Witam mam problem z ową klasą dokładnie nie podpala mi graczy. Proszę o sprawdzenie tej klasy i skompilowanie jej.
/* Plugin generated by AMXX-Studio */
#include <amxmodx>#include <amxmisc>#include <codmod>#include <fakemeta>#include <xs>#include <hamsandwich>#define MAX 32#define DMG_BULLET (1<<1)new const nazwa[] = "Fire Man [P]";new const opis[] = "Ma 1/5 na podpalenie gracza z MP5. Ma 1/2 z AWP. 65 int 1/1";new const bronie = 1<<CSW_DEAGLE | 1<<CSW_AWP | 1<<CSW_MP5;new const zdrowie = 20;new const kondycja = 35;new const inteligencja = 0;new const wytrzymalosc = 20;new sprite_fire,sprite_smoke;new skoki[33];new ma_klase[MAX+1], palenie_gracza[MAX+1];public plugin_init(){register_plugin(nazwa, "1.0", "amxx.pl");cod_register_class(nazwa, opis, bronie, zdrowie, kondycja, inteligencja, wytrzymalosc);RegisterHam(Ham_TakeDamage, "player", "TakeDamage");register_forward(FM_CmdStart, "CmdStart");}public plugin_precache(){sprite_fire = precache_model("sprites/fire.spr")sprite_smoke = precache_model("sprites/steam1.spr")}public cod_class_enabled(id){ma_klase[id] = true;}public cod_class_disabled(id){ma_klase[id] = false;}public burning_flame(data[2]){new id = data[0]if(!is_user_alive(id)){palenie_gracza[id] = 0remove_task(id+2936);return PLUGIN_CONTINUE;}new origin[3], flags = pev(id, pev_flags)get_user_origin(id, origin)if(flags & FL_INWATER || palenie_gracza[id] < 1 || !get_user_health(id)){message_begin(MSG_PVS, SVC_TEMPENTITY, origin)write_byte(TE_SMOKE)write_coord(origin[0])write_coord(origin[1])write_coord(origin[2]-50)write_short(sprite_smoke)write_byte(random_num(15,20))write_byte(random_num(10,20))message_end()remove_task(id+2936);return PLUGIN_CONTINUE;}if(flags & FL_ONGROUND){static Float:velocity[3]pev(id, pev_velocity, velocity)xs_vec_mul_scalar(velocity, 0.5, velocity)set_pev(id, pev_velocity, velocity)}cod_inflict_damage(data[1], id, 2.0, 0.0, 0, DMG_BURN);message_begin(MSG_PVS, SVC_TEMPENTITY, origin)write_byte(TE_SPRITE)write_coord(origin[0]+random_num(-5,5))write_coord(origin[1]+random_num(-5,5))write_coord(origin[2]+random_num(-10,10))write_short(sprite_fire)write_byte(random_num(5,10))write_byte(200)message_end()palenie_gracza[id]--return PLUGIN_CONTINUE;}public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits){if(!is_user_connected(idattacker))return HAM_IGNORED;if(!ma_klase[idattacker])return HAM_IGNORED;if(damagebits & DMG_BULLET){new z_punkty = cod_get_user_intelligence(idattacker, 1, 0, 0)if(z_punkty < 65){if(get_user_weapon(idattacker) == CSW_AWP && damage > 20.0 && random_num(1, 2) == 1)cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);}else{if(get_user_weapon(idattacker) == CSW_AWP && damage > 20.0)cod_inflict_damage(idattacker, this, float(get_user_health(this))-damage+1.0, 0.0, idinflictor, damagebits);}}return HAM_IGNORED;}public CmdStart(id, uc_handle){if(!is_user_alive(id) || !ma_klase[id]) //jeśli tworzymy perk, wstawiamy ma_perk zamiast ma_klasereturn FMRES_IGNORED;new flags = pev(id, pev_flags);if((get_uc(uc_handle, UC_Buttons) & IN_JUMP) && !(flags & FL_ONGROUND) && !(pev(id, pev_oldbuttons) & IN_JUMP) && skoki[id]){skoki[id]--;new Float:velocity[3];pev(id, pev_velocity,velocity);velocity[2] = random_float(265.0,285.0);set_pev(id, pev_velocity,velocity);}else if(flags & FL_ONGROUND)skoki[id] = 2; //tutaj podajemy ilość skokow w powietrzu, jaką może wykonać klasareturn FMRES_IGNORED;}/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1045\\ f0\\ fs16 \n\\ par }*/