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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
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#1 Dropsu

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Napisano 08.12.2016 21:29

Witam mam problem

 

a mianowicie taki ze kiedy odpala sie rozgrzewka powinna odpalac sie rowniez piosenka jednak tak sie nie dzieje

 

 

dodam ze podczas wchodzenia za 1 razem na serwer pobiera sie piosenka

 

 

tutaj proszę sma rozgrzewki:

 

Załączony plik  ultimate_warmup.sma   12,17 KB  23 Ilość pobrań
  ultimate_warmup.amxx

 

a tutaj piosenke 

 

Załączony plik  play_muza2.wav   411,63 KB  22 Ilość pobrań


Użytkownik Dropsu edytował ten post 08.12.2016 21:30

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#2 MAGNET FRA

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Napisano 08.12.2016 23:28

Witam mam problem

 

a mianowicie taki ze kiedy odpala sie rozgrzewka powinna odpalac sie rowniez piosenka jednak tak sie nie dzieje

 

 

dodam ze podczas wchodzenia za 1 razem na serwer pobiera sie piosenka

 

 

tutaj proszę sma rozgrzewki:

 

attachicon.gifultimate_warmup.sma

 

a tutaj piosenke 

 

attachicon.gifplay_muza2.wav

poprawione utwor o nazwie play_muza2.mav dodaj do misc

#include
#include
#include
#include
#include

new bool:gPlayerFirstSpawn[33]
new bool:is_warmup
new warmup_time
new time_left

/*
Plugin was originally developed by x-raycat.
Cvary/cvars
amx_warmup_time przykład: "1m 30s" równa się 1 minuta i 30 sekund.
amx_warmup_time example: "1m 30s" equals 1 minute and 30 seconds.

amx_warmup_respawn(0- ożywianie wyłączone, 1- ożywianie włączone)
amx_warmup_respawn(0- auto-respawn off, 1- auto-respawn ON)

amx_warmup_weapon:
Każdy numer odpowiada broni.
amx_warmup_weapon:
Each number is a weapon for this plugin. List:

1 weapon_p228 //p228(pistolet)
2 weapon_scout //scout
3 weapon_hegrenade //granat HE
4 weapon_xm1014 //auto-pompa
5 weapon_mac10 //uzi tt
6 weapon_aug //aug
7 weapon_elites //elites
8 weapon_fiveseven //fiveseven
9 weapon_ump45 //b(3(2))
10 weapon_sg550 //autokampa cT
11 weapon_galil //galil
12 weapon_famas //famas
13 weapon_usp //usp
14 weapon_glock18 //glock
15 weapon_awp //awp
16 weapon_mp5navy //MP5
17 weapon_m249 //krowa
18 weapon_m3 //pompa
19 weapon_m4a1 //M4
20 weapon_tmp //tmp
21 weapon_g3sg1 //autokampa TT
22 weapon_deagle //dgl
23 weapon_sg552 //sg552(tt)
24 weapon_ak47 //ak47
25 weapon_p90 //P90
26 weapon_knife //nóż
Ustawienie każdej innej wartości cvaru amx_warmup_weapon powoduje ustawienie domyślnej broni- nóż.
By setting any different number as a cvar value causes to use default weapon- knife.

Change-Log

v.1.3
-added multilingual support,
-added commented examples of using mp3 format.

v.1.2
-little code cleanup.

v.1.1
-added most of available things: weapons, respawns, countdown, sound.

v.1.0
-first written, testing, testing and once more testing.


To do list:
-optimize and remove useless code with giving weapons.
*/

public plugin_init() {
register_plugin("Ultimate Warm-Up", "1.3", "naven")
warmup_time = register_cvar("amx_warmup_time", "1m 0s")
register_cvar("amx_warmup_respawn", "1")
register_cvar("amx_warmup_weapon","3")
register_event("ResetHUD", "Event_ResetHud", "be")
register_event("DeathMsg", "DeathMsg", "a")
register_dictionary("ultimate_warmup.txt")

set_task(15.0,"muza_on", 0)
is_warmup = true
init_warmup_time()
}
public muza_on(){
client_cmd(0,"stopsound")
client_cmd(0,"spk misc/play_muza")
//client_cmd(0,"wav play sound/misc/ play_muza2.wav") //wersja wav
}
public restartround(id){
gPlayerFirstSpawn[id] = true
return PLUGIN_CONTINUE
}
public countdown(){
time_left--
if(time_left < 0)
{
restart()
}
return PLUGIN_CONTINUE
}
public init_warmup_time(){
new time[24], temp[2][6]
get_pcvar_string(warmup_time, time, 23)

