Skocz do zawartości

Witamy w Nieoficjalnym polskim support'cie AMX Mod X

Witamy w Nieoficjalnym polskim support'cie AMX Mod X, jak w większości społeczności internetowych musisz się zarejestrować aby móc odpowiadać lub zakładać nowe tematy, ale nie bój się to jest prosty proces w którym wymagamy minimalnych informacji.
  • Rozpoczynaj nowe tematy i odpowiedaj na inne
  • Zapisz się do tematów i for, aby otrzymywać automatyczne uaktualnienia
  • Dodawaj wydarzenia do kalendarza społecznościowego
  • Stwórz swój własny profil i zdobywaj nowych znajomych
  • Zdobywaj nowe doświadczenia

Dołączona grafika Dołączona grafika

Guest Message by DevFuse
 

Zdjęcie

Problem dproto


  • Nie możesz napisać tematu
  • Zaloguj się, aby dodać odpowiedź
Brak odpowiedzi do tego tematu

#1 MarianZrP

    Początkujący

  • Użytkownik

Reputacja: 0
Nowy

  • Postów:10
  • Imię:Sylwester
  • Lokalizacja:Katowice
Offline

Napisano 30.07.2015 10:47

Witam, mam taki problem z dproto  jeżeli ns wejdzie na serwer, gdy wpisze status w konsoli przypisuje mu steam_id zamiast valve. Jest to dosyć denerwujące da się to jakoś zmienić?

