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Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.

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Zdjęcie

BF2 1.5.2a


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#1 verman

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Napisano 11.10.2009 20:08

Witam, powie mi ktos jaka jest flaga na dodawanie frago i odznak? Bo nie che zeby zwykli admini mogli dodawac!
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#2 naven

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Napisano 11.10.2009 20:22

pokaż kod, z tego co pamiętam flaga a to była
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#3 verman

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Napisano 11.10.2009 20:28

/************************************************************************************************************************************

*	Battlefield 2: Rank Mod by pRED* - anaconda.182@gmail.com

*

*	An attempt to recreate the battlefield ranking system onto cs1.6

*	Currently features the basics of the ranking system, with no power up gain recieved from leveling.

*

*	Ranks are based on the number of kills from the csstats system

*

*	Badges can also be earned to get power up bonuses - See rewards list. Or look at /bf2menu in game

*

*

*	Wish list: 	Add some more badges maybe? Ive put some ideas in comments...

*			Rank pictures..

*

*	Known Bugs	General optimization stuff - Ive done most in the wiki tut but there may be more

*

*	Rewards:	Knife - 20/40/60% of damage done with knife returned to player

*			Support - +2/+4/+6 M249 damage per bullet

*			Pistol – 20/25/33% chance of stunning attacker

*			Assault - +10/+20/+30 Bonus HP when spawning

*			Sniper - 1/3,1/2,1/1 Chance of Free awp/scout

*			Explosives - .2/.4/.6 multiplier added to Grenade damage

*			Shotgun - 150/100/50 alpha level invisibility with Knife

*			SMG – 15/30/45 speed boost added for all weapons

*

*	Credits:	Xuntric and PM for their combined work on the <img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> based plugin tutorial (load, save and menu stuff..)

*			Avalanche for the removed cone of fire in i_aim_good plugin (used for lowered recoil on the para)

*			Phantom Warrior and palehorse for inadvertently giving me the idea for this (Military Rank Mod thread..)

*			ev0d00b cos I stole lots of code out of his/our Capture the Hax Plugin

*			Ubernet (games.uber.net.nz) for giving me a test server and help test the mod

*			stupok69 for helping fix the /whois command

*			Geesu for all his defined cs weapon speeds used in wc3ft (resetting users speed after imobilising them),

*			and some great examples of screen flashes and shakes.

*			Cheap_Suit for the extra recoil code

*			Hawk522 for his tutorial on SQLx (and helping me debug problems with it)

*			styremelaker for massive amount of csdm testing.

*			vittu for going through the code and finding heaps of mistakes and efficiency changes

*			teamme06 for his colorchat code

*			vittu again for supporting my plugin more than I do..

*			BlueRaja for player kills and score update code from his damage multiplier plugin (big copy, paste of the kill function)

*			palehorse for the web html documents

*			vittu for testing and helping fix bugs in the code.

*			Emp' for the new amxx menu tutorial

*

*	Cvars (copy/paste the following to amxx.cfg):



////////////////////////  Battlefield 2: Rank Mod  ////////////////////////



bf2_active 1		//(1|0) - Turns the plugin on or off - Default 1

bf2_badges 1		//(1|0) - Turns the badge system on or off - Default 1

bf2_badgepowers 0	//(1|0) - Enable/Disable the powers for the badges - Default 0

bf2_awp 0		//(1|0) - Is user given an awp or scout by having the sniper badge - Default 0 (scout)

bf2_ffa 0		//(1|0) - Enable/Disable team attack for receiving pts and for badge use, turn on for "free for all" servers - Default 0

bf2_xpmultiplier 0.1	//(float) - Changes the point multiplier needed to reach each level - Default 0.1 (15 points for rank 1, 20k points for top rank)

bf2_xpminplayers 2	//(int) - Minimum number of plays required to be in server before bonus bomb and flag <img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> (only) is awarded

bf2_reset_days 21	//(int) - Number of days without playing till <img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> gets pruned per user (Note: currently nvault saving only)

bf2_icon_time 1.5	//(float) - Amount of time to display the rank icons for. Default 1.5, 0 to disable icons all together.

bf2_help_url ""		//(string) - Remote folder where the bf2 web docs are stored (optional) do not include the trailing /

bf2_statustext 1	//(int) - Enable/Disable the points, # of bagdges, and rank info that replaces player name info in hud - Default 1

bf2_hud_options "abcde"	//(flags) - Set options for player aim hud message info (not shown if miscstats PlayerName option is on) - Default "abcde"

			//flag a - Display Health/Armor/Weapon for teammates

			//flag b - Display Rank for teammates

			//flag c - Display Rank for enemies

			//flag d - Hide display for invisible enemies

			//flag e - Move the display to above peoples heads



//CS Flags integration

bf2_flag_kills 2	//(int) - CS Flags - How many bf2 points are awarded for capturing a flag

bf2_flag_round_kills 0	//(int) - CS Flags - How many bf2 points are awarded for winning a round

bf2_flag_match_kills 0	//(int) - CS Flags - How many bf2 points are awarded for winning the match



///////////////////////////////////////////////////////////////////////////



*

*	Cmds:		say /bf2menu - Shows the Main Menu

*			say /who - Shows a list of player and their rank

*			say /whois <name> - Show the rank and badges of a specific player

*			say /whostats <name> - Show the stats page for a player

*			say /ranks - Shows the kill <img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> table

*			say /bf2stats - your personal stats pages

*			say /help - Displays a Help MOTD

*			say /badges1 - Displays a Help MOTD on some of the badges

*			say /badges2 - Displays a Help MOTD on the rest of the badges

*			say /badges3 - Badges 3

*			bf2_resetstats - Resets all of your stats

*			bf2_addbadge <player> <badge> <level> - Gives a badge to player. Requires Ban admin access. Badge <0-5>. Level <0-3>

*			bf2_addkills <player> <kills> - Adds to a players kills.. Also requires ban access

*			bf2_resetserverstats - Erases all players stats

*

*	Changelolog:

*			1.5.2 -	8/31/09

*				Changed bf2_flag_min_players to bf2_xpminplayers and made it include bomb <img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' />

*				Added bf2_statustext cvar to allow disabling replacement of hud name info, may also be used by other mods

*				Changed bf2_badgepowers cvar to be off by default.

*				Changed bf2_hud_options cvar to include e by default, the comments said it was included but was not.

*				Small updates to information in help motd's and other motd edits.

*				Fixed speed check to run on spawn and round start.

*

*			1.5.1 -	4/18/09

*				Fixed bf2_resetserverstats command to use ADMIN_RESET instead of ADMIN_LEVEL define

*				Fixed pistol badge code from being run on self from a suicide

*				Removed useless /hud command

*

*			1.5 -	4/15/09

*				Added saving by IP and nick controlled by csstats_rank cvar

*				Added saving for bots controlled by csstats_rankbots cvar

*				Added bf2_ffa cvar to enable/disable team kills to count for points

*				Added use of Hamsandwich for spawn and damage change code

*				Added check for PlayerName miscstats option to disable BF2's hud info

*				Added 2 Optional sounds from BF2 for rank and badge gain

*				Fixed speed system and added calls for FOV speed changes

*				Fixed badge checking not being checked on death not from a player 

*				Updated SQL saving code for improvements

*				Removed CSDM define and bf2_csdm.inl as changes made them unnecessary now

*				Removed fakemeta_util_mini.inl and included fakemeta_util.inc

*				Removed excess calls of DisplayHUD and save_badges

*				Fixed variable length that hold player names

*				Fixed a few possible out of bounds strings, still need to fix rest

*				Changed default ADMIN_RESET define to ADMIN_RCON from ADMIN_CFG

*				Fixed knife badge max hp and to only show blue glow/screenflash if hp is given

*

*			1.4.1 - 2/27/09

*				vittu takes over maintaining the plugin due to pRED moving to Source

*				Fixed CS Flags compatibility

*				Fixed TK giving points, will set an option to enable later

*				Fixed self grenade kill from adding to grenade kills

*				Fixed missing Lt General rank issue

*				Fixed description of requirements for special and higher ranks

*				Updated rank requirements not updated when more badges were last added

*				Adjusted StatusText, points hud info, to better fit max character amount

*				Added band-aid fix for auto save by steamid or IP, will update method later

*

*			1.4 -	Fixed wrong sprites displaying

*				fixed double hp gain on round reset (CSDM)

*				added /whostats command

*				bf2_help_url (and web motds) and bf2_badgepowers cvars

*				fixed sprites

*				CSDM badges not being awarded.

*				Top ranked in server display message

*				New menus

*				reset your stats command

*				Medals other new stats

*				Logging admin commands

*				Two new badges. Fixed Explosives badge for csdm

*				Heaps of new stats options + saving them (server and player)

*				Changed power for support

*				SQL now a defined option

*				Moved needed fakemeta_util functions into a separate file (included)

*				New HUD system thanks to vittu (added cvar to control it)

*				bf2_reset_days cvar - number of days without playing till <img src='http://amxx.pl/public/style_emoticons/<#EMO_DIR#>/tongue2.gif' class='bbc_emoticon' alt='xP' /> gets reset

*

*			1.31 -	Lowered chance of imobilising happening.

*				Changed damage event and bomb events to the csx forward versions and created a csx forward include

*				Capped knife badge damage to 130

*				Removed bf2_vaultload (pointless now.)

*				Fixed some spelling newbie mistakes..

*				Fixed immunity problems

*				Moved inl and config files into their own folder..

*				Probably a few other things too..

*

*			1.30 -	Starting work on 4 New ranks

*				Shows Teammates rank when you look at them.

*				Give 50,100,200 armour for having 6,12 or 18 badges..

*				Bf2 now saves totalkills itself. Prevents csstats resets..

*				bf2_addkills (admin abuse tool? - or to reset after csstats reset), gives x kills to a player

*				Reduced the amount of saving to vault - causing server lag.

*				Changed to nVault saving. Now uses only 1 vault data instead of 14.

*				Fixed armour being lower than you had before

*				Split file into large set of includes. Way easier to find functions you want.

*				Added +3 kills for defuse/explode. Cs flags mod support

*

*			1.23 -  Added CSDM functionality. Give hp/weapons on all spawns.

*				Recoded badge checking to be individual on player death

*				Fixed HP bug and added message "beginning badge check"

*

*			1.22 -  bf2_addbadge admin command added

*

*			1.21 -	Added a badge check 5 seconds before map changes.

*

*			1.2 - 	Massive change to make global kill counting actually work..

*				Added screen to view weapon stats "say /bf2stats" or use the menu

*				Added concmd "bf2_vaultload" to forcibly load your own data from the vault (im using it to convert my stats from vault to sql)

*				Tell people to type bf2_vaultload into console and their badges will be restored. Other than that probably a useless command

*

*			1.1 - 	Fixed Bug with Veteran Assault badge

*				Added SQL support (bf2_sql 1)

*				Changed support badge to bonus speed (added code for extra damage, recoil - will finish when amxx 1.77 is released)

*				Sounds, Screen Shake, User glows..

*

*	Requires:

*			Fun, FakeMeta, Ham Sandwich, CStrike, CSX, and (nVault or MySQL) modules

*

*	( Optional sounds edited from Battlefield 2 - http://www.battlefield.ea.com/battlefield/bf2/ )

************************************************************************************************************************************/

//#pragma semicolon 1



//************************************ Compile Settings ************************************//

// Uncomment to use MySQL instead of the default nVault saving

//#define SQL



// Admin flag settings for giving points/badges and server saved data reset

// These can also be set in cmdaccess.ini without need to change here

// (See amxconst.inc for more admin level constants)

#define ADMIN_LEVEL ADMIN_IMMUNITY

#define ADMIN_RESET ADMIN_IMMUNITY



// Note: Changing any of the above the above requires plugin to be recompiled

//******************************************************************************************//



#include <amxmodx>

#include <amxmisc>

#include <fakemeta>

#include <fakemeta_util>

#include <hamsandwich>

#include <cstrike>

#include <csx>

#include <fun>



new const gPluginName[] = "Battlefield 2: Rank Mod";

new const gPluginVersion[] = "1.5.3";

new gmsgStatusText;

new gmsgScreenFade;

new gmsgScreenShake;

new gmsgSayText;

new gHudSyncAimInfo;

new gMaxPlayers;

new bool:gCZBotRegisterHam;

#define MAX_RANKS 17

#define MAX_BADGES 8

new configsdir[200];

new configfile[200];

new gPcvarBF2Active;

new gPcvarBadgesActive;

new gPcvarFreeAwp;

new gPcvarXpMultiplier;

new gPcvarIconTime;

new gPcvarFlagKills;

new gPcvarHelpUrl;

new gPcvarBadgePowers;

new gPcvarFlagRoundPoints;

new gPcvarFlagMatchPoints;

new gPcvarXpMinPlayers;

new gPcvarHudOptions;

new gPcvarStatusText;

new gPcvarFFA;

new gPcvarSaveType;

new gPcvarRankBots;

new gPcvarBotQuota;

new gPcvarSVLan;

new g_PlayerRank[33];

new g_PlayerBadges[33][MAX_BADGES];

new knifekills[33];

new pistolkills[33];

new sniperkills[33];

new parakills[33];

new defuses[33];

new plants[33];

new explosions[33];

new accuracy[33];

new totalkills[33];

new gSaveKey[33][32];

new smgkills[33];

new shotgunkills[33];

new riflekills[33];

new grenadekills[33];

new bronze[33];

new silver[33];

new gold[33];

new numofbadges[33];

new bool:newplayer[33];

new g_lastwpn[33];

new bool:g_imobile[33];

new bool:freezetime;

new highestrank;

new highestrankid;

new gStatsLoaded[33];

new gCurrentFOV[33];

new g_friend[33];

new bool:g_invis[33];

new menuselection[33];

new highestrankserver;

new highestrankservername[32];

new mostkills;

new mostkillsid;

new mostkillsname[32];

new mostwins;

new mostwinsname[32];

new menuselected[33][3];

new gSoundRank[] = "bf2rank/bf2rank_promotion.wav";

new gSoundBadge[] = "bf2rank/bf2rank_award.wav";

new gSprite[21];

#if defined SQL

	#include <sqlx>

	new Handle:g_SqlTuple;

	new g_Cache[512];

	new bool:SQLenabled;

	new bool:gIntermission;

#else

	#include <nvault>

	new g_Vault;

	new gPcvarPruneDays;

#endif

new gPlayerName;



#include "bf2/const.inl"

#include "bf2/effect.inl"

#include "bf2/cmds.inl"

#include "bf2/events.inl"

#include "bf2/save.inl"

#include "bf2/forwards.inl"

#include "bf2/check.inl"

#include "bf2/badgepowers.inl"

#include "bf2/menu.inl"

#include "bf2/hud.inl"

#include "bf2/othermods.inl"

#include "bf2/csx.inl"

#include "bf2/ham.inl"

#if defined SQL

#include "bf2/sql.inl"

#endif



public plugin_init()

{

	register_plugin(gPluginName, gPluginVersion, "pRED*");

	register_clcmd("say /ranks","show_rankhelp",0, "Shows The Rank Help");

	register_clcmd("say_team /ranks","show_rankhelp",0, "Shows The Rank Help");

	register_clcmd("say /odznaki1","show_badgehelp",0, "Shows The Badge Help");

	register_clcmd("say_team /odznaki1","show_badgehelp",0, "Shows The Badge Help");

	register_clcmd("say /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");

	register_clcmd("say_team /odznaki2","show_badgehelp2",0, "Shows The Badge Help 2");

	register_clcmd("say /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");

	register_clcmd("say_team /odznaki3","show_badgehelp3",0, "Shows The Badge Help 3");

	register_clcmd("say", "cmd_say", 0, "<target> ");

	register_clcmd("say_team", "cmd_say", 0, "<target> ");

	register_clcmd("say /who", "cmd_who", 0, "Display a list of player and their levels");

	register_clcmd("say_team /who", "cmd_who", 0, "Display a list of player and their levels");

	register_clcmd("say /pomoc", "cmd_help", 0, "Displays the Help");

	register_clcmd("say_team /pomoc", "cmd_help", 0, "Displays the Help");

	register_clcmd("say /bf2menu", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say_team /bf2menu", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say bf2menu", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say_team bf2menu", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say /bf2", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say_team /bf2", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say bf2", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say_team bf2", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say /menu", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say_team /menu", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say menu", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say_team menu", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say /help", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say_team /help", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say pomoc", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say_team pomoc", "Bf2menu", 0, "Displays the Menu");

	register_clcmd("say /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu");

	register_clcmd("say_team /bf2helpmenu", "helpmenu", 0, "Displays the Help Menu");

	register_clcmd("say /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu");

	register_clcmd("say_team /bf2statsmenu", "helpmenu", 0, "Displays the Stats Menu");

	register_clcmd("say /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu");

	register_clcmd("say_team /bf2adminmenu", "adminmenu", 0, "Displays the Admin Menu");

	register_clcmd("say /bf2stats", "show_stats", 0, "Shows your current weapon stats");

	register_clcmd("say_team /bf2stats", "show_stats", 0, "Shows your current weapon stats");

	register_clcmd("say /serverstats", "show_server_stats", 0, "Shows your current weapon stats");

	register_clcmd("say_team /serverstats", "show_server_stats", 0, "Shows your current weapon stats");

	register_clcmd("say /bf2save", "save_badges", 0, "Shows your current weapon stats");

	register_clcmd("say_team /bf2save", "save_badges", 0, "Shows your current weapon stats");

	register_clcmd("bf2_addbadge", "add_badge", ADMIN_LEVEL, "<player> <badge#> <level#>");

	register_clcmd("bf2_addkills", "add_kills", ADMIN_LEVEL, "<player> <kills#>");

	register_cvar("bf2_version", gPluginVersion, FCVAR_SERVER);

	set_cvar_string("bf2_version", gPluginVersion);

	gPcvarBF2Active = register_cvar("bf2_active", "1");

	gPcvarBadgesActive = register_cvar("bf2_badges", "1");

	gPcvarFreeAwp = register_cvar("bf2_awp", "0");

	gPcvarXpMultiplier = register_cvar("bf2_xpmultiplier", "0.1");

	gPcvarXpMinPlayers = register_cvar("bf2_xpminplayers", "2");

	gPcvarIconTime = register_cvar("bf2_icon_time", "1.5");

	gPcvarHelpUrl = register_cvar("bf2_help_url", "");

	gPcvarBadgePowers = register_cvar("bf2_badgepowers", "0");

	gPcvarHudOptions = register_cvar("bf2_hud_options", "abcde");

	gPcvarStatusText = register_cvar("bf2_statustext", "1");

#if !defined SQL

	gPcvarPruneDays = register_cvar("bf2_reset_days", "21");

#endif

	gPcvarFFA = register_cvar("bf2_ffa", "0");

	gPcvarFlagKills = register_cvar("bf2_flag_kills", "2");

	gPcvarFlagRoundPoints = register_cvar("bf2_flag_round_kills", "0");

	gPcvarFlagMatchPoints = register_cvar("bf2_flag_match_kills", "0");

	gPcvarSaveType = get_cvar_pointer("csstats_rank");

	gPcvarRankBots = get_cvar_pointer("csstats_rankbots");

	gPcvarBotQuota = get_cvar_pointer("bot_quota");

	gPcvarSVLan = get_cvar_pointer("sv_lan");

	gmsgStatusText = get_user_msgid("StatusText");

	gmsgScreenFade = get_user_msgid("ScreenFade");

	gmsgScreenShake = get_user_msgid("ScreenShake");

	gmsgSayText = get_user_msgid("SayText");

	register_event("HLTV", "Event_HLTV", "a", "1=0", "2=0");

	register_event("CurWeapon", "Event_CurWeapon", "be", "1=1");

	register_event("SetFOV", "Event_SetFOV", "be");

	register_event("DeathMsg", "Event_DeathMsg", "a");

	register_logevent("LogEvent_Round_Start", 2, "0=World triggered", "1=Round_Start");

	register_logevent("LogEvent_Round_End", 2, "1=Round_End");

	register_message(SVC_INTERMISSION, "Message_Intermission");

	register_message(get_user_msgid("StatusValue"), "Message_StatusValue");

	register_event("StatusValue", "setTeam", "be", "1=1");

	register_event("StatusValue", "on_ShowStatus", "be", "1=2", "2!0");

	register_event("StatusValue", "on_HideStatus", "be", "1=1", "2=0");

	RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1);

	RegisterHam(Ham_TakeDamage, "player", "Ham_TakeDamage_Pre");

	gHudSyncAimInfo = CreateHudSyncObj();

	gMaxPlayers = get_maxplayers();

	gPlayerName = get_xvar_id("PlayerName");

}

/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE

*{ rtf1 ansi deff0{ fonttbl{ f0 fnil Tahoma;}}n viewkind4 uc1 pard lang1045 f0 fs16 n par }

*/


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#4 Miczu

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Napisano 11.10.2009 20:29

#define ADMIN_LEVEL ADMIN_IMMUNITY
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#5 verman

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Napisano 11.10.2009 20:33

to jaka to flaga?
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#6 Miczu

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Napisano 11.10.2009 20:37

ADMIN_ALL - którakolwiek 
ADMIN_IMMUNITY - flaga "a" 
ADMIN_RESERVATION - flaga "b" 
ADMIN_KICK - flaga "c" 
ADMIN_BAN - flaga "d" 
ADMIN_SLAY - flaga "e" 
ADMIN_MAP - flaga "f" 
ADMIN_CVAR - flaga "g" 
ADMIN_CFG - flaga "h" 
ADMIN_CHAT - flaga "i" * 
ADMIN_VOTE - flaga "j" 
ADMIN_PASSWORD - flaga "k" 
ADMIN_RCON - flaga "l" 
ADMIN_LEVEL_A - flaga "m" 
ADMIN_LEVEL_B - flaga "n" 
ADMIN_LEVEL_C - flaga "o" 
ADMIN_LEVEL_D - flaga "p" 
ADMIN_LEVEL_E - flaga "q" 
ADMIN_LEVEL_F - flaga "r" 
ADMIN_LEVEL_G - flaga "s" 
ADMIN_LEVEL_H - flaga "t" 
ADMIN_MENU - flaga "u" 
ADMIN_ADMIN - flaga "y" 
ADMIN_USER - flaga "z"

Najwyrazniej "a" :F nie masz immunity? Co z ciebie za admin :F
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#7 verman

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Napisano 11.10.2009 20:41

Własnie nie maja A!

dzięki zle wpisałem :)
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