif public plugin_init() { register_plugin(gPluginName, gPluginVersion, "pRED*"); //Register all the say commands //Public register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help"); register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help"); register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2"); register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3"); register_clcmd("say", "cmd_say", 0, "<target> "); register_clcmd("say_team", "cmd_say", 0, "<target> "); register_clcmd("say /gracze", "cmd_who", 0, "Display a list of player and their levels"); register_clcmd("say_team /gracze", "cmd_who", 0, "Display a list of player and their levels"); register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help"); register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help"); register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say /help", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team /help", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu"); register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu"); register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu"); register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu"); register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu"); register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu"); register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu"); register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats"); register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats"); register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats"); register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats"); register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats"); register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats"); register_clcmd("bf2_resetstats", "reset_stats", 0, "Resets all of your stats"); //Admin register_clcmd("bf2_addbadge", "add_badge", ADMIN_RCON, "<player> <badge#> <level#>"); register_clcmd("bf2_addkills", "add_kills", ADMIN_RCON, "<player> <kills#>"); register_clcmd("bf2_resetserverstats", "reset_all_stats", ADMIN_RESET, "Erases all players stats"); //Cvars //FCVAR_SERVER cvar for game monitor. register_cvar("bf2_version", gPluginVersion, FCVAR_SERVER); gPcvarBF2Active = register_cvar("bf2_active", "1"); gPcvarBadgesActive = register_cvar("bf2_badges", "1"); gPcvarFreeAwp = register_cvar("bf2_awp", "0"); gPcvarXpMultiplier = register_cvar("bf2_xpmultiplier", "0.1"); gPcvarIconTime = register_cvar("bf2_icon_time", "1.5"); gPcvarHelpUrl = register_cvar("bf2_help_url", ""); gPcvarBadgePowers = register_cvar("bf2_badgepowers", "1"); gPcvarHudOptions = register_cvar("bf2_hud_options", "abcd"); #if !defined SQL gPcvarPruneDays = register_cvar("bf2_reset_days", "21"); #endif gPcvarFFA = register_cvar("bf2_ffa", "0"); gPcvarFlagKills = register_cvar("bf2_flag_kills", "2"); gPcvarFlagRoundPoints = register_cvar("bf2_flag_round_kills", "0"); gPcvarFlagMatchPoints = register_cvar("bf2_flag_match_kills", "0"); gPcvarFlagMinPlayers = register_cvar("bf2_flag_min_players", "1"); gPcvarSaveType = get_cvar_pointer("csstats_rank"); gPcvarRankBots = get_cvar_pointer("csstats_rankbots"); gPcvarBotQuota = get_cvar_pointer("bot_quota"); gPcvarSVLan = get_cvar_pointer("sv_lan"); //Message sending. gmsgStatusText = get_user_msgid("StatusText"); gmsgScreenFade = get_user_msgid("ScreenFade"); gmsgScreenShake = get_user_msgid("ScreenShake"); gmsgSayText = get_user_msgid("SayText"); //Register events, logs and forwards to be captured register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0"); //add freeztime start code register_event("CurWeapon", "Event_CurWeapon", "be", "1=1"); register_event("SetFOV", "Event_SetFOV", "be"); register_event("DeathMsg", "Event_DeathMsg", "a"); register_logevent("LogEvent_Round_Start", 2, "0=World triggered", "1=Round_Start"); //freezetime end code register_logevent("LogEvent_Round_End", 2, "1=Round_End"); register_message(SVC_INTERMISSION, "Message_Intermission"); register_message(get_user_msgid("StatusValue"), "Message_StatusValue"); register_event("StatusValue", "setTeam", "be", "1=1"); register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0"); register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0"); // Must use post or else is_user_alive will return false when dead player respawns RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1); // cz bots won't hook here must RegisterHamFromEntity RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_Pre"); gHudSyncAimInfo = CreateHudSyncObj(); gMaxPlayers = get_maxplayers(); gPlayerName = get_xvar_id("PlayerName"); }
Już masz przerobione teraz admini z flagą "l" ADMIN_RCON będą mogli tylko resetowac itp
#3
Napisano 23.10.2009 15:31
elcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
/groups/amxmodx/tmp3/textIA5gZ9.sma(128) : fatal error 100: cannot read from file: "bf2/const.inl"
Compilation aborted.
1 Error.
Done.
Copyright © 1997-2006 ITB CompuPhase, AMX Mod X Team
/groups/amxmodx/tmp3/textIA5gZ9.sma(128) : fatal error 100: cannot read from file: "bf2/const.inl"
Compilation aborted.
1 Error.
Done.
#4
Napisano 23.10.2009 15:35
Przy kompilacji musisz dac wszystkie wymagane pliki .inc
#5
Napisano 23.10.2009 15:40
Rozwiniesz mysl?
#6
Napisano 23.10.2009 15:42
Kompiluj na swoim komputerze, wrzucając do folderu scripting poza sma wszystkie pliki z scripting pluginu - .inc
#7
Napisano 23.10.2009 16:15
W załączniku daje CI pliki potrzebne do kompilacji, w scripting wejdź w include, i wrzuć ten katalog bf2, do include ale rozpakowany
Scripting>Includ>Bf2
I będzie ok )
Scripting>Includ>Bf2
I będzie ok )
Załączone pliki
#8
Napisano 23.10.2009 16:52
Ale jak mam to skompilowac na swoim komuterze, powiedzicie proszę bo to jest dla mnie wyzsza matematyka...
#9
Napisano 23.10.2009 17:01
Iron, ciężka sprawa:d ale zrób tak pobierz amxa pod windows, bo tam w scripting masz plik complile i da się kompilowac, zostaw to gdzieś na dysku dodaj tam w scripting/include te bf2, co pisałem wyżej wstaw sma do scripting i daj plik compile i poczekaj
#10
Napisano 23.10.2009 17:05
a czy moglbym dac wszustkie pliki w zalaczniku od tego plugina i zrobilbys mi to?
#11
Napisano 23.10.2009 17:18
Staram się ale jakiś błąd wyskakuje którego teraz nie załatwię bo muszę wyjść sry..
Również z jednym lub większą ilością słów kluczowych: BattleField2
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