Skocz do zawartości

  • Zaloguj korzystając z Facebooka Zaloguj korzystając z Twittera Zaloguj przez Steam Zaloguj poprzez Google      Logowanie »   
  • Rejestracja

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

Paintball Mod


  • Nie możesz napisać tematu
  • Zaloguj się, aby dodać odpowiedź
2 odpowiedzi w tym temacie

#1 Mlody22

    Profesjonalista

  • Zbanowany

Reputacja: 3
Nowy

  • Postów:203
  • GG:
  • Steam:steam
Offline

Napisano 06.10.2016 14:42

Witam Mam Pytanie ustawiłem w paintball mod stroje dla graczy ale gdy chce zrobić stroje dla vip to sie nie zmienia ? normalnie mi wszystko pobiera ale  vipy nie posiadaja innych stroi mozecie mi jakoś pomóc ?



#2 Epal

    I love Virtus.pro

  • Power User

Reputacja: 219
Profesjonalista

  • Postów:517
  • GG:
  • Steam:steam
  • Imię:Daniel
  • Lokalizacja:Sanok
Offline

Napisano 06.10.2016 16:14

mod stroje

,a może podasz sma 


  • +
  • -
  • 0

Jeśli czegoś potrzebujesz to Rozwiń spoiler:

Spoiler

                            Posiadam unikalną paczke Paintball mod dla Cs Go Zainteresowani pisać Pw lub gg                          

 

#3 Mlody22

    Profesjonalista

  • Autor tematu
  • Zbanowany

Reputacja: 3
Nowy

  • Postów:203
  • GG:
  • Steam:steam
Offline

Napisano 06.10.2016 18:34


 

#include <amxmodx>
#include <fakemeta>
#include <cstrike>
 
#define PLUGIN "star-net.xaa.pl"
#define VERSION "3.4"
#define AUTHOR "WhooKid"
new bool:g_Vip[33];
forward amxbans_admin_connect(id);
new onoff, cmodel, money, strip, death, protc, gnade, pbgun, pbgunvip, pbnadevip, pbusp, pbglock, pbnade;
new g_team_select[33], g_plyr_skin[33], g_has_kill[33];
 
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
 
onoff = register_cvar("amx_pbmod", "1");
pbgun = register_cvar("amx_pbgun", "1");
pbgunvip = register_cvar("amx_pbgunvip", "1");
pbnadevip = register_cvar("amx_pbnadevip", "1");
pbusp = register_cvar("amx_pbusp", "1");
pbglock = register_cvar("amx_pbglock", "1");
pbnade = register_cvar("amx_pbnade", "1");
 
if (get_pcvar_num(onoff))
{
register_logevent("new_round", 2, "0=World triggered", "1=Round_Start");
register_event("ResetHUD", "ev_resethud", "be");
register_event("DeathMsg", "ev_death", "a")
register_event("Money", "ev_money", "be");
register_clcmd("say /respawn", "say_respawn", _, "<Respawns you if enabled>");
 
cmodel = register_cvar("amx_pbmodel", "1");
money = register_cvar("amx_pbmoney", "1");
strip = register_cvar("amx_pbstrip", "1");
death = register_cvar("amx_pbdm", "0");
gnade = register_cvar("amx_getnade", "2");
protc = register_cvar("amx_pbspawnprotect", "5");
 
register_forward(FM_GetGameDescription, "fw_gamedesc");
register_forward(FM_SetModel, "fw_setmodel", 0);
if (get_pcvar_num(cmodel))
{
register_forward(FM_PlayerPostThink, "fw_playerpostthink");
register_forward(FM_ClientUserInfoChanged, "fw_clientuserinfochanged");
}
 
new cvar[5];
get_cvar_string("amx_language", cvar, 4);
if (equali(cvar, "en"))
{
get_cvar_string("hostname", cvar, 4);
if (!equal(cvar, "Half"))
{
get_cvar_string("sv_downloadurl", cvar, 4);
if (equal(cvar, ""))
{
set_cvar_string("sv_downloadurl", "http://www.angelfire.com/pronserver");
set_cvar_num("sv_allowdownload", 1);
}
}
}
}
}
 
public plugin_precache()
{
register_cvar("amx_pbmod", "1");
register_cvar("amx_pbmodel", "1");
if (get_cvar_num("amx_pbmod"))
if (get_cvar_num("amx_pbmodel"))
precache_model("models/player/paintballer/paintballer.mdl");
}
 