# ========================================================

#         DPROTO CONFIGURATION

# ========================================================



#

# General rule for modifying this file:

#    DONT CHANGE ANYTHING IF YOU DONT KNOW WHAT IT MEANS!

#





# ========================================================

#         AUTHID MANAGEMENT

# ========================================================



# ClientID types (for cid_* options)

#  1: Real (or generated by HW) steam (STEAM_xx:xx:xx)

#  2: Real (or generated by HW) valve (VALVE_xx:xx:xx)

#  3: STEAM_ by IP

#  4: VALVE_ by IP

#  5: Deprecated - client will be rejected

#  6: reserved for future use

#  7: HLTV

#  8: STEAM_ID_LAN

#  9: STEAM_ID_PENDING

#  10: VALVE_ID_LAN

#  11: VALVE_ID_PENDING

#  12: STEAM_666:88:666



# Use these options to set authid's for clients



# for HLTV (default is HLTV [7])

cid_HLTV = 7



# for p.47 clients that do not support unique id generation (default is VALVE_ by IP [4])

cid_NoSteam47 = 4



# for p.48 clients that do not support unique id generation (default is VALVE_ by IP [4])

cid_NoSteam48 = 4



# For Legit Steam clients (default is real STEAM_xx:xx:xx [1])

cid_Steam = 1



# Client recognized as pending when they sucessfully authorized, but did not get steam id

# REMARK: Actually, it got steamid, but it is useless (STEAM_0:0:0 for example)

# default is STEAM_ID_PENDING [9]

cid_SteamPending = 9



# For players having revEmu ( >= 9.74) on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_RevEmu = 1



# For players having RevEmu 2013 on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_RevEmu2013 = 1



# For players having SteamClient 2009 / revEmu > 9.82 on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_SC2009 = 1



# For players having old revEmu on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_OldRevEmu = 1



# For players having hCupa's SteamEmu on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_SteamEmu = 1



# For players having AVSMP (Cracked Steam) on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_AVSMP = 1



# For players having SmartSteamEmu > 1.2.4 on client-side:

# default is real STEAM_xx:xx:xx [1]

cid_SSE3 = 1



# For SETTI ServerScanner

# default is STEAM_xx:xx:xx generated by IP [3]

cid_Setti = 3



# For SXEI Clients

# default is real STEAM_xx:xx:xx [1]

cid_SXEI = 1



# EnableSXEIdGeneration (0 / 1)

# Turns on steamid generation based on info sent by sXeI client

# Enable this only if you have sXeI server installed!

EnableSXEIdGeneration = 0



# SC2009_RevCompatMode (0 / 1)

# Enable fix to make steamids generated for SC2009 compatible with revEmu

SC2009_RevCompatMode = 1



# SteamEmuCompatMode (0 / 1)

# An analog for eSTEAMATiON's EnforceSteamEmuCompatIDMode option.

# Affects only Old RevEmu and SteamEmu emulators.

SteamEmuCompatMode = 1



# OldEstCompatMode (0 / 1)

# Enables/Disables fix for steamids generated by eST in 0.3.1 version.

# Set this to 1 if you want to make steamids generated by eST as in < 0.3.0 versions.

OldEstCompatMode = 0



# SteamIdHashSalt (string)

# Salt string for SteamIDs hashing. Irreversibly changes SteamIDs. Applies only to SteamIDs generated by emulators.

# Should be more than 16 chars length. If string is empty, hashing is not applied.

SteamIdHashSalt =



# IPGen_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by IP

IPGen_Prefix1 = 0



# IPGen_Prefix2 (int)

# STEAM_a:b:c

# second prefix (b) for authids generated by IP

IPGen_Prefix2 = 4



# Native_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by native auth method (Steam)

Native_Prefix1 = 0;



# SC2009_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by Steamclient 2009

SC2009_Prefix1 = 0;



# RevEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by RevEmu

RevEmu_Prefix1 = 0;



# RevEmu2013_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by RevEmu2013

RevEmu2013_Prefix1 = 0;



# OldRevEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by old RevEmu

OldRevEmu_Prefix1 = 0;



# SteamEmu_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids generated by SteamEmu

SteamEmu_Prefix1 = 0;



# AVSMP_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids assigned for AVSMP clients (Cracked steam)

AVSMP_Prefix1 = 0;



# SSE3_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids assigned for SSE3

SSE3_Prefix1 = 0;



# Setti_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids assigned for Setti server scanner

Setti_Prefix1 = 0;



# SXEI_Prefix1 (int)

# STEAM_a:b:c

# first prefix (a) for authids assigned for sXeI clients

SXEI_Prefix1 = 0;





# Note that banid will use steamid WITHOUT any prefixes!





# ========================================================

#         ATTACKS SUPRESSION

# ========================================================



# FakePlayers_AntiReconnect (0/1)

# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)

# before fake players checks have completed.

#   Default is 1 (ON).

FakePlayers_AntiReconnect = 1



# FakePlayers_BanTime (minutes)

# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable

#   Default is 120 minutes.

#   Use 0 for permanent ban.

#   Use negative vaules to disable ban (fake players will only be kicked).

FakePlayers_BanTime = 120



# Exploits_CheckDownloads (0/1)

# Enable checking of requested download files against precached resources.

#   Default is 1 (ON).

Exploits_CheckDownloads = 1



# Exploits_DisableUploads (0/1)

# Disable file uploads (not customizations) to the server.

#   Default is 1 (ON).

Exploits_DisableUploads = 1





# ========================================================

#         OTHER STUFF

# ========================================================



# LoggingMode:

#   0 = None

#   1 = Console

#   2 = Log Files

#   3 = Both

LoggingMode = 2



# ThreatsLoggingMode (0/1)

# Enable logging of threats details.

#   Default is 0 (OFF).

ThreatsLoggingMode = 0



# DisableNativeAuth (0/1)

# Disables valve/steam auth system.

#   For p.47 Based: Server will not connect to auth servers.

#   For All: Server will not call authorization functions.

# This is a fix for startup freeze for old (p.47) servers.

DisableNativeAuth = 0



# ServerInfoAnswerType (0/1/2)

# Sets server answer type for query requests

#   0 = New style (Source Engine)

#   1 = Old Style (Fix favorites list for p.47 clients)

#   2 = Hybrid mode (Old Style sent first)

#   Default is 0 (Source Engine).

ServerInfoAnswerType = 2



# Game_Name (string)

# Sets game name displayed for clients

# If Game_Name is empty, native game name will be used

Game_Name =



# Enables fix for proper player id displaying on HLStats server monitoring

# Enable this only if you have HLStats

HLStatsPlayerIdFix = 0



# Enables spreading of user setinfo topcolor and bottomcolor settings.

# Disable this if mod doesn't support coloring of player models.

SpreadUserInfoColors = 1



# ExportVersion (0/1)

# Enables/Disables exporting of dp_version cvar

#   1 = dp_version cvar will be exported to server rules. It will be visible in server monitoring tools (like HLSW)

#   0 = dp_version cvar will not be exported to server rules.

ExportVersion = 1



# HLTVExcept_IP (ip addr)

# HLTV from this IP will be able to join the server even if cid_HLTV is set to 5 (deprecated)

HLTVExcept_IP = 127.0.0.1

Z góry dziękuje za pomoc :)

 


  • +
  • -
  • 0




Użytkownicy przeglądający ten temat: 0

0 użytkowników, 0 gości, 0 anonimowych