#include <amxmodx>
#include <codmod>
#include <hamsandwich>
#include <engine>
#include <fakemeta>
#include <amxmisc>
#include <cstrike>
#define DMG_BULLET (1<<1)
new bool:ma_klase[33];
new const nazwa[] = "(Premium) Assassin";
new const opis[] = "Pelny opis pod komenda /assassin lub /asasin";
new const bronie = 1<<CSW_M4A1 | 1<<CSW_MP5NAVY | 1<<CSW_DEAGLE;
new const zdrowie = 50;
new const kondycja = 85;
new const inteligencja = 20;
new const wytrzymalosc = 40;
public plugin_init()
{
register_plugin(nazwa, "1.0", "klasa");
cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);
RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
register_event("CurWeapon", "CurWeapon", "be", "1=1");
RegisterHam(Ham_Spawn, "player", "Odrodzenie", 1);
}
public cod_class_enabled(id)
{
if(!(get_user_flags(id) &ADMIN_LEVEL_C))
{
client_print(id, print_chat, "[PREMIUM] Nie masz uprawnien aby kozystac z klasy premium!");
return COD_STOP;
}
ma_klase[id] = true;
cs_set_user_model(id, (get_user_team(id) ==1)? "assassin": "assassin1");
return COD_CONTINUE;
}
public cod_class_disabled(id)
{
ma_klase[id] = false;
set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255);
cs_reset_user_model(id);
}
public plugin_precache()
{
precache_model("models/player/assassin/assassin.mdl");
precache_model("models/player/assassin1/assassin1.mdl");
}
public Odrodzenie(id)
{
if(ma_klase[id])
{
cs_set_user_model(id, (get_user_team(id) ==1)? "assassin": "assassin1");
}
}
public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
{
if(!is_user_connected(idattacker))
return HAM_IGNORED;
if(!ma_klase[idattacker])
return HAM_IGNORED;
if(damagebits & DMG_BULLET)
{
new weapon = get_user_weapon(idattacker);
if(weapon == CSW_KNIFE && damage > 20.0 && random_num(1,2) == 1)
cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);
}
return HAM_IGNORED;
}
public client_PreThink(id)
{
if(!ma_klase[id])
return;
new button = get_user_button(id);
if(button & IN_DUCK)
if(get_user_weapon(id) == CSW_KNIFE)
set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 1);
else
set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255);
}
public CurWeapon(id)
{
if(!ma_klase[id])
return;
if (is_user_connected(id))
{
new weapon = get_user_weapon(id)
if(weapon == CSW_KNIFE)
{
entity_set_float(id, EV_FL_gravity, 400.0/800.0);
}
else
{
entity_set_float(id, EV_FL_gravity, 1.0);
}
}
}