replace(time, 23, "m", "")
replace(time, 23, "s", "")
parse(time, temp[0], 5, temp[1], 5)

time_left = str_to_num(temp[0]) * 60 + str_to_num(temp[1])

set_task(1.0, "countdown", 4567,_,_,"b")
set_task(1.0, "show_time", 2345,_,_,"b")
}

public show_time(){
set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, random_float(0.15, 0.40), /*0.31,*/ 0, 6.0, 2.0)
//show_hudmessage(0, "Rozgrzewka pozostalo %d:%02d sekund.", time_left / 60, time_left % 60)
show_hudmessage(0, "%L", LANG_PLAYER, "WARMUP_COUNTDOWN", time_left / 60, time_left % 60)
}
public restart(){
is_warmup = false
remove_task(4567)
remove_task(2345)

server_cmd("sv_restart 1")
new Players[32], playerCount;
get_players(Players, playerCount);
for (new i=0; i new id = Players[i];
if(cs_get_user_bpammo(id, CSW_HEGRENADE))
cs_set_user_bpammo(id, CSW_HEGRENADE, 0);
}
}
public Event_ResetHud(id) {
if(is_warmup)
set_task(0.1, "task_give", id)
}
public DeathMsg()
{
if((is_warmup) && (get_cvar_num("amx_warmup_respawn") ==1)){
new id = read_data(2)
set_task(1.0,"respawn_player",id)
}
}
public respawn_player(id) //zerżnięte od seby
{
if(is_user_connected(id))
ExecuteHamB(Ham_CS_RoundRespawn, id)
}

public task_give(id){
if (!is_user_alive(id))
return
//obecna_bron = get_user_weapon(id)
new cvar_na_bronie = get_cvar_num("amx_warmup_weapon")
strip_user_weapons(id);
switch(cvar_na_bronie){
case 1 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_p228")
give_item(id, "ammo_357sig")
give_item(id, "ammo_357sig")
give_item(id, "ammo_357sig")
give_item(id, "ammo_357sig")
}
case 2 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_scout")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
}
case 3 :
{
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, 100)
}
case 4 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_xm1014")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
}
case 5 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_mac10")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 6 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_aug")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 7 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_elite")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 8 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_fiveseven")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
}
case 9 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_ump45")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 10 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_sg550")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 11 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_galil")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 12 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_famas")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 13 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_usp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 14 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_glock18")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 15 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_awp")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
}
case 16 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_mp5navy")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 17 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_m249")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
}
case 18 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_m3")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
}
case 19 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_m4a1")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 20 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_tmp")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 21 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_g3sg1")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
}
case 22 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
}
case 23 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_sg552")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 24 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_ak47")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
}
case 25 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_p90")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
}
case 26 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_knife")
}

default :
{
log_amx("Nieprawidlowa wartosc cvar amx_warmup_weapon, ustawiam domyslna bron- noz")
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_knife")
}
}
}
public plugin_precache()
{
precache_sound("misc/play_muza2.wav")
//precache_sound("misc/nazwa_nuty.mp3")//wersja MP3

return PLUGIN_CONTINUE
}
;>


Użytkownik Dehas edytował ten post 08.12.2016 23:29


#3 Dropsu

    Zaawansowany

  • Autor tematu
  • Użytkownik

Reputacja: 9
Nowy

  • Postów:91
  • Imię:Patryj
  • Lokalizacja:Białystok
Offline

Napisano 09.12.2016 15:55

 

Witam mam problem

 

a mianowicie taki ze kiedy odpala sie rozgrzewka powinna odpalac sie rowniez piosenka jednak tak sie nie dzieje

 

 

dodam ze podczas wchodzenia za 1 razem na serwer pobiera sie piosenka

 

 

tutaj proszę sma rozgrzewki:

 

attachicon.gifultimate_warmup.sma

 

a tutaj piosenke 

 

attachicon.gifplay_muza2.wav

poprawione utwor o nazwie play_muza2.mav dodaj do misc

#include
#include
#include
#include
#include

new bool:gPlayerFirstSpawn[33]
new bool:is_warmup
new warmup_time
new time_left

/*
Plugin was originally developed by x-raycat.
Cvary/cvars
amx_warmup_time przykład: "1m 30s" równa się 1 minuta i 30 sekund.
amx_warmup_time example: "1m 30s" equals 1 minute and 30 seconds.

amx_warmup_respawn(0- ożywianie wyłączone, 1- ożywianie włączone)
amx_warmup_respawn(0- auto-respawn off, 1- auto-respawn ON)

amx_warmup_weapon:
Każdy numer odpowiada broni.
amx_warmup_weapon:
Each number is a weapon for this plugin. List:

