Witam, tak jak w temcie. proszę o edycje pluginu knife_mod aby zamiast menu z wyborem noży było menu z wyborem m4a1.
Kod .sma z edycji DarkGL - usunięte moce dla noży. Oczywiście za chęć pomocy +.
#include <amxmisc>
#include <engine> 
#include <vault>
#include <fun>
#pragma semicolon 0
#define PLUGIN "Knife Mod"
#define VERSION "1.0" 
#define AUTHOR "spunko"
new knife_model[33] 
new g_Menu
public plugin_init() {
    
    register_plugin(PLUGIN, VERSION, AUTHOR)
    
    register_event("CurWeapon","CurWeapon","be","1=1")
    
    g_Menu = register_menuid("Knife Mod")
    register_menucmd(g_Menu, 1023, "knifemenu")
    
    register_clcmd("say /knife", "display_knife")
    
    set_task(480.0, "kmodmsg", 0, _, _, "b")
}
public plugin_precache() {
    precache_model("models/knife-mod/v_butcher.mdl")
    precache_model("models/knife-mod/p_butcher.mdl")
    precache_model("models/knife-mod/v_machete.mdl")
    precache_model("models/knife-mod/p_machete.mdl")
    precache_model("models/knife-mod/v_bak.mdl")
    precache_model("models/knife-mod/p_bak.mdl")
    precache_model("models/knife-mod/v_pocket.mdl")
    precache_model("models/knife-mod/p_pocket.mdl")
    precache_model("models/v_knife.mdl")
    precache_model("models/p_knife.mdl")
} 
public display_knife(id) {
    new menuBody[512]
    add(menuBody, 511, "\rKnife Mod\w^n^n")
    add(menuBody, 511, "1. Machete \y(More Damage/Low Speed)\w^n")
    add(menuBody, 511, "2. Bak Knife \y(No Footsteps)\w^n")
    add(menuBody, 511, "3. Pocket Knife \y(High Speed)\w^n")
    add(menuBody, 511, "4. Butcher Knife \y(Low Gravity)\w^n")
    add(menuBody, 511, "5. Default Knife \y(Health Regeneration)\w^n^n")
    add(menuBody, 511, "0. Exit^n")
    
    new keys = ( 1<<0 | 1<<1 | 1<<2 | 1<<3 | 1<<4 | 1<<9 )
    show_menu(id, keys, menuBody, -1, "Knife Mod")
}
public knifemenu(id, key) {
    switch(key)
    {
        case 0: SetKnife(id , 4)
        case 1: SetKnife(id , 2)
        case 2: SetKnife(id , 3)
        case 3: SetKnife(id , 1)
        case 4: SetKnife(id , 0)
        default: return PLUGIN_HANDLED
    }
    SaveData(id)
    return PLUGIN_HANDLED
} 
public SetKnife(id , Knife) {
    knife_model[id] = Knife
    
    new Clip, Ammo, Weapon = get_user_weapon(id, Clip, Ammo)
    if ( Weapon != CSW_KNIFE )
        return PLUGIN_HANDLED
    
    new vModel[56],pModel[56]
    
    switch(Knife)
    {
        case 0: {
            format(vModel,55,"models/v_knife.mdl")
            format(pModel,55,"models/p_knife.mdl")
        }
        case 1: {
            format(vModel,55,"models/knife-mod/v_butcher.mdl")
            format(pModel,55,"models/knife-mod/p_butcher.mdl")
        }
        case 2: {
            format(vModel,55,"models/knife-mod/v_bak.mdl")
            format(pModel,55,"models/knife-mod/p_bak.mdl")
        }
        case 3: {
            format(vModel,55,"models/knife-mod/v_pocket.mdl")
            format(pModel,55,"models/knife-mod/p_pocket.mdl")
        }
        case 4: {
            format(vModel,55,"models/knife-mod/v_machete.mdl")
            format(pModel,55,"models/knife-mod/p_machete.mdl")
        }
    }
    
    entity_set_string(id, EV_SZ_viewmodel, vModel)
    entity_set_string(id, EV_SZ_weaponmodel, pModel)
    
    return PLUGIN_HANDLED; 
}
public CurWeapon(id){
    SetKnife(id, knife_model[id])     
}
public kmodmsg() {
    
    client_print(0,print_chat,"[AMXX] Type /knife to change your knife skins")
} 
public client_authorized(id){
    LoadData(id)
}
SaveData(id)
{
    
    new authid[32]
    get_user_authid(id, authid, 31)
    
    new vaultkey[64]
    new vaultdata[64]
    
    format(vaultkey, 63, "KMOD_%s", authid)
    format(vaultdata, 63, "%d", knife_model[id])
    set_vaultdata(vaultkey, vaultdata)
}
LoadData(id) 
{
    new authid[32]
    get_user_authid(id,authid,31)
    
    new vaultkey[64], vaultdata[64]
    
    format(vaultkey, 63, "KMOD_%s", authid)
    get_vaultdata(vaultkey, vaultdata, 63)
    knife_model[id] = str_to_num(vaultdata)
    
}


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