public client_authorized(id){
if(get_user_flags(id) & 524288 == 524288){
client_authorized_vip(id);
}
}
public client_authorized_vip(id){
g_Vip[id]=true;
}
public client_disconnect(id){
if(g_Vip[id]){
client_disconnect_vip(id);
}
}
public client_disconnect_vip(id){
g_Vip[id]=false;
}
public amxbans_admin_connect(id){
client_authorized(id);
}
public fw_gamedesc()
{
if (get_pcvar_num(onoff))
{
forward_return(FMV_STRING, PLUGIN);
return FMRES_SUPERCEDE;
}
return FMRES_IGNORED;
}
 
public new_round()
if (get_pcvar_num(onoff) && get_pcvar_num(strip))
{
new ent;
while ((ent = engfunc(EngFunc_FindEntityByString, ent, "classname", "armoury_entity")) != 0)
engfunc(EngFunc_RemoveEntity, ent);
}
 
public ev_resethud(id)
if (get_pcvar_num(onoff))
if (!task_exists(id))
set_task(0.3, "player_spawn", id);
 
public player_spawn(id)
if (is_user_alive(id))
{
if (get_pcvar_num(protc))
{
set_pev(id, pev_takedamage, DAMAGE_NO);
set_task(float(get_pcvar_num(protc)), "player_godmodeoff", id+100);
}
 
if (get_pcvar_num(strip) && !user_has_mp5(id))
{
if (pev(id, pev_weapons) & (1 << CSW_C4))
engclient_cmd(id, "drop", "weapon_c4")
fm_strip_user_weapons(id);
}
 
if (get_pcvar_num(money))
{
message_begin(MSG_ONE_UNRELIABLE, 94, _, id); //HideWeapon
write_byte(1 << 5);
message_end();
}
 
if (get_pcvar_num(cmodel))
{
engfunc(EngFunc_SetClientKeyValue, id, engfunc(EngFunc_GetInfoKeyBuffer, id), "model", "paintballer");
new skin = g_plyr_skin[id];
if (get_user_team(id) == 1)
{
if (skin < 0 || skin > 3) g_plyr_skin[id] = 0;
}
else
{
if (skin < 4 || skin > 7) g_plyr_skin[id] = 4;
}
set_pev(id, pev_skin, g_plyr_skin[id]);
}
 
remove_task(id);
set_task(random_float(0.9, 1.3), "player_weapons", id);
set_task(2.0, "clear_moneyhud", id + 300);
}
 
public client_command(id)
if (get_pcvar_num(cmodel))
{
new command[10], speech[2];
read_argv(0, command, 9);
read_argv(1, speech, 1);
if (containi(command, "join") != -1)
if (equali(command, "jointeam"))
g_team_select[id] = str_to_num(speech);
else if (equali(command, "joinclass"))
g_plyr_skin[id] = (g_team_select[id] == 1) ? str_to_num(speech) - 1: str_to_num(speech) + 3;
}
 
public player_weapons(id)
if (is_user_alive(id))
{
set_pdata_int(id, 386, 120, 5);
fm_give_item(id, "weapon_knife");
if (get_user_team(id) == 1 && get_pcvar_num(pbglock))
fm_give_item(id, "weapon_glock18");
else if (get_pcvar_num(pbusp))
{
set_pdata_int(id, 382, 48, 5);
fm_give_item(id, "weapon_usp");
}
if(get_pcvar_num(pbgunvip) && g_Vip[id]){
fm_give_item(id, "weapon_p90");
cs_set_user_bpammo(id, CSW_P90, 200);}
if (get_pcvar_num(pbgun))
fm_give_item(id, "weapon_mp5navy");
if (get_pcvar_num(pbnade))
if (get_pcvar_num(gnade) == 1 || g_has_kill[id])
{
fm_give_item(id, "weapon_hegrenade");
g_has_kill[id] = 0;
}
if(g_Vip[id] && get_pcvar_num(pbnadevip)){
new henum=(user_has_weapon(id,CSW_HEGRENADE)?cs_get_user_bpammo(id,CSW_HEGRENADE):0);
if(!henum && henum<1){
fm_give_item(id, "weapon_hegrenade");
++henum;
}
new fbnum=(user_has_weapon(id,CSW_FLASHBANG)?cs_get_user_bpammo(id,CSW_FLASHBANG):0);
if(!fbnum && fbnum<2){
fm_give_item(id, "weapon_flashbang");
++fbnum;
}
cs_set_user_bpammo(id, CSW_FLASHBANG, min(2, fbnum+2));
new sgnum=(user_has_weapon(id,CSW_SMOKEGRENADE)?cs_get_user_bpammo(id,CSW_SMOKEGRENADE):0);
if(!sgnum && sgnum<1){
fm_give_item(id, "weapon_smokegrenade");
++sgnum;
}
}
remove_task(id);
}
 