1 weapon_p228 //p228(pistolet)
2 weapon_scout //scout
3 weapon_hegrenade //granat HE
4 weapon_xm1014 //auto-pompa
5 weapon_mac10 //uzi tt
6 weapon_aug //aug
7 weapon_elites //elites
8 weapon_fiveseven //fiveseven
9 weapon_ump45 //b(3(2))
10 weapon_sg550 //autokampa cT
11 weapon_galil //galil
12 weapon_famas //famas
13 weapon_usp //usp
14 weapon_glock18 //glock
15 weapon_awp //awp
16 weapon_mp5navy //MP5
17 weapon_m249 //krowa
18 weapon_m3 //pompa
19 weapon_m4a1 //M4
20 weapon_tmp //tmp
21 weapon_g3sg1 //autokampa TT
22 weapon_deagle //dgl
23 weapon_sg552 //sg552(tt)
24 weapon_ak47 //ak47
25 weapon_p90 //P90
26 weapon_knife //nóż
Ustawienie każdej innej wartości cvaru amx_warmup_weapon powoduje ustawienie domyślnej broni- nóż.
By setting any different number as a cvar value causes to use default weapon- knife.

Change-Log

v.1.3
-added multilingual support,
-added commented examples of using mp3 format.

v.1.2
-little code cleanup.

v.1.1
-added most of available things: weapons, respawns, countdown, sound.

v.1.0
-first written, testing, testing and once more testing.


To do list:
-optimize and remove useless code with giving weapons.
*/

public plugin_init() {
register_plugin("Ultimate Warm-Up", "1.3", "naven")
warmup_time = register_cvar("amx_warmup_time", "1m 0s")
register_cvar("amx_warmup_respawn", "1")
register_cvar("amx_warmup_weapon","3")
register_event("ResetHUD", "Event_ResetHud", "be")
register_event("DeathMsg", "DeathMsg", "a")
register_dictionary("ultimate_warmup.txt")

set_task(15.0,"muza_on", 0)
is_warmup = true
init_warmup_time()
}
public muza_on(){
client_cmd(0,"stopsound")
client_cmd(0,"spk misc/play_muza")
//client_cmd(0,"wav play sound/misc/ play_muza2.wav") //wersja wav
}
public restartround(id){
gPlayerFirstSpawn[id] = true
return PLUGIN_CONTINUE
}
public countdown(){
time_left--
if(time_left < 0)
{
restart()
}
return PLUGIN_CONTINUE
}
public init_warmup_time(){
new time[24], temp[2][6]
get_pcvar_string(warmup_time, time, 23)

replace(time, 23, "m", "")
replace(time, 23, "s", "")
parse(time, temp[0], 5, temp[1], 5)

time_left = str_to_num(temp[0]) * 60 + str_to_num(temp[1])

set_task(1.0, "countdown", 4567,_,_,"b")
set_task(1.0, "show_time", 2345,_,_,"b")
}

public show_time(){
set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, random_float(0.15, 0.40), /*0.31,*/ 0, 6.0, 2.0)
//show_hudmessage(0, "Rozgrzewka pozostalo %d:%02d sekund.", time_left / 60, time_left % 60)
show_hudmessage(0, "%L", LANG_PLAYER, "WARMUP_COUNTDOWN", time_left / 60, time_left % 60)
}
public restart(){
is_warmup = false
remove_task(4567)
remove_task(2345)

server_cmd("sv_restart 1")
new Players[32], playerCount;
get_players(Players, playerCount);
for (new i=0; i new id = Players[i];
if(cs_get_user_bpammo(id, CSW_HEGRENADE))
cs_set_user_bpammo(id, CSW_HEGRENADE, 0);
}
}
public Event_ResetHud(id) {
if(is_warmup)
set_task(0.1, "task_give", id)
}
public DeathMsg()
{
if((is_warmup) && (get_cvar_num("amx_warmup_respawn") ==1)){
new id = read_data(2)
set_task(1.0,"respawn_player",id)
}
}
public respawn_player(id) //zerżnięte od seby
{
if(is_user_connected(id))
ExecuteHamB(Ham_CS_RoundRespawn, id)
}

