Witam.
Próbuję zrobić aby na nożu ładował się pasek 'BarTime', po załadowaniu się paska zostaje wystrzelona rakieta.
Mój kod:
#include <amxmodx> #include <amxmisc> #include <codmod> #include <engine> #include <hamsandwich> #define TIME 5.0 #define UNIKAT 2013 new const nazwa[] = "Mag"; new const opis[] = "testr"; new const bronie = 1<<CSW_UMP45; new const zdrowie = 0; new const kondycja = 0; new const inteligencja = 0; new const wytrzymalosc = 0; new ma_klase[33]; new sprite_blast; new msgBarTime; public plugin_init() { register_plugin(nazwa, "1.0", "PyRaa"); cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc); register_event("CurWeapon", "knife", "be", "1=1"); register_touch("rocket", "*" , "DotykRakiety"); RegisterHam(Ham_Spawn, "player", "fwSpawn_Rakiety", 1); msgBarTime = get_user_msgid("BarTime"); } public plugin_precache() { sprite_blast = precache_model("sprites/csas/cod/dexplo.spr"); precache_model("models/csas/cod/rpgrocket.mdl"); } public cod_class_enabled(id) { ma_klase[id] = true; } public cod_class_disabled(id) { ma_klase[id] = false; } public client_disconnect(id) { new entRakiety = find_ent_by_class(0, "rocket"); while(entRakiety > 0) { if(entity_get_edict(entRakiety, EV_ENT_owner) == id) remove_entity(entRakiety); entRakiety = find_ent_by_class(entRakiety, "rocket"); } } public knife(id) { if(ma_klase[id]) { if(read_data(2) == CSW_KNIFE) { if(!task_exists(id+UNIKAT)) { new data[1]; data[0] = id; bartime(id, floatround(TIME)) set_task(TIME, "cod_class_skill_used", id+UNIKAT, data, 1) } } else { if(task_exists(id+UNIKAT)) { remove_task(id+UNIKAT); bartime(id, 0); } set_rendering(id,kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 255); } } } public cod_class_skill_used(id) { if (is_user_alive(id)) { new Float: Origin[3], Float: vAngle[3], Float: Velocity[3]; entity_get_vector(id, EV_VEC_v_angle, vAngle); entity_get_vector(id, EV_VEC_origin , Origin); new Ent = create_entity("info_target"); entity_set_string(Ent, EV_SZ_classname, "rocket"); entity_set_model(Ent, "models/csas/cod/rpgrocket.mdl"); vAngle[0] *= -1.0; entity_set_origin(Ent, Origin); entity_set_vector(Ent, EV_VEC_angles, vAngle); entity_set_int(Ent, EV_INT_effects, 2); entity_set_int(Ent, EV_INT_solid, SOLID_BBOX); entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY); entity_set_edict(Ent, EV_ENT_owner, id); VelocityByAim(id, 1000 , Velocity); entity_set_vector(Ent, EV_VEC_velocity ,Velocity); set_hudmessage(255, 255, 0, -1.0, 0.2, 0, 6.0, 3.0) show_hudmessage(id, "[Mag] Wyczarowales fireboll'a") } } public DotykRakiety(ent) { if (!is_valid_ent(ent)) return; new attacker = entity_get_edict(ent, EV_ENT_owner); new Float:fOrigin[3]; entity_get_vector(ent, EV_VEC_origin, fOrigin); new iOrigin[3]; for(new i=0;i<3;i++) iOrigin[i] = floatround(fOrigin[i]); message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin); write_byte(TE_EXPLOSION); write_coord(iOrigin[0]); write_coord(iOrigin[1]); write_coord(iOrigin[2]); write_short(sprite_blast); write_byte(32); write_byte(20); write_byte(0); message_end(); new entlist[33]; new numfound = find_sphere_class(ent, "player", 190.0, entlist, 32); for (new i=0; i < numfound; i++) { new pid = entlist[i]; if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid)) continue; cod_inflict_damage(attacker, pid, 55.0, 0.9, ent, (1<<24)); } remove_entity(ent); } stock bartime(id, czas) { message_begin(MSG_ONE_UNRELIABLE, msgBarTime, .player = id); write_short(czas); message_end(); }
Logi:
L 12/04/2016 - 11:50:13: Plugin called message_begin with an invalid message id (0). L 12/04/2016 - 11:50:13: [AMXX] Displaying debug trace (plugin "codclass_testmaga.amxx") L 12/04/2016 - 11:50:13: [AMXX] Run time error 10: native error (native "message_begin") L 12/04/2016 - 11:50:13: [AMXX] [0] codclass_testmaga.sma::bartime (line 165) L 12/04/2016 - 11:50:13: [AMXX] [1] codclass_testmaga.sma::knife (line 65)
Użytkownik 1stADXionC edytował ten post 04.12.2016 12:12