<div>I made patch long ago, bug recently mapchooser code was changed to new "C++"-a-like style and old version stopped working. Had to change it again. I run only MvM, so not tested on other game modes for any conflicts. Currently tested a little, seems working fine. Use at own risk. Patch is rubbish, so proper configuration required to work:<br /><br />"./tf/cfg/sourcemod/mapchooser.cfg"<br /><div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px">Code:</div>
<hr /><code style="margin:0px" dir="ltr" style="text-align:left">// This file was auto-generated by SourceMod (v1.4.7)<br />// ConVars for plugin "mapchooser.smx"<br /><br /><br />// Specifies how many more frags are allowed when map is extended.<br />// -<br />// Default: "10"<br />// Minimum: "5.000000"<br />sm_extendmap_fragstep "10"<br /><br />// Specifies how many more rounds each extension makes<br />// -<br />// Default: "5"<br />// Minimum: "1.000000"<br />sm_extendmap_roundstep "5"<br /><br />// Specifies how much many more minutes each extension makes<br />// -<br />// Default: "15"<br />// Minimum: "5.000000"<br />sm_extendmap_timestep "15"<br /><br />// Specifies if a 'Don't Change' option should be added to early votes<br />// -<br />// Default: "1"<br />// Minimum: "0.000000"<br />sm_mapvote_dontchange "0"<br /><br />// Specifies if MapChooser should run an end of map vote<br />// -<br />// Default: "1"<br />// Minimum: "0.000000"<br />// Maximum: "1.000000"<br />sm_mapvote_endvote "1"<br /><br />// Specifies how many past maps to exclude from the vote.<br />// -<br />// Default: "5"<br />// Minimum: "0.000000"<br />sm_mapvote_exclude "3"<br /><br />// Number of extensions allowed each map.<br />// -<br />// Default: "0"<br />// Minimum: "0.000000"<br />sm_mapvote_extend "0"<br /><br />// Specifies how many maps to include in the vote.<br />// -<br />// Default: "5"<br />// Minimum: "2.000000"<br />// Maximum: "6.000000"<br />sm_mapvote_include "5"<br /><br />// Specifies whether or not MapChooser should pick a map if no votes are received.<br />// -<br />// Default: "1"<br />// Minimum: "0.000000"<br />// Maximum: "1.000000"<br />sm_mapvote_novote "1"<br /><br />// Specifies when to start the vote based on time remaining.<br />// -<br />// Default: "3.0"<br />// Minimum: "1.000000"<br />sm_mapvote_start "3.0"<br /><br />// Specifies when to start the vote base on frags remaining.<br />// -<br />// Default: "5.0"<br />// Minimum: "1.000000"<br />sm_mapvote_startfrags "5.0"<br /><br />// Specifies when to start the vote based on rounds remaining. Use 0 on TF2 to start vote during bonus round time<br />// -<br />// Default: "2.0"<br />// Minimum: "0.000000"<br />sm_mapvote_startround "2.0"<br /><br />// Specifies how long the mapvote should be available for.<br />// -<br />// Default: "20"<br />// Minimum: "5.000000"<br />sm_mapvote_voteduration "15.0"</code><hr />
</div>View changes made to mapchooser.sp (SM-1.8.0-git5699-linux) here <a href="https://bitbucket.or...8a1bed32ddb325"target="_blank">https://bitbucket.or...32ddb325</a><br /><br />Download code here <a href="https://bitbucket.org/avi9526/mapchooser-tf2-mvm/src/" target="_blank">https://bitbucket.or...mvm/src/</a><br />Compile yourself. No errors must be reported.</div>
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Guest Message by DevFuse

[TF2][MvM] MapChooser patched
Temat rozp. Adminek AMXX.PL, 09.10.2015 19:04
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