public task_give(id){
if (!is_user_alive(id))
return
//obecna_bron = get_user_weapon(id)
new cvar_na_bronie = get_cvar_num("amx_warmup_weapon")
strip_user_weapons(id);
switch(cvar_na_bronie){
case 1 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_p228")
give_item(id, "ammo_357sig")
give_item(id, "ammo_357sig")
give_item(id, "ammo_357sig")
give_item(id, "ammo_357sig")
}
case 2 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_scout")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
}
case 3 :
{
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, 100)
}
case 4 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_xm1014")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
}
case 5 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_mac10")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 6 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_aug")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 7 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_elite")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 8 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_fiveseven")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
}
case 9 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_ump45")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 10 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_sg550")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 11 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_galil")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 12 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_famas")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 13 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_usp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 14 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_glock18")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 15 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_awp")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
}
case 16 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_mp5navy")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 17 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_m249")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
}
case 18 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_m3")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
}
case 19 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_m4a1")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 20 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_tmp")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 21 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_g3sg1")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
}
case 22 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
}
case 23 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_sg552")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 24 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_ak47")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
}
case 25 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_p90")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
}
case 26 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_knife")
}

default :
{
log_amx("Nieprawidlowa wartosc cvar amx_warmup_weapon, ustawiam domyslna bron- noz")
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_knife")
}
}
}
public plugin_precache()
{
precache_sound("misc/play_muza2.wav")
//precache_sound("misc/nazwa_nuty.mp3")//wersja MP3

return PLUGIN_CONTINUE
}
;>

 

kompilacja nie dziala http://screenshot.sh/oBG3ppdejnTEb


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#4 MAGNET FRA

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  • Zbanowany

Reputacja: 30
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  • Postów:493
  • Imię:Marek
  • Lokalizacja:tam gdzie ty
Offline

Napisano 09.12.2016 16:04

 

 

Witam mam problem

 

a mianowicie taki ze kiedy odpala sie rozgrzewka powinna odpalac sie rowniez piosenka jednak tak sie nie dzieje

 

 

dodam ze podczas wchodzenia za 1 razem na serwer pobiera sie piosenka

 

 

tutaj proszę sma rozgrzewki:

 

attachicon.gifultimate_warmup.sma

 

a tutaj piosenke 

 

attachicon.gifplay_muza2.wav

poprawione utwor o nazwie play_muza2.mav dodaj do misc

#include
#include
#include
#include
#include

new bool:gPlayerFirstSpawn[33]
new bool:is_warmup
new warmup_time
new time_left

/*
Plugin was originally developed by x-raycat.
Cvary/cvars
amx_warmup_time przykład: "1m 30s" równa się 1 minuta i 30 sekund.
amx_warmup_time example: "1m 30s" equals 1 minute and 30 seconds.

amx_warmup_respawn(0- ożywianie wyłączone, 1- ożywianie włączone)
amx_warmup_respawn(0- auto-respawn off, 1- auto-respawn ON)

amx_warmup_weapon:
Każdy numer odpowiada broni.
amx_warmup_weapon:
Each number is a weapon for this plugin. List:

1 weapon_p228 //p228(pistolet)
2 weapon_scout //scout
3 weapon_hegrenade //granat HE
4 weapon_xm1014 //auto-pompa
5 weapon_mac10 //uzi tt
6 weapon_aug //aug
7 weapon_elites //elites
8 weapon_fiveseven //fiveseven
9 weapon_ump45 //b(3(2))
10 weapon_sg550 //autokampa cT
11 weapon_galil //galil
12 weapon_famas //famas
13 weapon_usp //usp
14 weapon_glock18 //glock
15 weapon_awp //awp
16 weapon_mp5navy //MP5
17 weapon_m249 //krowa
18 weapon_m3 //pompa
19 weapon_m4a1 //M4
20 weapon_tmp //tmp
21 weapon_g3sg1 //autokampa TT
22 weapon_deagle //dgl
23 weapon_sg552 //sg552(tt)
24 weapon_ak47 //ak47
25 weapon_p90 //P90
26 weapon_knife //nóż
Ustawienie każdej innej wartości cvaru amx_warmup_weapon powoduje ustawienie domyślnej broni- nóż.
By setting any different number as a cvar value causes to use default weapon- knife.

Change-Log

v.1.3
-added multilingual support,
-added commented examples of using mp3 format.

v.1.2
-little code cleanup.

v.1.1
-added most of available things: weapons, respawns, countdown, sound.

v.1.0
-first written, testing, testing and once more testing.