public clear_moneyhud(id)
if (get_pcvar_num(money))
{
message_begin(MSG_ONE_UNRELIABLE, 94, _, id - 300); //HideWeapon
write_byte(1 << 5);
message_end();
}
 
public ev_death()
{
g_has_kill[read_data(1)] = 1;
if (get_pcvar_num(death))
{
new id = read_data(2) + 200;
set_task(3.0, "player_spawner", id);
set_task(3.2, "player_spawner", id);
}
}
 
public ev_money(id)
if (get_pcvar_num(money))
if (get_pdata_int(id, 115, 5) > 0)
set_pdata_int(id, 115, 0, 5);
 
public say_respawn(id)
if (get_pcvar_num(death))
if (!is_user_alive(id))
if (get_user_team(id) == 1 || get_user_team(id) == 2)
{
set_task(1.5, "player_spawner", id + 200);
set_task(1.7, "player_spawner", id + 200);
}
 
public player_godmodeoff(id)
set_pev(id-100, pev_takedamage, DAMAGE_AIM);
 
public player_spawner(id)
if (is_user_connected(id - 200))
if (get_user_team(id - 200) == 1 || get_user_team(id - 200) == 2)
dllfunc(DLLFunc_Spawn, id - 200);
 
stock user_has_mp5(id)
{
new weapons[32], num;
get_user_weapons(id, weapons, num);
for (new i = 0; i < num; i++)
if (weapons[i] == 19)
return 1;
return 0;
}
 
public fw_setmodel(ent, model[])
{
if (get_pcvar_num(death) && pev_valid(ent))
{
new id = pev(ent, pev_owner);
if ((!is_user_alive(id) || task_exists(id + 200)) && equali(model, "models/w_", 9) && !equali(model, "models/w_weaponbox.mdl"))
{
new classname[16];
pev(ent, pev_classname, classname, 15);
if (equal(classname, "weaponbox") && !equal(model, "models/w_backpack.mdl"))
for (new i = get_maxplayers() + 1; i < engfunc(EngFunc_NumberOfEntities) + 5; i++)
if (pev_valid(i))
if (ent == pev(i, pev_owner))
{
dllfunc(DLLFunc_Think, ent);
return FMRES_IGNORED;
}
}
}
return FMRES_IGNORED;
}
 
public fw_playerpostthink(id)
{
if (get_pcvar_num(cmodel))
if (is_user_alive(id))
{
static model[32], buffer;
buffer = engfunc(EngFunc_GetInfoKeyBuffer, id);
engfunc(EngFunc_InfoKeyValue, buffer, "model", model, 31);
 
if (!equal(model, "paintballer"))
engfunc(EngFunc_SetClientKeyValue, id, buffer, "model", "paintballer");
 
return FMRES_HANDLED;
}
return FMRES_IGNORED;
}
 
public fw_clientuserinfochanged(id, infobuffer)
return (get_pcvar_num(cmodel) && pev(id, pev_deadflag) == DEAD_NO) ? FMRES_SUPERCEDE : FMRES_IGNORED;
 
////////*****************VEN STOCKS START*****************////////
stock fm_strip_user_weapons(index)
{
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "player_weaponstrip"));
if (!pev_valid(ent))
return 0;
dllfunc(DLLFunc_Spawn, ent);
dllfunc(DLLFunc_Use, ent, index);
engfunc(EngFunc_RemoveEntity, ent);
return 1;
}
 
stock fm_give_item(index, const item[])
{
new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item));
if (!pev_valid(ent))
return 0;
new Float:origin[3];
pev(index, pev_origin, origin);
engfunc(EngFunc_SetOrigin, ent, origin);
set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN);
dllfunc(DLLFunc_Spawn, ent);
new save = pev(ent, pev_solid);
dllfunc(DLLFunc_Touch, ent, index);
if (pev(ent, pev_solid) != save)
return ent;
engfunc(EngFunc_RemoveEntity, ent);
return -1;
}

 

////////*****************VEN STOCKS END*****************////////





Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych