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[CS:GO ZR] Custom Claws (first person view models)


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#1 Adminek AMXX.PL

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Napisano 04.12.2015 04:59

<div>Custom Claws plugin on <a href="http://git.tf/Franc1...R-Custom_Claws"target="_blank">GIT</a><br /><br /><b><u>Description:</u></b><br /><br />Set custom claws in CS:GO for zombiereloaded servers.<br /><br />Screenshot: <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=568084115" target="_blank">http://steamcommunit...68084115</a><br /><br /><br /><b><u>Configuration:</u></b><br /><br />-Upload the .smx file to addons/sourcemod/plugins<br /><br />-Put all the claws files into addons/sourcemod/configs/zr/downloads.txt<br />Example:<br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left"><font color="Red">// zombie claws<br />//**************&nbsp; Claws textures **************//<br /><br />// Default<br />materials/models/zombie/normal_f/hand/normal_f_hand.vmt<br />materials/models/zombie/normal_f/normal_f_hand.vtf<br />materials/models/zombie/normal_f/normal_f_hand_normal.vtf<br />models/zombie/normal_f/hand/hand_zombie_normal_f.mdl<br />models/zombie/normal_f/hand/hand_zombie_normal_f.dx90.vtx<br />models/zombie/normal_f/hand/hand_zombie_normal_f.vvd<br /><br />// Fast<br />materials/models/zombie/normalhost_female/hand/normalhost_f_arm.vmt<br />materials/models/zombie/normalhost_female/normalhost_f_arm.vtf<br />materials/models/zombie/normalhost_female/normalhost_f_arm_normal.vtf<br />models/zombie/normalhost_female/hand/hand_zombie_normalhost_f.mdl<br />models/zombie/normalhost_female/hand/hand_zombie_normalhost_f.dx90.vtx<br />models/zombie/normalhost_female/hand/hand_zombie_normalhost_f.vvd<br /><br />// Tank<br />materials/models/zombie/normal/hand/zombie_normal_hand.vmt<br />materials/models/zombie/normal/zombie_normal_hand.vtf<br />materials/models/zombie/normal/zombie_normal_hand_normal.vtf<br />models/zombie/normal/hand/hand_zombie_normal_fix.mdl<br />models/zombie/normal/hand/hand_zombie_normal_fix.dx90.vtx<br />models/zombie/normal/hand/hand_zombie_normal_fix.vvd<br /><br />// Psyh<br />materials/models/zombie/normalhost/hand/zombie_normalhost_hand.vmt<br />materials/models/zombie/normalhost/zombie_normalhost_hand.vtf<br />materials/models/zombie/normalhost/zombie_normalhost_hand_normal.vtf<br />models/zombie/normalhost/hand/hand_zombie_normalhost.mdl<br />models/zombie/normalhost/hand/hand_zombie_normalhost.dx90.vtx<br />models/zombie/normalhost/hand/hand_zombie_normalhost.vvd<br /></font><br /><br />// the rest<br /><br />// team win overlays<br />materials/overlays/zr/zombies_win.vtf<br />materials/overlays/zr/zombies_win.vmt<br />materials/overlays/zr/humans_win.vtf<br />materials/overlays/zr/humans_win.vmt<br /><br />models/player/others/zombie.mdl<br />models/player/others/zombie.phy<br />models/player/others/zombie.vtx<br />models/player/others/zombie.vvd<br /><br />materialsmodelsplayerfreddykruegerbody.vmt<br />materialsmodelsplayerfreddykruegerbody.vtf<br />materialsmodelsplayerfreddykruegerbody2.vmt<br />materialsmodelsplayerfreddykruegerbody2.vtf<br />materialsmodelsplayerfreddykruegerbody_n.vtf<br />materialsmodelsplayerfreddykruegerbody_s.vtf<br />materialsmodelsplayerfreddykruegerhat.vmt<br />materialsmodelsplayerfreddykruegerhat.vtf<br />materialsmodelsplayerfreddykruegerhat_n.vtf<br />materialsmodelsplayerfreddykruegerhat_s.vtf<br /><br />modelsplayerfreddykruegerfreddykrueger.dx90.vtx<br />modelsplayerfreddykruegerfreddykrueger.mdl<br />modelsplayerfreddykruegerfreddykrueger.phy<br />modelsplayerfreddykruegerfreddykrueger.vvd<br /><br />sound/music/zr/fz_scream1.mp3<br />sound/music/zr/zombie_die1.mp3<br />sound/music/zr/zombie_die2.mp3<br />sound/music/zr/zombie_die3.mp3<br />sound/music/zr/zombie_pain1.mp3<br />sound/music/zr/zombie_pain2.mp3<br />sound/music/zr/zombie_pain3.mp3<br />sound/music/zr/zombie_pain4.mp3<br />sound/music/zr/zombie_pain5.mp3<br />sound/music/zr/zombie_pain6.mp3<br />sound/music/zr/zombie_voice_idle1.mp3<br />sound/music/zr/zombie_voice_idle10.mp3<br />sound/music/zr/zombie_voice_idle11.mp3<br />sound/music/zr/zombie_voice_idle12.mp3<br />sound/music/zr/zombie_voice_idle13.mp3<br />sound/music/zr/zombie_voice_idle14.mp3<br />sound/music/zr/zombie_voice_idle2.mp3<br />sound/music/zr/zombie_voice_idle3.mp3<br />sound/music/zr/zombie_voice_idle4.mp3<br />sound/music/zr/zombie_voice_idle5.mp3<br />sound/music/zr/zombie_voice_idle6.mp3<br />sound/music/zr/zombie_voice_idle7.mp3<br />sound/music/zr/zombie_voice_idle8.mp3<br />sound/music/zr/zombie_voice_idle9.mp3<br />sound/music/zr/zr_ambience.mp3</code><hr />
</div>-In the file addons/sourcemod/configs/zr/playerclasses.txt you need to add a entry called &quot;claws_path&quot; for add a arms model for these class<br />Example:<br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">&nbsp; &nbsp; &quot;zombie_classic2&quot;<br />&nbsp; &nbsp; {<br />&nbsp; &nbsp; &nbsp; &nbsp; // General<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;enabled&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;yes&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;team&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;0&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;team_default&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;yes&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;flags&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;0&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;group&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;VIP&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;name&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;Freddy krueger&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;description&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;Admin model&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; // Model<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;model_path&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;models/player/freddykrueger/freddykrueger.mdl&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; <font color="Red">&quot;claws_path&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;models/zombie/normal_f/hand/hand_zombie_normal_f.mdl&quot; // claws model for this class</font><br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;alpha_initial&quot;&nbsp; &nbsp; &nbsp; &nbsp; &quot;255&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;alpha_damaged&quot;&nbsp; &nbsp; &nbsp; &nbsp; &quot;255&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;alpha_damage&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;0&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; // Hud<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;overlay_path&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;nvgs&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;no&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;fov&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;90&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; // Effects<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;has_napalm&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;no&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;napalm_time&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;7.0&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; // Player behavior<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;immunity_mode&quot;&nbsp; &nbsp; &nbsp; &nbsp; &quot;none&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;immunity_amount&quot;&nbsp; &nbsp; &nbsp; &quot;1&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;immunity_cooldown&quot;&nbsp; &nbsp; &quot;60&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;no_fall_damage&quot;&nbsp; &nbsp; &nbsp; &nbsp; &quot;yes&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;health&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;6000&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;health_regen_interval&quot; &quot;1.0&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;health_regen_amount&quot;&nbsp; &quot;10&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;health_infect_gain&quot;&nbsp; &nbsp; &quot;500&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;kill_bonus&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;2&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; <br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;speed&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;310&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;knockback&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;4.0&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;jump_height&quot;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &quot;1.0&quot;<br />&nbsp; &nbsp; &nbsp; &nbsp; &quot;jump_distance&quot;&nbsp; &nbsp; &nbsp; &nbsp; &quot;1.0&quot;<br />&nbsp; &nbsp; }</code><hr />
</div>Note: if you dont add a entry called &quot;claws_path&quot; to a class, then this class will use the default model.<br /><br /><br /><b><u>Requeriments:</u></b><br /><br />ZombieReloaded <br /><br /><br /><b><u>Changelog:</u></b><br /><br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">Version 1.0<br /><br />-Public release</code><hr />
</div><br /><b><u>Donations</u> (optional)</b>:<br /><br />If you apreciate my work, you can donate me via <a href="https://www.paypal.c...=LWD5V2WBKDQPQ"target="_blank">paypal</a> or with a <a href="https://steamcommunity.com/tradeoffer/new/?partner=51342916&amp;token=zUImHQui" target="_blank">trade offer</a><br /><br /><br />Enjoy!</div>


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