To do list:
-optimize and remove useless code with giving weapons.
*/

public plugin_init() {
register_plugin("Ultimate Warm-Up", "1.3", "naven")
warmup_time = register_cvar("amx_warmup_time", "1m 0s")
register_cvar("amx_warmup_respawn", "1")
register_cvar("amx_warmup_weapon","3")
register_event("ResetHUD", "Event_ResetHud", "be")
register_event("DeathMsg", "DeathMsg", "a")
register_dictionary("ultimate_warmup.txt")

set_task(15.0,"muza_on", 0)
is_warmup = true
init_warmup_time()
}
public muza_on(){
client_cmd(0,"stopsound")
client_cmd(0,"spk misc/play_muza")
//client_cmd(0,"wav play sound/misc/ play_muza2.wav") //wersja wav
}
public restartround(id){
gPlayerFirstSpawn[id] = true
return PLUGIN_CONTINUE
}
public countdown(){
time_left--
if(time_left < 0)
{
restart()
}
return PLUGIN_CONTINUE
}
public init_warmup_time(){
new time[24], temp[2][6]
get_pcvar_string(warmup_time, time, 23)

replace(time, 23, "m", "")
replace(time, 23, "s", "")
parse(time, temp[0], 5, temp[1], 5)

time_left = str_to_num(temp[0]) * 60 + str_to_num(temp[1])

set_task(1.0, "countdown", 4567,_,_,"b")
set_task(1.0, "show_time", 2345,_,_,"b")
}

public show_time(){
set_hudmessage(random_num(0,255), random_num(0,255), random_num(0,255), -1.0, random_float(0.15, 0.40), /*0.31,*/ 0, 6.0, 2.0)
//show_hudmessage(0, "Rozgrzewka pozostalo %d:%02d sekund.", time_left / 60, time_left % 60)
show_hudmessage(0, "%L", LANG_PLAYER, "WARMUP_COUNTDOWN", time_left / 60, time_left % 60)
}
public restart(){
is_warmup = false
remove_task(4567)
remove_task(2345)

server_cmd("sv_restart 1")
new Players[32], playerCount;
get_players(Players, playerCount);
for (new i=0; i new id = Players[i];
if(cs_get_user_bpammo(id, CSW_HEGRENADE))
cs_set_user_bpammo(id, CSW_HEGRENADE, 0);
}
}
public Event_ResetHud(id) {
if(is_warmup)
set_task(0.1, "task_give", id)
}
public DeathMsg()
{
if((is_warmup) && (get_cvar_num("amx_warmup_respawn") ==1)){
new id = read_data(2)
set_task(1.0,"respawn_player",id)
}
}
public respawn_player(id) //zerżnięte od seby
{
if(is_user_connected(id))
ExecuteHamB(Ham_CS_RoundRespawn, id)
}

public task_give(id){
if (!is_user_alive(id))
return
//obecna_bron = get_user_weapon(id)
new cvar_na_bronie = get_cvar_num("amx_warmup_weapon")
strip_user_weapons(id);
switch(cvar_na_bronie){
case 1 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_p228")
give_item(id, "ammo_357sig")
give_item(id, "ammo_357sig")
give_item(id, "ammo_357sig")
give_item(id, "ammo_357sig")
}
case 2 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_scout")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
}
case 3 :
{
give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, 100)
}
case 4 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_xm1014")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
}
case 5 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_mac10")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 6 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_aug")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 7 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_elite")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 8 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_fiveseven")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
}
case 9 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_ump45")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 10 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_sg550")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 11 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_galil")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 12 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_famas")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 13 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_usp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
give_item(id, "ammo_45acp")
}
case 14 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_glock18")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 15 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_awp")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
give_item(id, "ammo_338magnum")
}
case 16 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_mp5navy")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 17 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_m249")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
give_item(id, "ammo_556natobox")
}
case 18 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_m3")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
give_item(id, "ammo_buckshot")
}
case 19 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_m4a1")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 20 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_tmp")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
give_item(id, "ammo_9mm")
}
case 21 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_g3sg1")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
}
case 22 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_deagle")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
give_item(id, "ammo_50ae")
}
case 23 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_sg552")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
give_item(id, "ammo_556nato")
}
case 24 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_ak47")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
give_item(id, "ammo_762nato")
}
case 25 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_p90")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
give_item(id, "ammo_57mm")
}
case 26 :
{
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_knife")
}

default :
{
log_amx("Nieprawidlowa wartosc cvar amx_warmup_weapon, ustawiam domyslna bron- noz")
cs_set_user_armor (id, 100, CS_ARMOR_VESTHELM)
cs_set_user_money (id , 0)
give_item(id, "weapon_knife")
}
}
}
public plugin_precache()
{
precache_sound("misc/play_muza2.wav")
//precache_sound("misc/nazwa_nuty.mp3")//wersja MP3

return PLUGIN_CONTINUE
}
;>

 

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